- Joined
- Jul 5, 2026
- Messages
- 12
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- 13 posts
- Reaction score
- 36
- Points
- 77
Preface
Hi everyone,
I just came off of the Pixygarden PS1 patch release and, although I was looking to do Disc 2, I decided to shift gears for a bit and try my hand at something else.
I saw this wacky bomb disposal game and thought it looked so neat and different, and like Pixygarden, it doesn't have an absurd amount of text to translate. I'm really surprised no one seems to have translated this already, so I'll be working on it for a while. Can't give you a release date yet as it's still early, but I wanted to share my progress with you so far.
The game is filled to the brim with STRs and TIMs. There's not that much text and a lot of it is repeated across the stages, so a lot of the translation work I have to do is in video and image editing. The game uses several different font-banks that can easily be edited in a tile editor, with plenty of space for the full Latin/Cyrillic glyph set, so there's opportunity for this game to be put in any European language. The game does have a pretty limited hardcoded glyph per line limit of 16, so I had to update the glyph renderer to allow more (I went with 32 glyphs per line as it fits pretty nicely on the screen without risking going outside the edge).
It's filled with a quirky lines and odd humor. I'll have to do several passes on the translation to ensure it makes sense as you play.
I think a fair number of people have been looking forward to an English patch for this one, so I hope to be able to get it to you in a reasonable amount of time.
About Suzuki Bakuhatsu
https://retrogametalk.com/repo/psx-iso/suzuki-bakuhatsu-japan/
Suzuki Bakuhatsu ("Suzuki Explosion") is a PlayStation game released on July 6, 2000, by Enix (now Square Enix). It's a puzzle action game in which an ordinary woman named Suzuki (played by Rin Ozawa ) defuses bombs in a world where everything around her is a bomb.
My Progress So Far
I have extracted and remapped all the game text and completely translated the first few stages. Some later stages have a basic literal translation done by me, but I'll be doing at least a couple more passes to make sure the lines make sense as you play and that they fit on the screen.
Much of the stage and menu-related TIMs have been edited and reinserted (the game features over 1100 TIMs, but thankfully only a few dozen actually need to be edited and many of those are duplicates that only have to be done once).
No STRs done yet, but luckily many of them follow a consistent pattern, so I can probably make a reusable animation or something for myself to speed up the process of adding in text to these STRs. The hardest ones will be the few that need a fair amount of subtitles, such as during the gameshow STR.
Screenshots
Hi everyone,
I just came off of the Pixygarden PS1 patch release and, although I was looking to do Disc 2, I decided to shift gears for a bit and try my hand at something else.
I saw this wacky bomb disposal game and thought it looked so neat and different, and like Pixygarden, it doesn't have an absurd amount of text to translate. I'm really surprised no one seems to have translated this already, so I'll be working on it for a while. Can't give you a release date yet as it's still early, but I wanted to share my progress with you so far.
The game is filled to the brim with STRs and TIMs. There's not that much text and a lot of it is repeated across the stages, so a lot of the translation work I have to do is in video and image editing. The game uses several different font-banks that can easily be edited in a tile editor, with plenty of space for the full Latin/Cyrillic glyph set, so there's opportunity for this game to be put in any European language. The game does have a pretty limited hardcoded glyph per line limit of 16, so I had to update the glyph renderer to allow more (I went with 32 glyphs per line as it fits pretty nicely on the screen without risking going outside the edge).
It's filled with a quirky lines and odd humor. I'll have to do several passes on the translation to ensure it makes sense as you play.
I think a fair number of people have been looking forward to an English patch for this one, so I hope to be able to get it to you in a reasonable amount of time.
About Suzuki Bakuhatsu
https://retrogametalk.com/repo/psx-iso/suzuki-bakuhatsu-japan/
Suzuki Bakuhatsu ("Suzuki Explosion") is a PlayStation game released on July 6, 2000, by Enix (now Square Enix). It's a puzzle action game in which an ordinary woman named Suzuki (played by Rin Ozawa ) defuses bombs in a world where everything around her is a bomb.
My Progress So Far
I have extracted and remapped all the game text and completely translated the first few stages. Some later stages have a basic literal translation done by me, but I'll be doing at least a couple more passes to make sure the lines make sense as you play and that they fit on the screen.
Much of the stage and menu-related TIMs have been edited and reinserted (the game features over 1100 TIMs, but thankfully only a few dozen actually need to be edited and many of those are duplicates that only have to be done once).
No STRs done yet, but luckily many of them follow a consistent pattern, so I can probably make a reusable animation or something for myself to speed up the process of adding in text to these STRs. The hardest ones will be the few that need a fair amount of subtitles, such as during the gameshow STR.
Screenshots