Random Game Challenge!!!

I got an untranslated dating sim for the PS1.
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I guess I should see how far I can get without having any idea what's going on.
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Well I tried to use a japanese handwriting site and wiktionary to maybe get some meaning out of the text, now my head hurts a lot. I think I know what the kanji for island is now at least.

I made it past a week choosing options at random without dying or getting expelled or anything. I've never played a dating sim before so I don't know how good that is.
 
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An hour is a lot but this sounds like great fun
Its part of what makes it a challenge. If I could play DB GT: Final bout vs. the computer for an hour you can do it too!

You know you want to press the button...... press it Yousef, just press it.
 
Really cool idea!
so i decided to participate
the game i got was called "Hokuto no Ken: Raoh Gaiden - Ten no Haou"
also known as "北斗の拳 ラオウ外伝 天の覇王" to some.

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I dont really understand Japanese so i was a little disappointed
at first i thought it was an RPG game from the persona series but then i saw it was a Fighting game so i figured it'll work since a fighting game wont need translated

Start game > Story mode. There is no character select you just start as a dude called RAOH.
I got KO'd in less than 30 seconds by the first guy.. so take 2,🎬 i lasted a little longer but got KO'd again, the graphics look pretty cool kinda like One Piece.

The first guy is relentless with cheap ass tornado kicks but once i figure out block button & a good kick combo that i call the "double goose step" i actually beat him and managed to punch, block & goose step my way though the super short story line in about 8 fights.. did i beat the game already? the other characters dont have story modes

I felt like i was missing something, maybe because i dont understand Japanese 🤷 so i decided to do the story line again but figure out some stronger moves. Eventually i figured out special attacks that made things easier but they had to be well timed as they can be interrupted or blocked

The story line kept going on the second playthrough & there are way more fights.
You also get to play as other characters and some of them are really OP like this girl called SAKUYA and the tornado guy who kicked my butt at the start.
its a very fast paced & intense game. The enemies dont really get harder but they are annoying in unique ways like one guy called JAGI has a shotgun and can just shoot you

The thing that ruined this game for me was a single sound effect i call "CHICKAAAH!"
TWO character make this noise every time they do a move and its so fkn annoying!
my GF even woke up and told me to turn it down.
i beat the game and now its bed time GN :)

i give it 6/10

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Here we go again, had an unexpected break and felt like playing something random.

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Hey, I love Metal Slug!

...on Neo Geo, this one suffers from the aspect ratio of the GBA. The limited vertical is odd to get used to in a Metal Slug, where helicopters, mutant insects, and lobbed grenades are constantly arc'ing in.

Still though, I played through Metal Slug Tactics recently, and aside from being an unpolished, half-baked experience, it only sort of uses the fantastic sprite work, and iconic Rawk-It Lawn Chair voices. Metal Slug Advance beats out that game in presentation, at least.

It also has a life bar, which is crazy for Metal Slug. Oddly though, I'm not sure that makes it easier? Platforming mistakes, or just getting hit by an enemy and knocked into a pit like Castle-fucking-vania kills instantly, and death in Advance forces you to restart the entire section.

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(Using the retro v3 shader to add some clarity on a 1080p monitor.)

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Our intrepid soldiers of fortune, who in-game are just edited verions of Marco and Nadia's sprites. Not sure why they didn't just use those characters in the first place, but I suppose it makes this entry in the series stand out from just being a port of an existing game.

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Tyra was forced to walk the plank, but no one explained to these pirates the finer points of keelhauling.

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The mission start screens are lovely, I gotta say.

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The only real difference in gameplay, besides the life bar, is this card collection system. Instead of a point system for Sick Arcade Rep, you get cards that mostly tell you little tidbits, and a few that unlock new vehicles. Speaking of...

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Come to Momma, sugar.

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This particular tank can't hit you if you duck and press against it, made keeping my precious Slug ambulatory a bit easier.

