[Project Rekka] Making a Fighting Game Character

Wechseln

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Rekka [Alternative Colors].png

(Rekka - Alternative Colors)​

I have been making an effort at learning Pixel art these last couple of days and got really interested into giving animation a shot thanks to the accessibility of the medium. I decided to go all out from the get go, I was introduced to fighting games as a genre at an early age and have been a fan ever since so It's the topic I probably have the most knowledge of, as such, I decided to use it as an starting point.

I didn't want to animate an already existing character so I quickly sketched an original character to work on.

Rekka [Sketch].png

(Rekka - Concept Art)

Meet Rekka, A blank slate with no set lore or personality.
As it's obvious at a first glance, Rekka's design was heavily inspired by the Shotokan Archetype as I wanted something simple to start things with.
I want to figure out this character on the go as a creative project but I also want to hear the RGT Community ideas and feedback to incorporate into the process and character design.

Rekka [Stance Drafts].png

(Rekka - Stance Drafts)

These drafts show my progress from newest to oldest, Rekka's loose and scrawny design suggested a more aggressive fighting style so I decided on a Muay Thai inspired stance with a carefree feel to it.

Rekka [Stance Prototype].gif

(Rekka - Animation Draft)

My first attempt at conveying Rekka's stance and feel.​

Rekka [Base].png

(Rekka - Stance)

This is Rekka's final design and first ever sprite, I was heavily inspired by Capcom's Work for the Capcom vs. SNK series for the genetal style. I realized late into the process that Rekka's hands could suggest a more grappling or counter oriented fighting style rather than a than a fast paced striker but as I wanted to figure things out as they came, I feel like i could make her an hybrid character.

Rekka [Idle].gif

(Rekka - Idle)

My first attempt at a full fledged animation and the moment I knew I could actually make this project work. I tried really hard to make her pants as fluid as possible, I still have a lot to learn but I'm proud of how it turned out, even if I plan to return to this one eventually.

I am currently thinking about working on Rekka's moveset but I'm not sure wheter to go for a SNK, Capcom or something unique for her (Button number, running vs walking, dodging vs parrying, etc.)

I have a plan but I'd love to hear your suggestions, ideas, theories and feedback for the character to fill the gaps!
I'll be posting my progress through time, thank you for reading!​
 
What program you use for pixel art? I kinda started such stuff and I have fighting game in mind, so I found a program called Pixelorama very useful enough.

Since I kinda have the same "goal" I was thinking of using this "fighter game maker" to decide cool moveset to be inspired from by selecting among lots of moves for fighters:


However my reason is not really because of lots of moves to select despite it helps a lot, but I love how much cool moves it has way more than lots of fighting games I played and it's amazing to create a character with tons of cool moves in one. I hope it will be helpful!!!
 
These look great. If that really was your first try at animating sprites, and it looks passable on your first shot, then I can only imagine how much better they'll look down the line.

In terms of her design, you already pointed out her hands being more prominent could indicate to being more of a grappler type character (Or a hybrid rush-down grappler like Alex in 3rd Strike), so I'd suggest maybe incorporating elements of Judo and similar martial arts to her move set perhaps.
 
I love these alts btw:
1759355035434.png

Might be basic, but I get a vibe of a big meat eater. Probably the effect Goku has had on my view of fighter characters from all my years of watching Dragon Ball ::sailor-embarrassed
 
What program you use for pixel art? I kinda started such stuff and I have fighting game in mind, so I found a program called Pixelorama very useful enough.

Since I kinda have the same "goal" I was thinking of using this "fighter game maker" to decide cool moveset to be inspired from by selecting among lots of moves for fighters:


However my reason is not really because of lots of moves to select despite it helps a lot, but I love how much cool moves it has way more than lots of fighting games I played and it's amazing to create a character with tons of cool moves in one. I hope it will be helpful!!!
I don't know Pixelorama, I recommend Aseprite (Free if you compile it) or Libresprite (Free) as they seem really popular.

I personally use Krita (Free) in a 128x128 canvas with a pixel brush because I'm institutionalized and have a hard time adapting to other programs.

Also, that game looks super cool and helpful, I'll try it out later! Can't wait to see what you come up with!
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These look great. If that really was your first try at animating sprites, and it looks passable on your first shot, then I can only imagine how much better they'll look down the line.

