- Joined
- Dec 14, 2024
- Messages
- 146
- Level up in
- 104 posts
- Reaction score
- 1,219
- Points
- 1,827
- Location
- Somewhere in Buenos Aires, Argentina
(Rekka - Alternative Colors)
I have been making an effort at learning Pixel art these last couple of days and got really interested into giving animation a shot thanks to the accessibility of the medium. I decided to go all out from the get go, I was introduced to fighting games as a genre at an early age and have been a fan ever since so It's the topic I probably have the most knowledge of, as such, I decided to use it as an starting point.
I didn't want to animate an already existing character so I quickly sketched an original character to work on.
(Rekka - Concept Art)
Meet Rekka, A blank slate with no set lore or personality.
As it's obvious at a first glance, Rekka's design was heavily inspired by the Shotokan Archetype as I wanted something simple to start things with.
I want to figure out this character on the go as a creative project but I also want to hear the RGT Community ideas and feedback to incorporate into the process and character design.
I didn't want to animate an already existing character so I quickly sketched an original character to work on.
(Rekka - Concept Art)
Meet Rekka, A blank slate with no set lore or personality.
As it's obvious at a first glance, Rekka's design was heavily inspired by the Shotokan Archetype as I wanted something simple to start things with.
I want to figure out this character on the go as a creative project but I also want to hear the RGT Community ideas and feedback to incorporate into the process and character design.
(Rekka - Stance Drafts)
These drafts show my progress from newest to oldest, Rekka's loose and scrawny design suggested a more aggressive fighting style so I decided on a Muay Thai inspired stance with a carefree feel to it.
(Rekka - Animation Draft)
My first attempt at conveying Rekka's stance and feel.
(Rekka - Stance)
This is Rekka's final design and first ever sprite, I was heavily inspired by Capcom's Work for the Capcom vs. SNK series for the genetal style. I realized late into the process that Rekka's hands could suggest a more grappling or counter oriented fighting style rather than a than a fast paced striker but as I wanted to figure things out as they came, I feel like i could make her an hybrid character.
(Rekka - Idle)
My first attempt at a full fledged animation and the moment I knew I could actually make this project work. I tried really hard to make her pants as fluid as possible, I still have a lot to learn but I'm proud of how it turned out, even if I plan to return to this one eventually.
I am currently thinking about working on Rekka's moveset but I'm not sure wheter to go for a SNK, Capcom or something unique for her (Button number, running vs walking, dodging vs parrying, etc.)
I have a plan but I'd love to hear your suggestions, ideas, theories and feedback for the character to fill the gaps!
I'll be posting my progress through time, thank you for reading!