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The first boss is basically a re-skin of the intro boss from Metal Slug 5, but Tyra was an arcade maven in the 2000's and rode that motherfucker till the wheels came off.

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Level 2 boss, phase one is a snooze, but the second is quite a bit more aggressive.

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Didn't save his ass, though.

Ran out of time, but it's not a bad little game. The GBA aspect ratio isn't ideal, though I noticed the developers use it to hide a ton of prisoners and power-ups above you, usually unseen unless you jump in the right spots. The SFX and music doesn't have the usual punch of a Metal Slug, again likely due to the system, and it can't support as much havok on screen as the arcade entries, so it's a fair bit easier as a result.

It's only five missions long though, so you can clear it in an afternoon I imagine. Maybe give it a shot if you're a super fan of the series?
 
My initial impression of Dark Hunter is that….its pretty terrible. But in a fun way. It’s a visual novel with the purpose of helping Japanese people learn English, and so it comes packaged with both languages.

The art is okay as long as the character is facing the camera. Any other angle is cursed. There is minimal animation and it does the job. However, the game has a loading bar after every single spoken line, and during the loading everything pauses(sound and animation). After my hour of playing, this felt so jarring that I had to stop.

The story is so ridiculous which is the fun part. One of the main characters is an American woman named Cher Mulligan. She was in the CIA since she was 13, smokes cigarettes, and her favorite memory is playing tag with her boyfriend. She gets sent to Japan by the CIA to kill every single person in the school the game takes place in. I’ve never felt more proud to be American, they really nailed the culture.

There’s very little interactivity, even for a visual novel. Most of your time will be sitting back and watching it like a show.

I give it 11/10 perfect game
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We should do it again that was a fun time!
Well I did it again. Much better game this time: Shaun White Snowboarding (USA) for the PSP.

The PSP is hands down my favorite portable console of all time. After I jailbroke it and got the emu's on it I didn't use another console (even the ones I had bought) until I literally wore the damn thing out.

That said this particular game never got on my radar at the time so this was my first time playing it. I went for the Quest mode.
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The llama was very encouraging. :) (or is it an alpaca?)

The graphics are really good. I was impressed by the view from the top of the very first hill.

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The soundtrack was impressive as well.

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The controls are tight, and you can do quite a bit while shifting between carving grinding and doing tricks. There is a learning curve to the control scheme but if you give it 3 trips down the hill you will have the basics.

After suffering an hour of DB GT: Final Bout, this was a refreshing and enjoyable change. Even if I didn't become a master of the slopes in a single hour.

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Really fun and worth trying.
 
Alright! Crank that Lever and Let the Gods Decide!
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Yeah I don't know what the fuck this is.

Okay, it's some time later, and I've found that this is a fighting game! It's based on a manga, that maybe was featured once in the pages of Gamest. (A Japanese gaming mag focused on arcades that ran throughout the 90's.) I say *maybe* because I searched through about 30 issues, and couldn't find a reference. That being said, Sokko Seitokai: Sonic Council is *probably* a parody of arcade fighters of the time. For example the center character up there in red, Ai Honda? Wall-to-wall Street Fighter references.
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Banpresto...at this point, I think the only other games in the genre they'd released had been the Dragon Ball Z arcade fighters?
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Big character portraits, never a bad thing.