In terms of her design, you already pointed out her hands being more prominent could indicate to being more of a grappler type character (Or a hybrid rush-down grappler like Alex in 3rd Strike), so I'd suggest maybe incorporating elements of Judo and similar martial arts to her move set perhaps.
We are on the same brain wavelenght brother, I really appreciate it!
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I love these alts btw:
View attachment 115692
Might be basic, but I get a vibe of a big meat eater. Probably the effect Goku has had on my view of fighter characters from all my years of watching Dragon Ball ::sailor-embarrassed
I like that take! I'll try to incorporate it into a taunt or something that heals her a bit.

I went with the Blue and Red Oni concept and they looked really cool on her, I'm glad to hear that!
 
I love these alts btw:
View attachment 115692
Might be basic, but I get a vibe of a big meat eater. Probably the effect Goku has had on my view of fighter characters from all my years of watching Dragon Ball ::sailor-embarrassed
Now you mentioned it, it made me think of a fighter game idea that the dear OP may get fun inspiration from:

It's kinda generic for RPGs to have elemental power/weakness to defeat, so what about implementing this logic to such a fighting video game? How it may work can be in a way that players chooses a random element before they start the match and can only use that element power for a round. It's kinda like "rock, paper, scissors" logic. But I thought of a twist there: The player may use elemental transformation for extra damage and abilities, but this transformation will stuck until the round ends. It means, when your opponent goes for "ice elemental transformation" that make them look like the pic of the character you loved (so the character will look blue in this example) then if you picked fire elemental powerup you can activate it to have an edge against your opponent or you don't have to activate it if you believe your element is weak against the element your opponent choose. Then in each round players gotta choose a random element without being able to know what their opponent choose. It's kinda gamble and ok for online gaming, kinda like e-sport thing but bad for local multiplayer games lol.
 
That seems pretty interesting, I think I have seen something similar in Super Smash Brawl through that wasn't an install like mechanic. I think it would be cool but seems pretty hard to balance around
Now you mentioned it, it made me think of a fighter game idea that the dear OP may get fun inspiration from:

It's kinda generic for RPGs to have elemental power/weakness to defeat, so what about implementing this logic to such a fighting video game? How it may work can be in a way that players chooses a random element before they start the match and can only use that element power for a round. It's kinda like "rock, paper, scissors" logic. But I thought of a twist there: The player may use elemental transformation for extra damage and abilities, but this transformation will stuck until the round ends. It means, when your opponent goes for "ice elemental transformation" that make them look like the pic of the character you loved (so the character will look blue in this example) then if you picked fire elemental powerup you can activate it to have an edge against your opponent or you don't have to activate it if you believe your element is weak against the element your opponent choose. Then in each round players gotta choose a random element without being able to know what their opponent choose. It's kinda gamble and ok for online gaming, kinda like e-sport thing but bad for local multiplayer games lol.
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SLPS-02595_2025-10-01_20-03-33.png

This is actually amazing I didn't notice they actually translated it too! I have been mainly using SNK and Capcom Sprites alongside Tekken and MMA recordings but this one seems like a nice addition.

I'm currently working on Rekka's Buttons. I think I'm going for 4 Button like SNK but I will try to animate 6 anyway.
 
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At first glance, Rekka did indeed remind me of resident grappler Goro Daimon from KOF because of their hands.
1759360388180.gif

Do you have a set reason for Rekka's mala beads around the neck? Akuma stole his beads from his master after killing him, so I was wondering if you had a similar reason in mind. It could also just be a fashion statement, of course.

I don't have any ideas for a move kit, but will add some feedback and mention that Rekka's right foot could potentially be improved by showing their visible heel, similar to Ryu's idle 3S sprite here.

1759361972789.gif

Alternatively, maybe you just need more movement in the center area of the foot? I think more visible motion in that region would make the sprite look more fluid.

As for praise - great alt colors! The brown belt/string is very well-animated, too!
 
At first glance, Rekka did indeed remind me of resident grappler Goro Daimon from KOF because of their hands.
View attachment 115719
Do you have a set reason for Rekka's mala beads around the neck? Akuma stole his beads from his master after killing him, so I was wondering if you had a similar reason in mind. It could also just be a fashion statement, of course.

