That design makes me so sad. Legit the coolest SF character I’ve ever seen, and they turned him into Rufus or whatever.That's a fair assessment. They could have also instead opted for Necro who served as the replacement for Sim back in SF3, albeit their toolkits aren't exactly the same. He has Blanka's electricity, for example. I honestly don't care for Blanka in any game, either, and would've rather Necro take both Sim and Blanka's spots to kill two birds with one stone.
I terms of legacy characters I wish to see in SF6, this is my list personally:
Urien
Makoto
Alex
G/Q
Oro
R Mika
Sodom
There are plenty of characters not listed that I don't mind returning, but these characters I think would create a more diverse roster. It's tough to say what I'd want in a newcomer, besides having unique tools or system mechanics - Gill's Retribution mechanic from SFV is one such example of something that I'd like to see attempted again, this time using the Drive system.
This has certainly been the closest to a "street" feeling title since Third Strike. Bringing back the Final Fight characters (Cody, Guy, Poison) may help in that regard as well. Perhaps we may see Haggar in this one? Or the unused King Cobra design from SF4?
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Also, the main theme has a street feel to it, yet the character themes do not, in my opinion.
My main legacy characters I’d like to see return are Makoto, Alex, Urien, Mika and Balrog. I got lucky/spoiled with the SF5 roster.
Edit: Oh, and Sean!