You can choose from Story Mode, Vs., a functional but unimpressive Training mode, and in Options you find a unique little thing called Diagrams. In Gamest, they would track players wins with different characters, best out of 10 against each other character, as a way of defining tier rankings. I remember looking those up when I was getting into Garou: Mark of the Wolves, I think Japanese players had Kain down as the best. (Jokes on them, it's that bitch Kevin.) You can track your wins and losses and save multiple diagrams. Kinda neat!
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Story Mode is just this lady, with a green screen and some images, introducing each fight with the rest of the roster. The character is named Kotono, presumably for her voice actor, Mitsuishi Kotono, or Sailor Moon and Misato from Evangelion. Also neat!
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Okay, here's the deal. This is *not* Asuka 120%, or Variable Geo, with tits and ass hanging off a Street Fighter 2 knock-off. Sonic Council is closer to Darkstalkers, and it's a decent impression. The combo system is familiar, flowchart chaining of normals, weak to strong, punch to kick. Special moves have to be linked to from normal hits, the timing is pretty tight and you need enough hitstun from your preceding attack to make it work, so heavy blows primarily.
For example, a combo would look like LP->LK->MP->MK->HP->HK->QCF+HP. Complicating things is crouching, you can chain crouched versions of any normal hit, animation permitting, and some are better suited to combos than others, it's character dependent. The game has a super meter that can be charged for a ton of stocks, and most characters have two super moves, but most of them don't work in combos. Most of the cast can't super cancel, and the ones who can only have one applicable move at that. This is pretty limiting, especially if you're used to modern fighting games.

That's enough jibber-jabber, let's see how I do.
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Okay this bitch can Shun Goku Satsu, we got this.
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YES WE DO
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A quick nod to this champion, Naoko. She throws that cat for a variety of special moves, and actually needs them to return to her to use those moves. Trying to do so while the cat is away makes Naoko pull out a cat toy on a stick and quickly lure her familiar back to her side. The animation is *darling*.
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This nerd, Yuko, has a full screen super that's like Bison's Psycho Crusher making four passes back and forth, and the AI spammed the shit out of it. Maybe the hardest fight in the game. The coloring of the sky and the surrounding building feels like an homage to Ryu's castle stage from Street Fighter II without being a direct copy, nice.
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This stage on the other hand, IS a pretty direct copy of Chun-Li's. The big honkin' radish is kinda funny though.
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The fuck does he even wear that shirt for? Weird nipples?
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This is a good time to mention something, the AI is fucking DIM. Look in their eyes, its like a sky with no clouds. They will spam a few moves for any given situation, and you can bait them very easily. Kato here, in particular, when at roughly the above distance, will constantly use a slow short burst palm strike, picture Ryo's fireball from King of Fighters 96. Thing is, he's tall as hell, and the strike can be ducked under. Even better, this character I'm using has a slide kick...and a Shoryuken. This is the default difficulty, granted, maybe turn it up if you play it yourself.

Anyways, with a lot of crouching HP's, DP's, and cancelling into a super DP (which also has an air version, Ai Honda isn't half bad), the rest of the cast fell swiftly and without issue. I was left then, to survey my domain...where's that music coming from?
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How much rocket fuel can you fit in a sandal?
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Oh shit oh fuck I don't know why those kids are there, let's just get this over with.
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The boss is definitely the best character, with Goenitz-style ground burst lasers, big priority, and bigger damage. Thankfully, he's just as stupid as the rest! Stay right in his face, keep attacking, and if you have something with i-frames like a shoryuken to stuff him with, go for it. He has *no plan*.
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Roll credits, motherf....wait, I hadn't looked around during the fight, are we on Spaceball One?!
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Later, skater.

It's not the most rewarding fighter, but the 90's were awash in low effort brawlers looking to cash in, and this ain't that. Give Sokko Seitokai: Sonic Council a minute! I wasted time with it, and So....Can....You!
 
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let the nostalgia bang my head across the wall
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I love challenges like this; so I pressed the button and got THIS.
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The opening cinematic is so much like a Jackie Chan B-Movie.
Actually, scratch that, the whole game so far is like it! You can tell the devs really knew what they were doing.

The combat is pretty smooth, and seems to let you combo between punches and kicks. (Though I've only beaten the first level so far.)

But the thing that sells it the most is just how the characters are animated, it's hilarious. Think of a roblox/minecraft animation style and body, but far before that era. Again, the opening cinematic is just great.

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The face of greatness.


I'll be heading to bed, but I should get back to this soon!