I don't have any ideas for a move kit, but will add some feedback and mention that Rekka's right foot could potentially be improved by showing their visible heel, similar to Ryu's idle 3S sprite here.

View attachment 115734
Alternatively, maybe you just need more movement in the center area of the foot? I think more visible motion in that region would make the sprite look more fluid.

As for praise - great alt colors! The brown belt/string is very well-animated, too!
To be honest, I kinda just winged the design, japamalas are really cool so I wanted to incorporate them and further set Rekka as a Shoto through the Akuma association. Of course, I don't like having stuff that don't serve a purpose in a design, so Rekka should have a reason for having them, through I guess roughly setting them as an asian/middle eastern by association kinda is. I'm building the character with y'all.

About the foot, I think you are onto something, I'll check it out once I got the button drafts done, thanks for pointing it out!
 
Rekka [Drafts A].gif

I wonder how aggressive should Rekka be, I think the headbutt and straight up murder elbows are a little too far but I think I can explain it as Rekka being reckless or something like that I guess.

Maybe I'll lean into Rekka brawling head on as a rushdown grappler with some counter moves and little to no feints or gimmicks.

Also, why has the thread been moved to gamedev? I think it kinda fits but I don't really plan on getting Rekka on Mugen.
 
View attachment 115881
I wonder how aggressive should Rekka be, I think the headbutt and straight up murder elbows are a little too far but I think I can explain it as Rekka being reckless or something like that I guess.
I think it depends on the personality you end up going with. Does she not know her own strength? Does she get caught up in the moment easily? Is she legit aggressive? Does she care about her opponents beyond the fight?

Just as an example, I think a friendly "happy-go-lucky" type doing headbutts and throwing elbows like that is deceptive, like Frost from Dragon Ball Super.
 
View attachment 115881
I wonder how aggressive should Rekka be, I think the headbutt and straight up murder elbows are a little too far but I think I can explain it as Rekka being reckless or something like that I guess.

Maybe I'll lean into Rekka brawling head on as a rushdown grappler with some counter moves and little to no feints or gimmicks.
She seems like a wild person who would use fast and fatal moves, perhaps more than the usual close-fighting style via grabbing, twisting limbs, destroying personal space... you get the idea lol.
 
I like the concept of Rekka just assuming the other person can handle it and going all out with the best they have, Muay Thai is The Art of the Eight Limbs so elbows and knees just come natural. About the headbutt, there is no dirty fighting if both are using everything they have at their disposal and they wouldn't understand why their opponent isn't using them.

I have to think about it, I think this is the most important part of the process to decide which direction to take.
 
I like the concept of Rekka just assuming the other person can handle it and going all out with the best they have, Muay Thai is The Art of the Eight Limbs so elbows and knees just come natural. About the headbutt, there is no dirty fighting if both are using everything they have at their disposal and they wouldn't understand why their opponent isn't using them.

I have to think about it, I think this is the most important part of the process to decide which direction to take.
Those are fair points well made! ::peacemario
 
Wow! I didn't knew about Rage of Dragons, it looks amazing! I was primarily using Bruce from Tekken as inspiration but I'm gonna use Pepe too from now onwards, they use pretty much the same style after all.

Alright, I'll start dumping lore, I'm literally cooking right now so It may take a while. Nothing is set in stone and will probably change with people feedback.
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Profile
• No: 029
• Name: Onizuka Rekka
• Gender: Female
• Age: 17 Years Old
• Birthdate: April 13
• Birthplace: Okinawa, Japan
• Height: 5'7'' (172cm)
• Weight: 72kg
• Blood Type: B-
• Job/Occupation: None
• Likes: Fighting, meat, dogs, her mala beads
• Dislikes: Soybeans
• Hobbies: Fishing
• Favorite Food: Rafute
• Forte in Sports: Kemari
• Special Skill:
• Most Unpleasant:
• Favorite Music: Min'Yō
• Fighting Style: Madō + Kyūshiryū (Kickboxing Based Martial Arts)

Commentary: I am a huge SNK Fan and I love their character profiles so I decided to make one for Rekka for fun. I decided to go with Okinawa as Rekka birthplace, I have been researching the unique culture and history of the region and I'm trying to incorporate it into her story. As you can see I haven't add Rekka's Special Skill or Most Unpleasant yet as I couldn't come out with anything. I'll expand on Madō and Kyūshiryū in a while but they are pretty much made up.

