Godot is incredible. I've done a lot of demos and prototypes on it. It can push out 3D games quite well too, hell even back in Godot 3 I could make 3D games. Now we're on Godot 4. Its come a very long way and has had tons of QOL updates and now has way more documentation than when I started using it. I honestly think its more user friendly than Unity too. GDScript is also pretty easy to learn and has received tons of updates making it even easier than before. A lot of its built in functions got slimmed down tremendously as well as a lot of its logic and need to write code. I don't know how else to explain it, I'm trying to say less words for better effect in most recent updates. All in all, its great!
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Takes me back to highschool. We started with C++ in first year and then moved to Pascal in second and then went with Pascal and C++ side by side from third to fourth. What the hell was my school program even smoking?
My high school didn't teach programming at all. And now I'm pretty late in life and want to start, but it all seems overwhleming. There's too much information out there.
I'm not so worried about making games, because I've never even written a single line of code. And I'd want to be at least competent at that before I even started thinking about if I was capable of games.
I have no idea where to start.