Good luck Waffles, that's probably going to be a looong one!
there are lots of cool things you can do in this game, juggle combos, wall run dodges into kicks, parries, etc.
mastering the game was so satisfying when I was a kid.
 
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I think I got Lucky, Fighting games aren't my thing but I don't mind playing this one for a bit.
 

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Didn't know there was a random button on the repo. Surely, it'll give me something not that well kno-
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Ah. Cool. At least I have the original PC version.

It's Vice City. I played through it 9 months ago. Good ol' GTA. The first hour or so's the classic "hey Tommy Vercetti go do the thing" and then you go and do the thing. It's really fun nonetheless, no wonder Rockstar stuck to the formula. The soundtrack's legendary, the vibes are great for a PS2 game, an all-time classic.

Vice City is a great place to be, you can do a lot of stuff like shooting people in the face or jumping into their second-story window with a bike you stole.

I really don't know what else to say, it's GTA. Y'all know what GTA is. I'll just go look for another game.
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Well, turns out this is a Driver game. Who could've guessed. Missions involve you driving, more driving, sometimes stealing, sometimes ramming (so still driving but into something), etc.

The graphics are thoroughly unimpressive. The streets about as empty than the first game on the PS1, while being wider so it's easier to drive, which is missing the point a bit imo. The dialogues are also fascinating, they're the most compressed audio files I've ever heard and they're probably racist? Stereotypical of the times, surely, but not overplayed like in what I played previously. Your mileage may vary.

The handling is actually pretty good. Heavy, responsive, although a bit too grippy for my liking. I want the cars to slide around, not take 90-degree corners at 60mph.

Besides that, the story's boring and the soundtrack's actually pretty neat. Blondie, Iggy Pop, War, Funkadelic, 70s classics interspersed with other random stuff.

Would I keep on playing this? Probably not, but if I had nothing else on my PSP this'd be a fun time.
 
I am terrible at fighting games, so I didn't finished arcade mode, but I really like revisiting it, I love it's art style and stage, and how character portrait change to fight each series art style, here is some screenshoots of it.

the wieldscreen patch that I used had some visual bugs, but looks gorgeous none the less (You can see it on the last screenshot.

my issue with fighting games is that I am never able to use directional commands correctly, so I can't shoryuken consitently.
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Yeah , no thanks I think I will pass.
 

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There are approximately 40 years worth of rich video game history on The Repo so what the hell, I'll do this challen-
Screenshot 2024-12-28 at 05-59-52 Power Play Pool (USA) DS ROM – RGT Repository.png

You've gotta be freakin' kidding me...
Well, as a great pinball table once told me:
"Quit talkin' and start chalkin'!"
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I'd like to preface this by mentioning that playing pool IRL has never really been my thing (darts on the other hand...) and virtual pool follows closely behind it. My experiences with it have mainly been in Celeris's Virtual Pool for Windows 95 and the minigames in the Yakuza/Like a Dragon series (for those sweet, sweet substories.) While I can say I've had a good deal of fun shooting pool in the aforementioned games, I unfortunately can't say the same for Power Play Pool.

To start things off, the content of the game is fairly sparse with 3 single player game options (Quick Play, League, and Tournament) containing 4 different types of pool (UK 8 Ball, US 8 Ball, US 9 Ball, and "Killer" which is just Snooker with an EDGY name.) None of the modes offer any form of actual progression nor are there any unlockables. 2 player multiplayer is also available and shares the same 4 pool game types.

Controls wise the game is a mixed bag. The touch screen controls are overly sensitive and borderline useless for lining up a shot (it'd constantly fling the cue stick around on me with even the slightest tap) while the d-pad, face buttons, and shoulder buttons provide an adequate amount of control and fine tuning to get your shot just right.

The physics are passable. Aim the cue stick, shoot the cue ball, and it'll travel in the direction you aimed with the appropriate collisions where necessary. Not much else to say other than "Yay, it functions on a basic level!"

