Random Gaming Discoveries

Most people kinda forgot to read the obscure game part huh.

Anyway, in Nibiru: Age of Secrets (2005) one of the puzzles has you tie a rat to dynamite to destroy a wall.
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Most people kinda forgot to read the obscure game part huh.
Honestly I was just not being thorough cause I read it as "obscure fact in a game," not "fact about an obscure game." Thankful for your comment, saved me from typin somethin about Sonic Adventure 2 lol

My fun fact is about Enemy Zero for Sega Saturn. The music was composed by a decently well known composer by the name of Michael Nyman. How did a scrappy Sega Saturn exclusive by a relatively low profile Japanese developer manage to gain the composing strength of someone who had recently composed a multi-platinum selling ost for a popular movie? Simple! The director - Kenji Eno - found out that Michael was in Japan donating pianos to schools after an earthquake, invited him to his hotel room and them bugged him for 6 hours straight until Michael eventually broke down and said he'd do it.

Persistence kids, that's how we get work done!
 
In Call of Duty: World at War (2008), in the campaign mission "Little Resistance", at the beginning section in the beach, if you jump on all puddles in a specific order, a bunch of statues sprout up from the ground saying a bunch of stuff in japanese, and then you get the Ray Gun, which has infinite ammo and you can mow down japanese infantry troops with a toy gun that shoots green lasers.

This technically makes the Ray Gun a campaign weapon that then came to the Nazi Zombies mode (which was cobbled together in a rush and left in the game as a reward for finishing the campaign).

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in several konami games, the number 573 is usually the top score, while being an unassuming number its actually a pun standing for their name being 5=Ko 7= Na and 3=Mi so KoNaMi similarly namco has 765 which stands for Na Mu (or Roku) Go
That's actually a very interesting topic!!!!

Yes, in Japanese using numbers to say generic stuff is a popular thing since cell phone era (you know da old idiotphones that has no touch screen but has buttons). One may ask "what the fuck is that logic" or "but thus doesn't it make people chat like robots by bothering to write numbers a lot"? But the reality is the way so many Japanese characters sounds the same and how you may understand the meaning of sounds is something like "melody logic", so according to order of the sounds people get what people saying and by using numbers you can tell a lot by writing less.

For example the sound "rei" means tons of shit and because of it one of the character in Neon Genesis Evangelion is named "Rei". I can say whatever "Rei" can mean is intended for the character so her name just doesn't mean one thiny.

As for "number chatting", Japanese calls it "Goroawase". For example instead of writing "Yoroshiku" (Nice to meet you!) they may write "4649" because spelling these numbers sounds like "Yoroshiku". Naturally such way of using numbers can enable people to notice some numbers they see around Japanese games actually means something in Japanese.

So when I had write 4496485 that can mean "Shut the fuck up or I'll murder you, idiot"!!! lolol
 
Pac-Man's Design Was Inspired by a Pizza Missing a Slice

The Konami Code Has Appeared in Over 100 Games

Mortal Kombat Led to the Creation of the ESRB (think most people know this one however)

A Game Boy Survived a Bombing During the Gulf War

DOOM Was So Popular It Was Installed on More Computers Than Windows 95

In the original Diablo for PC, if you click on any of the cows enough times, your character will say "Yes, that's a cow."
 
Donkey Kong was born out of ideas for a Popeye game with Bluto becoming Donkey Kong. Nintendo did eventually do a Popeye game too, and Shigeru Miyamoto worked on it. One of the few instances I know of where Nintendo did a licensed game

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which means Pauline is Olive Oil.
 
The DS conversion of Ketsui: Kizuna Jigoku Tachi, Ketsui Death Label, supports download play.
Said download play demo contains a fully fledged replay playback option.
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There is no way to transfer these replays to the full version of the game. They are just stuck in ram untill you turn off the system.
 
The decision to change the mainline Yakuza/Like a Dragon games from a 3D brawler to a turn-based RPG came from an April fool's prank.
A fake video was made as a joke, but the positive reception to it apparently made SEGA change the gameplay direction of the mainline games.
that one's a myth https://www.fanbyte.com/legacy/no-like-a-dragon-was-not-an-rpg-because-of-an-april-fools-joke


if you finish playing megami tensei on the famicom and wait 5 minutes on the END screen the game will start again on hard mode, which doesn't have any healer or cathedral of shadows (where you fuse demons) during the whole first area. i don't know if they're removed from the game altogether, that'd be brutal
 
Okay Mega Man is not obscure but whatever, I think this is a cool bit of trivia. If you get the Rockman 5 in 1 Box set from Japan that has all of the Mega Man and Mega Man X Collections available physically with no downloads required, the barcodes on the back of the two Mega Man Collections have something fun for you to see. You can see Mega Man running, jumping, climbing a ladder, etc. on the first one and a big W for Wily on the second one. I believe the Dr Wily barcode is exclusive to the Switch version for some reason, on PS4 it's just a regular bar code. That makes the Switch release the one to get.

