Questionable Game Rosters

That's a fair assessment. They could have also instead opted for Necro who served as the replacement for Sim back in SF3, albeit their toolkits aren't exactly the same. He has Blanka's electricity, for example. I honestly don't care for Blanka in any game, either, and would've rather Necro take both Sim and Blanka's spots to kill two birds with one stone.

I terms of legacy characters I wish to see in SF6, this is my list personally:
Urien
Makoto
Alex
G/Q
Oro
R Mika
Sodom

There are plenty of characters not listed that I don't mind returning, but these characters I think would create a more diverse roster. It's tough to say what I'd want in a newcomer, besides having unique tools or system mechanics - Gill's Retribution mechanic from SFV is one such example of something that I'd like to see attempted again, this time using the Drive system.


This has certainly been the closest to a "street" feeling title since Third Strike. Bringing back the Final Fight characters (Cody, Guy, Poison) may help in that regard as well. Perhaps we may see Haggar in this one? Or the unused King Cobra design from SF4?

View attachment 63516

Also, the main theme has a street feel to it, yet the character themes do not, in my opinion.
That design makes me so sad. Legit the coolest SF character I’ve ever seen, and they turned him into Rufus or whatever.

My main legacy characters I’d like to see return are Makoto, Alex, Urien, Mika and Balrog. I got lucky/spoiled with the SF5 roster.

Edit: Oh, and Sean!
 
Yeah, well I want After War Gundam X and SD Gundam Gaiden Seikihei Monogatari ten times more than all five of those series but I'm not getting that anytime soon. /lh /nm

Honestly I wish they would go back to the DS and 3DS era, those had awesome rosters tbh.
Oh yeah, well I want Gundam Genshin Gakuen Gokkun Battlefleet Yamatoshi, aka GunG3 BFYee to those of us in the know.
And Big O.
 
Contra Hard Corps on the SEGA MD/Genesis has 4 selectable characters while Contra 3 on the SNES has none of that’s not disappointing I don’t know what is.
 
On Street Fighter, 3 and 6 are the only ones whose rosters have 'must play' characters for me, don't have anyone in 2, 4, or 5 I vibe with. If 6 brings back any of Necro, Q, or Twelve or promotes certain World Tour characters to fighter status it'd end up as my favorite Street Fighter roster.

I've come around to the two guest fighters in season 2 of Street Fighter 6 only because it turned out to be a mutual exchange with Fatal Fury City of the Wolves and I think that's fun. I'll sour on it again if the next season has even more crossovers.

Oh speaking of Fatal Fury City of the Wolves, yeah, the celebrity characters are weird and questionable picks. It's impressive how much they did to turn people against the game.
 
I think Marvel vs Capcom Infinite should have just admitted to being Marvel Cinematic Universe vs Capcom instead of trying to say Wolverine was axed for not being popular enough, in the same year Logan came out.
Yeah basically, they tried to play really coy about it. I remember Combofiend trying to downplay the missing legacy characters when he said the now legendary 'Magneto is just a function, people just want a wave dashing triangle jumper rushdown'. Combofiend, the man famous for playing lesser played characters on purpose, calling a famous character just a function was wild. It's not his fault obviously, he worked for Capcom and was just trying to dodge a PR landmine.

Street Fighter 6.
I can't fathom why they're wasting TWO slots on non-SF characters this early in the game's lifespan, especially when there are fewer characters in the passes than before (I'm not complaining about that outright though, since it should mean they're not as rushed as some were in 5).
SF6 has been really disappointing DLC wise. The fact it's taken a year and a half to get 4 characters is a little strange, and yeah Jesus the two guest characters no one asked for didn't help. I'm curious if Elena is going to be busted OP like she was in Ultra4 again.

Also who even cares about Honda and Dhalsim anymore
At least both characters got some glowups in 6, I say as a Honda main back when I was playing it.
 
I'd say that quality over quantity is better for a roster.

Sparkling Zero having a dozen alts for Goku and Vegeta is not what I prefer. There's no Classic DB character in the roster... I don't expect to see all of Toriyama's work in it but I would've liked to see Beelzebub and Arale.

Also
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So we all know Mario Kart World is expensive as hell, to the point it is enough for some to swear off the game entirely. Other issues include removal of Kart customization, the new Open World mechanic, the Nintendo Direct beign completely worthless......

However i had a more personal problem: The roster is fucking awful. I have never been a fan of "OMG GUYS LOOK ITS GENERIC ENEMY #21245544 SO UNIQUE AND UNEXPECTED" that MK fans are parading. Outside of Koopa Troopa and maybe Dry Bones, i fail to see the appeal in random mooks that you are meant to jump on in the Mainline platformers. Some of these enemy newcomers don't even steer the wheel, like can't you at least have Goomba use his mouth to steer it?

I would rather have the Koopalings return instead of most of these supposed new characters. It's depressing to think we went from Link and Inkling and Isabelle in 8, or R.O.B in DS, or Pac-Man and a Tamagochi in the Arcade games to.....this.

MKT may have had even more enemies as racers, but at least it gave us interesting newcomers as well in exchange such as Dixie Kong and Poochy which is more than World has showed us so far, what is the next character in this newcomer lineup? Pianta? Where is Diddy Kong and Funkey Kong? Are you gonna cut them just after their grand return? can't you at least give us someone from Bananza for brand synergy like a character from VoidCo?

Out of all the Mario newcomer ideas: E.Gadd, Fawful, The extended Kong Family such as Chunkey or Cranky, The Kremlings, Captain Syrup, the entire cast of WarioWare, MKW decided to have the most insipid roster of all time. Like at least Honey Queen Bee was a character on its own right.
I'll be honest there: while I don't care about the random enemies I'm glad to see the cow from Moo Moo farm just because it's interesting to see her finally getting to partake in the karting championship.

I'm a bit fed up of the Koopalings in modern Mario personally.

But in the same time seeing DKC characters in MK feels more like a rub to the wound of not seeing another Diddy Kong Racing game and how it feels like a crossover with DKC rather than a pure Mario roster.

If there are too many non-Mario character in MK then it shouldn't even be called Mario Kart but more like something such as "Nintendo Kart".
 

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