For sounds you get... a crusty clip of a guy announcing the start of the game, the sound of the cue ball being placed on the table after a foul, and some really bland MIDI sounding lounge music tracks. You're better off muting your DS and listening to something else.

The graphics and environments are lifeless and cheap looking with the playable characters being hilariously bad images of 3D renders that only appear in the top corners of the screen; the singular pool room has nothing to it besides some gaudy yellow wallpaper and a dart board, and only the felt on the pool table will change color between games. It can also be hard to distinguish between striped and solid pool balls (they lack numbers for some reason too.)

In all honesty I only played Power Play Pool for more than an hour because that's what the challenge dictated. If it were up to me I would have stopped after a couple of Quick Play games and never would have bothered to even look at the League or Tournament modes. There's not much here and what is present isn't worth checking out.
 
There are approximately 40 years worth of rich video game history on The Repo so what the hell, I'll do this challen-
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You've gotta be freakin' kidding me...
Well, as a great pinball table once told me:
"Quit talkin' and start chalkin'!"
----------------------------------------------------------------------------
I'd like to preface this by mentioning that playing pool IRL has never really been my thing (darts on the other hand...) and virtual pool follows closely behind it. My experiences with it have mainly been in Celeris's Virtual Pool for Windows 95 and the minigames in the Yakuza/Like a Dragon series (for those sweet, sweet substories.) While I can say I've had a good deal of fun shooting pool in the aforementioned games, I unfortunately can't say the same for Power Play Pool.

To start things off, the content of the game is fairly sparse with 3 single player game options (Quick Play, League, and Tournament) containing 4 different types of pool (UK 8 Ball, US 8 Ball, US 9 Ball, and "Killer" which is just Snooker with an EDGY name.) None of the modes offer any form of actual progression nor are there any unlockables. 2 player multiplayer is also available and shares the same 4 pool game types.

Controls wise the game is a mixed bag. The touch screen controls are overly sensitive and borderline useless for lining up a shot (it'd constantly fling the cue stick around on me with even the slightest tap) while the d-pad, face buttons, and shoulder buttons provide an adequate amount of control and fine tuning to get your shot just right.

The physics are passable. Aim the cue stick, shoot the cue ball, and it'll travel in the direction you aimed with the appropriate collisions where necessary. Not much else to say other than "Yay, it functions on a basic level!"

For sounds you get... a crusty clip of a guy announcing the start of the game, the sound of the cue ball being placed on the table after a foul, and some really bland MIDI sounding lounge music tracks. You're better off muting your DS and listening to something else.

The graphics and environments are lifeless and cheap looking with the playable characters being hilariously bad images of 3D renders that only appear in the top corners of the screen; the singular pool room has nothing to it besides some gaudy yellow wallpaper and a dart board, and only the felt on the pool table will change color between games. It can also be hard to distinguish between striped and solid pool balls (they lack numbers for some reason too.)

In all honesty I only played Power Play Pool for more than an hour because that's what the challenge dictated. If it were up to me I would have stopped after a couple of Quick Play games and never would have bothered to even look at the League or Tournament modes. There's not much here and what is present isn't worth checking out.
bad luck on the draw! but great review, good effort👍
 
Man Hath Gone, And We...Ghosts, All Ghosts. Revels, The Lords Mirth? We Eat Naught But....
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...I gotta stop doing this.

Wagyan Paradise!

Is it Japanese? Yes. Can I read that? Yes, but I don't understand it.

From the box art, I'm guessing it's a heist simulator with FPS elements; mascots at an Anime Expo packing heat in their costumes are set to rob the place. Control the hostages, keep casualties to a minimum, the bird guy can fly the chopper out once the cops meet your demands.


...nope, no. It's a platformer, roommate cleared that up and changed the code on the gun safe. Again.

(Like I don't know all the birthdays she cycles through. Get some new grandparents already.)

