- Joined
- Dec 2, 2024
- Messages
- 37
- Reaction score
- 48
- Points
- 227
Phantasy Star taught me to save often and in different slots. And to make sure to have grid paper for maps. This game is fascinating in many levels, there was nothing like it at the time iirc. There was a sense of freedom even if the story was somewhat linear.
Phantasy Star II is a classic, full stop. And can be hard, but it is so rewarding when you finally get comfortable. I still need to play the remake, but only because they added the possibility of saving Nei.
Phantasy Star III....Good ideas, some of the stories have potential...But the execution was bad. The map was useless, the dungeons repetitive - and you had to traverse the same one dungeon many times to get anywhere- and because of how complex the story was (and there wasn't enough drafts to revise the story) there was a bunch of holes. I recall seeing a fan remake that wanted to iron out those, but it was... 10 years ago? No clue if it ever concluded.
Now, Phantasy Star IV is exactly what people nowadays expect from a RPG. Cutscenes, banter, side-quests and all that. I always recommend to anyone who wants to get into retro RPGs along with at least one Final Fantasy game (usually FF9).
I have to admit that I have the softest soft spot for Phantasy Star Online. I played it very young, and I actually analyzed its meta information and compiled an analysis on it. Do you know that meme scene of the crazy dude with the wall full of papers doing analysis? That's me.
I also got a Red Ring Rico statuette in storage. Ops
Ofc, I'm also big on Phantasy Star Universe, AotI, PSP, PSP2 and PSZero. But, somehow, haven't tried PSO2 yet.
Phantasy Star II is a classic, full stop. And can be hard, but it is so rewarding when you finally get comfortable. I still need to play the remake, but only because they added the possibility of saving Nei.
Phantasy Star III....Good ideas, some of the stories have potential...But the execution was bad. The map was useless, the dungeons repetitive - and you had to traverse the same one dungeon many times to get anywhere- and because of how complex the story was (and there wasn't enough drafts to revise the story) there was a bunch of holes. I recall seeing a fan remake that wanted to iron out those, but it was... 10 years ago? No clue if it ever concluded.
Now, Phantasy Star IV is exactly what people nowadays expect from a RPG. Cutscenes, banter, side-quests and all that. I always recommend to anyone who wants to get into retro RPGs along with at least one Final Fantasy game (usually FF9).
I have to admit that I have the softest soft spot for Phantasy Star Online. I played it very young, and I actually analyzed its meta information and compiled an analysis on it. Do you know that meme scene of the crazy dude with the wall full of papers doing analysis? That's me.
I also got a Red Ring Rico statuette in storage. Ops
Ofc, I'm also big on Phantasy Star Universe, AotI, PSP, PSP2 and PSZero. But, somehow, haven't tried PSO2 yet.