Pet Peeves in video games

I tried playing RE4 Remake but was very disappointed with how weighty the character feels whith his body inertia (I think that's how its called). Original game was frisky and snappy, remake felt like I'm running underwater.
 
Forced scrolling levels outside of shmups

Escort missions 99% of the time. Don't run INTO the enemy bullets, dummy

Tail missions. Has one of these ever been done exactly how it was probably envisioned?

Timers unless it's an old arcade port or it makes sense for the story. A bomb is going to go off or someone's going to get smashed by a falling ceiling? Sure. Super Mario 3? Why.
 
Usually this one is a first playthrough issue only, but I've dropped games over it - intrusive tutorial popups.

Another one would be micro-cutscenes or camera swerves that introduce or point out things in the environment that need neither introduction nor pointing out just so even the most inattentive player can't possibly miss them.
I generally hate it when a game takes away control of the camera to show off some random thing. Massive pet peeve of mine since RE6.
 
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The body horror and animal violence in Parasite Eve, Im not comfortable with that vibe
~OOC~
Well, it is supposed to be Lovecraftian type horror, so that is part of it.
Much like in Resident Evil, where the viruses mutate humans into abominations. I understand your distaste for it, some people don’t enjoy that. Honestly, it should have had a warning about it.
Like how I think it was RE1 had the violence and gore warning upfront before the game started.

Yeah, nothing breaks the immersion more for me than unskippable anything.
Unskippable cutscenes for me, as well as scrolling text.
Sometimes I just don't care about the story. I just want to play my game and be a loot goblin.

As for myself.
Sluggish feeling action games. I recently started playing Ninja Gaiden 3 Razor's Edge, and I don't know why. But it feels like it has input lag or the game is chugging through molasses.

I am playing it on the 360 from an SSD, with no disc loading involved. Maybe it's just the 360.
But I have had other action and fast paced type games feel this way in the past, again almost like there is a split second or more of input lag.
 
Forced backtracking in games. Luckily this died with the PS2 era, but there's nothing I hate more than when a JRPG (of all game genres) does it for no good reason except padding time. This usually coupled with unskippable cutscenes as mentioned above, or no fast travel options is just cruel, lazy game design.

It's kind of a grey zone though. Like I'm fine when horror games do it (in moderation), since survival & navigation is usually part of the challenge. Or games like the Metroids which usually test how well you remember the entire map.


Also this one is more of a personal pet peeve but any game that can't run or dips below 30FPS, because the game wasn't optimized or built for it, just turns me off right away. 64 games are excluded for the most part.
 
I actually like little irritating unskippable cut-scenes, even if they are irritating.To me they add to the atmosphere more often then not. The thing that truly irks-me through is a bad translation. Indie Chinese games still have difficult with that.
 
Unskippable cutscenes at every shrine you finish in Breath of the Wild or Tears of the Kingdom. More of that 'forces you to look at & read the same thing over and over repeatedly' bullshit, and while you can skip them  technically, the prompt alway takes way too long to pop up, forcing you to watch at least 3 seconds worth anyway before you even get to skip. It's bullshit and unnecessary, other cutscenes in the game let you skip right away, but not the most overplayed cutscene in the game - Shrine completion. Almost makes me not want to play it.
i use that time to stretch or get a sip of a drink. you need to work on your dandori skills.
 
- Not liking the personality of the character I control

- Not liking how my character looks like (I don't mean sexually)

- My character making stupid decisions

- My character is being morally good person that goes beyond of what anyone would do

- Forced obvious mistakes just to make a lazy story progression happen in the way it is forced

- Story being plain stupid

- Game is too story focused, less of a gameplay

- Uninteresting point of the game (For example whole main story is about looking for a missing person)

- Technical problems like cannot pause the game, cannot save anytime, forced checkpoint usage therefore losing significant progress every time you die and all

- Too grindy

- Camera issues: I ignore any game that has an isometric, fixed, uncontrollable camera, et cetera at this time and age unless POV doesn't cause any significant issue

- Unless the game is old random enemy encounters is unaccaptable

- Forced graphical effects that cannot even be turned off via setting file like blood, DOF, blur and shit

- The game is mostly being developed for perverts, it also includes games that anything else is an excuse just for sexual fantasies

- Game having any BS interactive cinema moments like walking slowly and talking tons of people, pushing cars for half an hour, and whatnot BS

- Inconsistent logic in the game which Red Dead Redemption 2 is my prime example. The game is "realistic" enough for horse balls get big due to temperature but the moment I just deleted the game was I was riding me horse near a wooden classic fort in wild west and people in it started to attack me no reason and I could not enter it no matter what. I even bombarded the wooden door with dynimite. If the game supposed to be that realistic then Fort should've been demolished by now SMH. It was a very rare moment in any game I felt so immersion breaking

- Using annoying SFX as "dialogue voice". I almost wanted to throw Switch 1 out of windows because of this BS in Animal Crossing

- Gameplay being too sucks (for example Jet Set Radio)

- Save file being too much (why I just throwed some PS1 and PS2 games out of the games out of window), not to mention one game spamming lots of save files asking for its own memory card (no thanks bro)

- Game being too cringy (For example Resident Evil 4)

- Game having a forced Tetris mini-game as inventory management (For example Resident Evil 4)

- Game having BS combat system (For example Resident Evil 4)

- Game just designed to annoy you (For example Resident Evil 4)

- Game basically having no story and the gameplay is boring AF but drags "story progression" on and on (For example Resident Evil 4)

- Being "checking rooms simulator" (For example Silent Hill 3)

- Any game sold "episodically" (For example new BS Hitman games)

