Jeff
New Challenger
Every now and then, there's that big flaw that ruins your favorite game you like.
Some examples are the following, Time limits, escort missions, random battles in RPGs after moving one step after a previous random battle, cheap bosses that do not belong in the beginning of the game, cheap AI, cheap deaths, one hit deaths, restarting the game all over again after losing all your lives, or certain clichéd enemies you see in every game such as bats, bees, etc.
So the question is this, what are some of your pet peeves in gaming that you disliked or despised in any game, or game genre that you liked?
One of my pet peeves is having a time limit in video games. Why do we need one when there's an actual time limit in real life?
Some examples are the following, Time limits, escort missions, random battles in RPGs after moving one step after a previous random battle, cheap bosses that do not belong in the beginning of the game, cheap AI, cheap deaths, one hit deaths, restarting the game all over again after losing all your lives, or certain clichéd enemies you see in every game such as bats, bees, etc.
So the question is this, what are some of your pet peeves in gaming that you disliked or despised in any game, or game genre that you liked?
One of my pet peeves is having a time limit in video games. Why do we need one when there's an actual time limit in real life?