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• Background: Onizuka Rokurō, “The Killing Demon,” was a legendary fighter who raised hell throughout Japan with nothing but his fists and his boundless ambition before being defeated by the united efforts of the greatest martial artists of his generation.

Barely surviving the fight that put an end to his reign of terror and with his fighting spirit crushed, Rokurō went into hiding in the dojo where he was born, deep inside the mountains of Okinawa, waiting for death to take him.

Many decades into his exile, during one of his walks through the mountains, Rokurō's path crossed with a baby crawling through the woods, without a sign of their parents but with a dumb smile on their face.

Seeing himself reflected in the lost child and convinced that it was some kind of sign, he decided to adopt the infant and raise it as his own with the intention of creating a worthy successor to whom he could pass down the work of his life: Madō.

Rekka proved to be a prodigy at a young age, thriving under the brutal training and conditioning that would have easily killed an average person. Through her own strength, she earned the pride of her master, who grew to love her as his own daughter as the years flew by.

Once her training was complete, Rekka had to face one final test to earn her independence: a fight to the death against her master. The fight lasted an entire day, concluding in the death of Rokurō at Rekka's hands.

After burying her master, Rekka descended from the mountains and immediately started her journey, wandering through Japan with nothing but a dream to face worthy opponents, to make friends along the way and to see the beauty of the world with her own eyes.

Commentary: Rekka's Lore. i'm not sure about it yet but I think it works. Rekka's essentially a Ryu raised by Akuma but with the personality of Elena, if that makes sense. She doesn't need that much depth in my opinion as I don't picture her having much in her head. I'll post next part in shortly.
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• Personality: Cheerful and friendly by nature, Rekka was raised with surprising care and attention but without any actual education or explanation of life outside the mountains, developing into a troublesome and boyish yet sincere and well-intentioned girl with a kind heart.

Though raised with the intention of creating the perfect vessel for Madō, Rokurō grew too attached and wasn’t able to bring himself to properly discipline Rekka, much less turn her into the successor he envisioned. Rokurō wasn’t strong enough to be a father and teach Rekka about the real world and his final test was mostly a selfish whim born out of fear

Rekka was only allowed to leave the mountains during festivals and celebrations so as not to distract her from her training. The villagers believed she was some kind of mountain spirit, but she was beloved nonetheless and allowed to take part in the festivities. These are some of
her most treasured memories, and she made sure to bid farewell to the folks back at the village before starting her journey.

She has a very noisy and simple way of speaking. She lacks understanding of things such as sarcasm or irony, and she treats everyone as if they were her friends, without caring about their appearance or reputation. Rekka was raised in an Okinawan household and has some trouble speaking Japanese.

Rekka is ultimately innocent, she has no true malice in her heart, but her sense of morality is dubious at best. She is very respectful toward her opponents and wishes nothing but to see how strong they are. She believes that friendship can bloom even in violence and that bonds can be formed through fighting.

She is extremely passionate about martial arts and fighting as a whole, dedicating her life to the pursuit of strength. She believes a true fight is one in which both fighters use everything they have at their disposal to win.

She believes killing is a waste and that anyone has the potential to become a worthy opponent if given the chance. She wouldn’t feel bad if her opponent were to die from their wounds, just disappointed. Rekka would only actively fight to the death if her opponent were willing to die to achieve victory, as it would be incredibly disrespectful otherwise.

She is a Buddhist due to Rokurō’s influence but doesn’t actively practice it. She has a very superficial understanding of the religion as a whole but assumes Buddha to be really strong and wishes to fight him at least once in her lifetime. She has also learned some Shinto beliefs from her time in the village.

Rekka can be pretty impulsive, stubborn, and single-minded. She considers violence something natural, yet she can’t stand senseless suffering or unfairness and believes that taking advantage of those who can’t or won’t defend themselves is disgusting.

Rekka values authenticity above everything and despises hypocrisy. She tries to understand and rationalize people according to their individual values. She doesn’t have a set morality or strong understanding of good and evil, she values and respects people for what they are and for how interesting they are, yet she can’t reconcile inconsistency.

Commentary: A little more depth just because. Basically Gon from HxH,.
 
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