- Any game despite being singleplayer but forced game to run via server

- Any game forcing launcher and sign-in to tons of shit

- Any game with double DRM

- Any game with Denuvo

- Any game afraid to use "male/female" in character creation

I guess I could keep on and on but these are my fundamental "no-no in video games" list lol
 
The thing that kept me from beating Sleeping Dogs that was in a lot of games from that era was menus, in menus, in menus.
Menu Hell
 
The awful tate-mode dual screen usage in Contra 4. The game wants to be a slow methodical nes style game but that simply doesn't work when shit is flying at you from the top screen while you're trying to focus on the bottom, leading to a ton of frustrating deaths that are completely absent from just about every other game in the franchise
 
I really hate it when you can't interrupt an npc's combo but they can interrupt yours. Feels unfair. I mean, it is even better if we can and they can't. It is not fair either but the fun i get is more important.
 
I don't like games that try to be overly realistic, to the point it just doesn't add more to the game. Often games like this tend to lack in style and substance overall.
 
Unfortunately and lately the amount of dialogues and how they can drag about. Especially Final Fantasy XIV, but I still persisted and went up to Stormblood.
With this someone could easily say that I should avoid heavy text-based games like Ace Attorney, not to mention VNs. But, idk? If the gameplay is mostly just reading and giving choices it's different from a game where I can just start to fight monsters or whatever, if that explains.
I refuse to skip cutscenes (and therefore avoid the story) because they are still a big part of the game.
 
Sometimes, you'd like to push start, skip whatever bullshit cutscene or long introduction is there and get to the fucking game already. While nowdays most games are better about this, there are still some that drag things on and on to the point where you're literally bored of the game before you even get to fuckin' play it.

Some games are so laden woth lore it's just too much to keep the game interesting. Most games that do this at least don't force the player to read it all, or learn every detail of the story and the history of this fictional realm,
but I find having yhat much extra, additional lore off-putting nonetheless.
i use that time to stretch or get a sip of a drink. you need to work on your dandori skills.
I kill people.
 
My big personal annoyance especially in third-person games is
Camera that follows the player too close and cuts off the player's legs (RE : Revelations) / is offset in a weird angle and you have no control over the camera or the distance it's following you at. One of the big reasons why God of War 2018 were a no-go for me at first.

Aim-assist that you cannot turn off
. I don't care if it's on PC or console, overly eager aim assist or generous shooter reticule in a game where the primary combat is shooting is likely going to be a huge turnoff (outside of very specific cases like Armored Core 6 or Ace Combat) .

Automatic lock-on in melee combat games. I enjoyed most of Ghost of Tsushima but this one ticked me off, because it contributed to me feeling like I was only half in control of the game, especially when I was facing one opponent and upon press of a button Jin turns around and hits an enemy to the side. It feels like my agency as a player was really diminished in favor of making the action look cool.



Usually this one is a first playthrough issue only, but I've dropped games over it - intrusive tutorial popups.

This annoyed me a lot in Sekiro. Great game otherwise but I was annoyed that you can't disable the tutorial pop-ups or the pop-up that happens when you first time pick up a new item. Not a huge thing, but if I will play it on PC, that will be first and probably only thing I will be modding out.

Another one would be micro-cutscenes or camera swerves that introduce or point out things in the environment that need neither introduction nor pointing out just so even the most inattentive player can't possibly miss them.

Sounds like a lot of the older God of War games, when you walk into a room and the camera pans slowly around the room showing you the elements of the puzzle in the room.
 
Gotta say, just when a game feels a bit bog standard without enough interesting content in the game proper to keep me going. Like ngl I couldn't finish Control because moment to moment it felt like so many games I've played before. It also was frustrating that the narrative felt like it wanted to tell me about this crazy huge and shifting mega structure, this wild horror scifi plot, but I didn't feel enough of that in the gameplay or environments.
Any game afraid to use "male/female" in character creation
lol i dont think anyone's "afraid" dog, trans ppl exist and there's nothing wrong with devs acknowledging the fact that different body types don't inherently map to a male/female dichotomy.
 
Flat VA delivery, celebrity actors replacing VA roles unless absolutely necessary. Mortal Kombat double whammy'd on shit celebrity VA work.
 
lol i dont think anyone's "afraid" dog, trans ppl exist and there's nothing wrong with devs acknowledging the fact that different body types don't inherently map to a male/female dichotomy.
Wow how did you know my Chinese Zodiac type is "dog"? lolol

You mix up "trans" with "non-binary". There is a huge difference, son. Now GTFO lol.
 
Wow how did you know my Chinese Zodiac type is "dog"? lolol

You mix up "trans" with "non-binary". There is a huge difference, son. Now GTFO lol.
If I may, I've always thought calling body types Masculine and Feminine would work better with a slider for an optional bust size. Sure it'd be more work but it would allow people to create who they want to create while giving people the identity they want in the process.
 
-Walky-talky segments

Gears of war 1-3 gets a pass because those are short and the gameplay is fun for me subjectively . But i still hate those . And when suddenly God of War 2018 had it , i instantly hate the game , its sequel and especially the walky-talky segments .

-Interesting and fleshed out mechanics , underdeveloped levels for it

Often there are games that have great mechanics that i hoped that have enough content for it and gives the level-design depth but way too often i get dissapointed that you only can hack 3 computers , lockpick 2 doors and climbed 1 specific wall in the whole game .

Its like with Battletoads in Battlemaniacs . You got 2 beat'em up stages and the gameplay for it is awesome . Maybe abusable if you know how to one hit every enemy but it had alot cool moves and their uses .
Rest of it is a mini-game collection of the sadistic kind .
 

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