Closest thing that comes to mind is 60 Seconds. But that's a bit of a stretch.
That's an interesting one. Maybe not as story or character focused as what I might be looking for, but I may give it a go sometime.
When I read "rpg" combat immediately comes to mind, be it action or turn-based. I can't really think of a RPG without battle, if there are not battles maybe I would put it in the "adventure" or "visual novel" genre. Also, I never played "Fallout", now I'll go and make myself some knowledge on youtube.
On Vita in particular, I can recommend "Freedom Wars" (no longer exclusive after the remaster) and "God Eater", both set in post-apocalyptic areas, but of course both of them focus heavily on battle.
Non-rpg, I can recommend "Race the Sun": there's no plot, just you and your ship going as far as you can before the sun sets, but in regions after the second one you can strongly feel an "apocalyptic" feeling because of the eerie architectures and colours and explosions.
I totally get where you're coming from. Still, when I think of RPG I also think of tabletop games, a lot of which are based on pure roleplaying and character stats not related to combat (charisma is the obvious, but far from the only one). Say, if we got rid of Persona's combat, I'd still say that's an RPG through and through, for example.
Anyway. I love Freedom Wars, and actually managed to snatch a physical copy many years ago. I know of God Eater, and maybe I should try it sometime because it seems right up my alley.
While it's true that you can pacifist or near pacifist run the majority of Fallout games, the issue is it generally requires you to really know what you're doing so they are generally quite combat heavy in spots if you're going in blind. For example in the first game even with a non-combat build you pretty much will have to fight your way through the Military Base and The Boneyard on your first playthrough even though the areas are technically entirely optional, and getting the non-combat win against the final boss is pretty tricky.
Yeah, 100%. Still, I think it kinda fits in the sense that combat exists, but it's not the only focus at all. When I think of my favourite Fallout moments, shooting or hitting someone is basically never there. But yeah, at some points it's basically compulsory, which I'm somewhat okay with.
I mean, it's a Fallout 2 successor and whilst it's a combat grindfest against the local wildlife you can avoid combat with
most NPC's with enough social stats.
...
In the same way you can play Planescape Torment as a pacifist and complete a none combat run.
You're not going to accomplish it in the first playthrough.
KENSHI
Start a farm. Be a wandering trader. Join the church. Hire a party to do all the combat for you. Good luck.
Freedom included the freedom to fail.
Underrail seems cool as hell, but Kenshi might've just hit the jackpot. It's exactly what I was looking for. From the looks of it it's gonna be an intimidating one, but in a "losing is fun" kinda way. Thanks!