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There is 60 FPS mode in Gran Turismo 1 called GT HiFi.

This game mode can be unlocked in both Arcade Mode and Simulation Mode:

In Arcade Mode, the player must win on all the eight circuits, with all the three car classes, on Difficult level. Once unlocked, the HiFi Mode can be accessed on the Bonus section.

In Simulation Mode, the player must win the Gran Turismo World Cup. Once unlocked, the HiFi mode will be available in the Special Event section.
 
I've talked about this on another thread, but Ecco the dolphin is based on the scientific experiments conducted by neuroscientist John C. Lilly, in wich he and his main assistant Margaret Howe Lovatt, and with funds by NASA, tried to prove the cognitive capacities of dolphins by teaching them human speech. Lilly however started experimenting with LSD while on a sensory deprivation chamber, and started to hallucinate that he was being contacted by a intergalactic alien counsil called ECCO, and became convinced that breaking the language barrier between dolphins was the key to a new era of intergalactic peace. The experiments were called off when progress with the main dolphin Peter stagnated, mostly due to him reachin sexual maturity and, infamously, becoming sexually interested in Margaret, who... erm... "gave him a hand" to help him focus multiple times. The experiments were called off, but the many books Lilly published during and after them were what gave the dolphin that pseudo mystic and wise characterstic that are so prevalent in pop culture, and what inspired the ECCO the dolphin series, plus the lab where the experiments took place appears in the first level and intro of the game in the background. Peter the real dolphin died, apparently by suicide when he was separated from the caretakers he knew all his life...
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Ok since ECCO is not really that obscure and to make up for me mentioning this piece of trivia before, another one: Primal Rage originally had a final boss named Necrosan, but was cut out due to time limitations, but his background is still used for the boss rush that took his place as a last battle. He was supposed to make his debut in the canceled sequel
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I've talked about this on another thread, but Ecco the dolphin is based on the scientific experiments conducted by neuroscientist John C. Lilly, in wich he and his main assistant Margaret Howe Lovatt, and with funds by NASA, tried to prove the cognitive capacities of dolphins by teaching them human speech. Lilly however started experimenting with LSD while on a sensory deprivation chamber, and started to hallucinate that he was being contacted by a intergalactic alien counsil called ECCO, and became convinced that breaking the language barrier between dolphins was the key to a new era of intergalactic peace. The experiments were called off when progress with the main dolphin Peter stagnated, mostly due to him reachin sexual maturity and, infamously, becoming sexually interested in Margaret, who... erm... "gave him a hand" to help him focus multiple times. The experiments were called off, but the many books Lilly published during and after them were what gave the dolphin that pseudo mystic and wise characterstic that are so prevalent in pop culture, and what inspired the ECCO the dolphin series, plus the lab where the experiments took place appears in the first level and intro of the game in the background. Peter the real dolphin died, apparently by suicide when he was separated from the caretakers he knew all his life...

Ok since ECCO is not really that obscure and to make up for me mentioning this piece of trivia before, another one: Primal Rage originally had a final boss named Necrosan, but was cut out due to time limitations, but his background is still used for the boss rush that took his place as a last battle. He was supposed to make his debut in the canceled sequel
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Margeret did WHAT?!
Post automatically merged:

In Smash Bros. Brawl, 4 and Ultimate, if you play as Snake and tap either down or taunt (don´t remember which, sorry) on Shadow Moses Island, Snake will talk with someone via Codec about one of the other fighters.
In Smash 4 and Ultimate, if you tap the same button, Pit will do the same and talk with Palutena or Viridi like in Kid Icarus Uprising about the other fighters.
 
In the JoJos' Bizarre Adventure arcade fighting game by Capcom, Alessi's stand can rejuvinate everyone. But if you try it with certain characters the results will be very funny. Against Rubber Soul we'll get the fat lady of that original fight, with Shadow Dio we'll get the chinese guy from Phantom Blood etc.
 
Gothic 1, which has always been a sacred cow to PC RPG'ers since its release in 2001, was actually originally meant to be an Xbox game. The developers had a working game on the xbox and sent it to Microsoft for certification, but Microsoft turned them down and they decided to release the build they had on the PC instead. This is why the inventory and controls are so awkward....partially. It still has remnants of its console-centric design. This is humorous, since it's considered one of the few true CRPG classics that defined the genre in that era.
 

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that one's a myth https://www.fanbyte.com/legacy/no-like-a-dragon-was-not-an-rpg-because-of-an-april-fools-joke


if you finish playing megami tensei on the famicom and wait 5 minutes on the END screen the game will start again on hard mode, which doesn't have any healer or cathedral of shadows (where you fuse demons) during the whole first area. i don't know if they're removed from the game altogether, that'd be brutal
ive heard somewhere it _was_ however going to be another mobile game (which it does actually have!)
 

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