Introduction
Special, You Say?
It’s pretty well known nowadays that Nintendo is highly protective of its IPs; besides a few mobile games, their franchises continue to stay strictly on their platforms, and there seems to be no signs of them ever branching out. Having said that, Nintendo in the 80s and 90s was a bit more experimental with allowing their franchises on other consoles and computers...for better or for worse. Plenty of these games for non-Nintendo platforms usually consisted of original games or ports of classic arcade titles such as Donkey Kong or Mario Bros. The most infamous of these was Hotel Mario, a terrible puzzle game, alongside the three equally infamous Zelda games for the Phillips CD-i. Also infamous were the educational Mario titles on the MS-DOS, heralding games such as Mario’s Time Machine, Mario is Missing, and Mario Teaches Typing, games that have no doubt caused at least one kid to cry at their sheer dreadfulness and deception.
One game you may not know, however, is Super Mario Bros Special, an official PC follow-up to Super Mario Bros. It may sound absolutely absurd, but it happened, and it was even developed and released by Hudson Soft (the same people who originally created the Mario Party games), albeit only in Japan and (maybe) South Korea. Indeed, Hudson Soft even made a trilogy of sorts on the PC, although the first two in this “trilogy” were just ports of Mario Bros with slight variations–Mario Bros Special, a game which mainly changed aspects of the level design, and Punch Ball Mario Bros, a game more fateful to the source material but only allowed you to kill enemies with what’s essentially a dodgeball. Hudson Soft also ported other Nintendo games such as Balloon Fight, Ice Climbers, and Excitebike, all varying in quality.
The Start of a Beautiful Friendship
Gameplay and Levels
What's Beyond the Screen? Who Knows...
I called this game a follow-up rather than a port (even if it has the exact same story and layout as the original), and the reason is that each level is in some way different from the original. Some stages feel familiar, but others have entirely new designs. It’s in the same vein as Super Mario Bros 2: The Lost Levels, a game that didn’t change up the graphics or mechanics that much but instead added harder levels. If anything, you could technically call this the “true” sequel to Super Mario Bros. I do commend Hudson Soft for this, but it’s hard to truly appreciate due to the downright broken mechanics in some levels. For instance, in 2-1, there’s a spring you need to use to get over a wall and reach the flagpole, except the spring is completely broken and rarely works the way it should. Even the developers knew this, as there are invisible blocks you can use to get over instead; why they didn’t just remove the spring is beyond me.
Classified Torture Device
Gone, Reduced to Atoms
If You Jump on Them, You'll Die
Presentation
King Koopa?! What Have They Done to You?!
Looks Like Mario's Trying to Hide
Above all, the music and sound effects actually sound pretty alright. Admittedly some parts sound a little too slow, but I think Hudson Soft still did a decent job emulating the original sounds, especially since it’s on completely different (and inferior) hardware. Everything else though? It’s rough.
Conclusion
Cute Little Easter Egg
Funnily enough, I had to technically beat this 1.5 times since most ROMs of this game at 4-4 are completely corrupt and stop you from completing the level. Any person with still a crumb of sanity would take this as a sign to stop playing, but not me! I had to patch the game and start all the way at the beginning! Moreover, when I made it to 8-4 and beat King Koopa, the game corrupted again! But it’s fine. I already beat King Koopa. Princess Toadstool will just have to walk home alone (and judging by the end screen, I don't think I'm missing much).
Congraturations! You're Winner!
Pros
- + Unique enemies and power-ups, some added from Donkey Kong and Mario Bros
- + Interesting level design at times
- + Music is converted well
Cons
- - Sluggish and janky physics
- - Awful graphics that'll make your eyes hurts
- - Disorientating scrolling
- - New enemies and power-ups feel underused
- - Broken mechanics in some levels
- - Weirdly fast clock
2
Gameplay
Gameplay at least tries to emulate the original, but it fails horribly. The physics and glitches will make you wish to play the NES classic again. Level design and new additions are at least neat.
2
Graphics
Absolutely awful. The constant yellow will make your eyes hurt. Dithering helps a bit but it's not enough.
5
Story
It's the same as the original. Defeat King Koopa and rescue Princess Toadstool. Completely serviceable.
7
Sound
Sound is actually alright and the music and sound effects are converted well. Some oddities like slower parts but nothing serious.
2
Replayability
Hudson Soft tried to encourage replayability with the power-ups and items, but it's not enough. Also, why would you replay this?
3
out of 10
Overall
Super Mario Bros Special is a game that will definitely get you to appreciate the original after experiencing its awfulness. The PC game is worst in every regard and should be avoided unless you play the NES hack or want to experience a little bit of its novelty.