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I didn't come up with too much about this one ahead of time, I didn't see any translation patches available, Wikipedia only covers it's predecessor, Wagyan Land, for the Famicom, and it looks to be a kid-friendly platformer. It saw release in 1994, the same year as Donkey Kong Country, Super Metroid, Demon's Crest, and Mega Man X (internationally) on the same system. A rough bunch of contemporaries for a platformer in any year.

(That year also saw Final Fantasy III, NBA Jam, Earthbound, Super Punch-Out, Popful Mail, Shining Force CD, Sonic 3, Streets of Rage 3, Bonk 3, Doom 2, X-Com, Capcom's Alien vs. Predator, Super Street Fighter 2 Turbo, Dungeons & Dragons: Tower of Doom, and Live A Live....best year ever for video games? Has anyone made that thread yet?)


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We begin! In this gorgeous scrolling intro, we see, judging from their hat, a newspaper editor from the 30's/bird guy, racing to get a breaking story in print before the deadline. Mugsy "Cozy" Mittens is on the lam with his moll after his former friends put the finger on him, can Bird Guy cover the story before Mugsy gets cheesed? Who knows?

The Shadow Knows.



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...but then the Deku Tree died.


The game begins, I assume, at the services. The Deku Tree's dinosaur nephew says his last goodbyes.




The title menu isn't too hard to navigate, just some basic options for 1 Player, 2 Player, something on the bottom, maybe mono/stereo? After selecting a New Game or entering a password, we can finally...

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Oh, good.

That number, with the cute little turnkey to crank? It just keeps going up, I don't

Like I don't know what to do here.


Okay the last option starts the game, cool, let's go.


So the game is actually fucking adorable, I used different filters occasionally but it looks shockingly good with some old smoothing options like Eagle and 2xSai.

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You can hold jump to flutter your tail, slowing your falls. It's not a drastic change in speed but you'll make use of it. Your only other button is spitting out a giant "POW" word balloon to stun enemies. They get dizzy and can be jumped on for extra height. Some of the collectibles seem to expect you to do so, so there's a bit of nuance there. The way POW shimmers down there I thought there was a power meter, but the stars and...dino heads?...that you collect don't seem to alter it, and you're a one hit wonder. Guess it just looks fun?

So the opening stage couldn't be easier, it's definitely kid-friendly. Scream at some dopey looking enemies, and reach the second level.

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So now we're climbing the deceased, in search of any mementos or easily pawned items the rest of the vultures in your family haven't picked clean. The screenshot doesn't do the shimmering on the bark justice, for a wooden corpse, Dead Uncle Deku was *looker*.







Is that boss music? I say that every time I hear Jamiroquai, and I haven't got a laugh yet.


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Oh, yeah? I'm always saying that shit, you know me.
No really though, the fuck do you want?




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Oh. Oh, no.


Oh this is worse than I could have imagined.






I came prepared for the burning industry of the Koopa Kingdom, the inhuman mechanization of Eggman, even the decayed bloat of the elder gods of Dark Souls. I might as well have brought a cap gun to a Jane Austen book club, those hardened killers are gonna sniff out the bitch on me the second I walk in. Fuck. FUCK.

I tried to get the right answers randomly for five minutes, and sucked down defeat.

Nahhhh I'm just fucking kidding, I found the passwords for the final level online let's gooooooo


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Oh yeah
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OH, YEAH

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What
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MOTHERF$@**#!!!!!!!
 
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So I went and pressed the button again: 007: Nightfire

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I was not expecting anything great with this one, but I remembered back to Golden Eye on the Nin64 so I went into Nightfire reserved but hopeful. I was pleasantly surprised.

Once I got the controls sorted (which was pretty simple to do in game thankfully) I was off on my hour and a bit of being quite possibly the worst secret agent.

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Even though you have the ability to sneak and all of the weapons you have access to are suppressed, I still managed to mess up and activate the alarm. And died.

