"Playable Workshop" Make your own Action/Adventure Game (Course)

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This is a new course, ongoing. At the time of writing this 2 episodes came out (Episode 2 released on May 1st).
It teaches to make an Action/Adventure Game in Godot, similar to Ocarina of time for the N64.
Each episode contains a video and a written guide on their site, you can follow either one or both, it's recommended to watch the video and read the site cos there's some more in depth explanations on it.

Playlist with all Episodes​


Text guides (click the video thumbnails)
 
Game tutorials are awesome! It's how I started learning programming.

Are you diving yourself into Godot? I'm not a person that uses game engines but I'm curious to hear if people are having good experiences with this one.
 
Game tutorials are awesome! It's how I started learning programming.

Are you diving yourself into Godot? I'm not a person that uses game engines but I'm curious to hear if people are having good experiences with this one.

I used it a little. It's a fine engine, but my ADHD ass found it a bit too overwhelming in options.
 
Godot has been great so far to get results quick I've been following this tutorial and others. It's very quick to get some rough concept in a playable state without bothering about low level stuff.
 
I've tinkered with a few things like this....though learning C++ nearly blew my brain. Patience and People are great ways to improve.
 
these two seem super charming
i have only ever been artistically in the sphere of script and music writing but i have always wanted to learn little programming things and the basics of game design
 
I used it a little. It's a fine engine, but my ADHD ass found it a bit too overwhelming in options.
Back in the day I used Construct Classic, then moved to Construct 2. It tackles game development in a fun and intuitive way. It's on Construct 3 now which moved to a in-browser workspace, which unfortunately works as a paid software as a service, the full version at least.

There's probably other engines out there are less overwhelming than Godot or Unity, although I can't speak from experience these days.
 
I've tinkered with a few things like this....though learning C++ nearly blew my brain. Patience and People are great ways to improve.
Starting with C++ is suicide imo.
Maybe start learning Godot with GDScript.
And if you succeed learn C#.
 
Starting with C++ is suicide imo.
Maybe start learning Godot with GDScript.
And if you succeed learn C#.
(*me start with c#*)
Well c# is good for start,but for game development. First start with Python to get used in code then start c#.
Unity were great with 3 language but I like they focused on a specific one.
 
Game tutorials are awesome! It's how I started learning programming.

Are you diving yourself into Godot? I'm not a person that uses game engines but I'm curious to hear if people are having good experiences with this one.
Godot is incredible. I've done a lot of demos and prototypes on it. It can push out 3D games quite well too, hell even back in Godot 3 I could make 3D games. Now we're on Godot 4. Its come a very long way and has had tons of QOL updates and now has way more documentation than when I started using it. I honestly think its more user friendly than Unity too. GDScript is also pretty easy to learn and has received tons of updates making it even easier than before. A lot of its built in functions got slimmed down tremendously as well as a lot of its logic and need to write code. I don't know how else to explain it, I'm trying to say less words for better effect in most recent updates. All in all, its great!
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though learning C++ nearly blew my brain.
Takes me back to highschool. We started with C++ in first year and then moved to Pascal in second and then went with Pascal and C++ side by side from third to fourth. What the hell was my school program even smoking?
 
Well I sure none of you now anything about Irrlicht engine.
It is a frame work which can be use in any system(my game engine which I haven't used it yet) even pentuim 4
I've been making games with Godot since 2018, it's a great option, especially for hobbyists.
What kind of games?
 
Well I sure none of you now anything about Irrlicht engine.
It is a frame work which can be use in any system(my game engine which I haven't used it yet) even pentuim 4

What kind of games?
I like making platformers and arcade-y type games. But I make a lot of experimental stuff, too.
You can check them out here: https://madebylg.itch.io/
 
Well I sure none of you now anything about Irrlicht engine.
Reminds me of FPS Creator lol, good old times.
What kind of games?
Anything. No, really, so long as you know how to optimize your games. Although its preferred to make 2D games, I guess. Cruelty Squad, Buckshot Roulette, Brotato, Domekeeper, Halls of Torment are all popular games made in Godot.
Editing cause I moreso wanted to answer WHAT you can make in it, since I think there's still people out there that see Godot as kind of like an underpowered and weak engine for whatever reason.
 
Takes me back to highschool. We started with C++ in first year and then moved to Pascal in second and then went with Pascal and C++ side by side from third to fourth. What the hell was my school program even smoking?
My college made us use VIM inside a Linux running on a VM at first, while teaching C. Luckly I wasn't new to programming, but my peers understandably had some difficulty with the learning process.
 
My college made us use VIM inside a Linux running on a VM at first, while teaching C. Luckly I wasn't new to programming, but my peers understandably had some difficulty with the learning process.
We had to use Delphi 7 back in highschool too, crazy times. In college thankfully we moved onto better things. C# and Java. I still think C# is maaaaaybe the best environment for game dev.
 
Starting with C++ is suicide imo.
Maybe start learning Godot with GDScript.
And if you succeed learn C#.
Considering it was 2005....would definitely love that option then. Did spend over 100$ on books for it and C+ and Basic. Did try several homebrews based on C then though....man I am old.
 
Considering it was 2005....would definitely love that option then. Did spend over 100$ on books for it and C+ and Basic. Did try several homebrews based on C then though....man I am old.
C+ is greatest. In his age and until now it is great to use. This give you advantage. Well remember now that small program I find for bouncing ball and fluppy bird in c turbo.
 
Considering it was 2005....would definitely love that option then. Did spend over 100$ on books for it and C+ and Basic. Did try several homebrews based on C then though....man I am old.

Reminds me of this video I stumbled upon yesterday:

 

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