My second attempt went much better except for getting a bit lost and unable to find the door I needed to find to get into the party. I ended up killing all of the guards on the grounds and scaring the hell out of the wine delivery guy, but I did finally make my way inside.

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No shooting the guests :(

At the end of my hour-ish I had just found the host of the party who is (as per Bond standard) accompanied by an exotic female.

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I think I am going to play this game in its entirety after I am done playing Hogwarts Legacy. It will be a perfect palate cleanser before I jump into the Torna expansion of Xenoblade Chronicles 2. This was a lucky find and a worthwhile time if you are in the mood for a slightly campy first-person action adventure.
 
So I went and pressed the button again: 007: Nightfire

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I was not expecting anything great with this one, but I remembered back to Golden Eye on the Nin64 so I went into Nightfire reserved but hopeful. I was pleasantly surprised.

Once I got the controls sorted (which was pretty simple to do in game thankfully) I was off on my hour and a bit of being quite possibly the worst secret agent.

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Even though you have the ability to sneak and all of the weapons you have access to are suppressed, I still managed to mess up and activate the alarm. And died.

My second attempt went much better except for getting a bit lost and unable to find the door I needed to find to get into the party. I ended up killing all of the guards on the grounds and scaring the hell out of the wine delivery guy, but I did finally make my way inside.

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No shooting the guests :(

At the end of my hour-ish I had just found the host of the party who is (as per Bond standard) accompanied by an exotic female.

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I think I am going to play this game in its entirety after I am done playing Hogwarts Legacy. It will be a perfect palate cleanser before I jump into the Torna expansion of Xenoblade Chronicles 2. This was a lucky find and a worthwhile time if you are in the mood for a slightly campy first-person action adventure.
If it’s ok I’d like some modifications to the challenge for systems I can’t emulate or a hassle to emulate.
For example I can do NES, SNES, GB, GBC, GBA, NDA no issue. The rest do actually have a few hurdles. That’s pretty much it.
 
If it’s ok I’d like some modifications to the challenge for systems I can’t emulate or a hassle to emulate.
For example I can do NES, SNES, GB, GBC, GBA, NDA no issue. The rest do actually have a few hurdles. That’s pretty much it.

There is an allowance for hitting the button again if the game that pops is one you cant play:

You may hit the button again if the result is not for a console you already have configured on your device.

I tried to make it as friendly as possible :)
 
There is an allowance for hitting the button again if the game that pops is one you cant play:

You may hit the button again if the result is not for a console you already have configured on your device.

I tried to make it as friendly as possible :)
Nice. Very cool. Also great with managing space lmao. This is Nice thank you.
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Heeeey look what I landed on!!
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Nice! I was not so lucky for my first random game. Looking forward to your report on it.
Ok now. Will start playing it. I’ll try pouring in an hour at least.
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Nice! I was not so lucky for my first random game. Looking forward to your report on it.
Alright, I’m back with a report!! Tried to respect rules as much as possible. Only used states to make progression faster and skipped story stuff when it’s doable or doesn’t add much. Language barrier sadly prevented me from progressing around the 20 minute mark but I have thoughts! First off, nice open world ! I love how you have two gameplay styles! The second is side scroller. They blend together so seamlessly! I discovered a hidden path, there’s gambling and also the boss took me waaaay too long to figure out you have to deflect the disk back! Didn’t help that it’s way too Finniky haha nice game! Lookin forward to my next game haha
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I love the idea but I will have to take a rain check my controller I used for PC died so will have to wait for the 27th. But love the idea and it gets you to try a game you probably never would have given a second taught on.
 
Well crap. Got unlucky this time lol. @middler
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Back with a report. This was genuinely terrible. I had no fun whatsoever. If this pops up in my random challenge again I am not playing it a second time LOOL.
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On an unrelated note, a tragic Shame this thread only has two pages! I’ll frequent here more often…
 

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