Thank you Frank. And I agree.I'll be frank with you guys, If when playing a game you start looking foward to it ending, you probably don't like that game
Thank you Frank. And I agree.I'll be frank with you guys, If when playing a game you start looking foward to it ending, you probably don't like that game
I AGREE
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Yeah p5 does not respect your time. And I mean that in an actual negative sense. The game is more interested in itself than in you.
While I obviously don’t agree with the reviews here, the games mentioned in the videos might be the case where the critic liked the game a lot and wanted more content. I can understand that particular PoV. It’s usually objecting to short games as a metric that I strongly disagree with.
+ all the writtern reviews saying Bayonetta or any action game is too short, what is so sarisfying about a game that never ends? You dont pay for games so its not "I need bang for my buck"
Ive made about 10 posts abt my visceral hate for the silent hill 2 remake, so why not 11. Its twice as long with only 3ish enemies just because games are supposed to be that...
You couldve also taken that extra time to do Born from a Wish but whatever thats less stuff to take a dump on
Biohazard 8 has this wonderful castle level then its just a boring looking mine, whats the point of that? No one's gonna go like "Oh hell yeah the mine! That corridor when nothing happened was so sick!"
Old school RPGs and New school RPGs are two different things. Grinding was what we picked up the OG Final Fantasy for, and we liked it.When thinking about pacing in games there's also something that always puzzled me about RPGs: why do modern players praise features that allow to speed up and skip gameplay?
A friend of mine told me that he would have never played the first final fantasy (pixel remaster) without the features that allow you disable encounters and increase exp-gain tenfold. I've seen people play all kinds of jrps with the speed hacks always turned on to "stop wasting time".
If fans of this genre always want to skip and shorten the gameplay mechanics of these games, why do they even play them and like them? Would it matter to them if all rpgs where to turned into Visual Novels where you just read the story with zero "filler"?
Not really, I play games to finish them, that's why I hate games that dosen't have an end to them, so games that overstay their welcome can drain me.I'll be frank with you guys, If when playing a game you start looking foward to it ending, you probably don't like that game
Never met a mf that want's to skip the gameplay for RPGs.When thinking about pacing in games there's also something that always puzzled me about RPGs: why do modern players praise features that allow to speed up and skip gameplay?
A friend of mine told me that he would have never played the first final fantasy (pixel remaster) without the features that allow you disable encounters and increase exp-gain tenfold. I've seen people play all kinds of jrps with the speed hacks always turned on to "stop wasting time".
If fans of this genre always want to skip and shorten the gameplay mechanics of these games, why do they even play them and like them? Would it matter to them if all rpgs where to turned into Visual Novels where you just read the story with zero "filler"?
In SF 6, you can set up the ammount of fights you can have, up to 16 if I'm correct, so hey at least they give you the option now!A weird example would be Super Street Fighter 2 Turbo's arcade mode. My god having up to 16 fights for a single arcade run is just absurd to me, especially if you're used to the average of 8ish.
Maybe it's a young people thing. Don't know about you but the guys I always see doing this are barely over 20 years old.Never met a mf that want's to skip the gameplay for RPGs.
...I'm 21, soon 22. Maybe I'm just built different idk.Maybe it's a young people thing. Don't know about you but the guys I always see doing this are barely over 20 years old.
If you just want more thats fine, but often reviews dont get that finishing an action game once is only the beginning; you're supposed to replay it and master it over the course of months or years. They dont get that arcade mentality japs haveWhile I obviously don’t agree with the reviews here, the games mentioned in the videos might be the case where the critic liked the game a lot and wanted more content. I can understand that particular PoV. It’s usually objecting to short games as a metric that I strongly disagree with.
The example games you listed definitely illustrate how to not fill your game with mediocre content though. Uninteresting games are forever bad.
That's how I feel when I play Shredder's Revenge. Game is great, but 1h 30 for a beat em up ?
What's worst is that there are so many moments when the game makes you wait (intros and outros of the stages, bosses presentation, some part of the games, especially auto scrollers where nothing is going on, and even bosses with patterns pretty much forces you to wait).
Sheesh, now im not sure abt trying it
One of my fav games is metal slug and you can finish it in half an hour if you're good
Theres also an artistry to make a short game feel like you went on a journey
Resident evil 2 you can finish in a weekend or an afternoon if you figure out everything first try but it feels so epic
Dear critics
SHORT =/= BAD
Dear Devs
Stop making me clear bandit camps in between more unique missions, it makes me hate the game, idc that now its 3 hour longer
Stop making missions like 'tame 30 horses' that was so boring it made me not finish red dead redemption
Yep, short but dense, It's arcade design 101. That's why I love those games,Theres also an artistry to make a short game
Yet arcades ARE dead, design-wise I mean.There are many contributing factors to all of this, online gaming, the rise of consoles, etc. Whilst arcades are diminished, which is entirely understandable and simply a matter of fact, they have not been wiped from existence completely and I find this interesting. Is this because they are "retro" and an oddity today? Or is it because the younger generation who didn't grow up with arcades are attracted to the CONCEPT of an arcade type space and the fact is I do NOT know; I can only hypothesise.
Huh, makes me wonder what's the age of the average user here. Someone should do a poll or something...I'm 21, soon 22. Maybe I'm just built different idk.
I agree with you. I feel this problem scrapes the wall of a different problem. Value proposition:
People feel they haven't gotten their money's worth if a game is too short, even if the quality of those spent minutes was phenomenal. It's an incorrect perception, yes, but very prevalent ,and it has a multitude of ramifications that help define the industry today:
People don't want short games > longer games cost more money > development costs and cycles balloon > end user price balloons > people want longer games to justify paying 70$ on a game.
On the indie side it's the same. Roguelites are prevalent because with procedural and random content you can create more experiences (in theory) at a lower development cost and faster turnaround.
Yes, and they'll proceed to make one about these things.I wanna make indie roguelites illegal
I wanna see how long low budged devs can go without making one
Will they go into a catatonic state while foaming from the mouth?
That's the game people think of when someone brings up Italian devs in a discussion, try to imagine of happy I am about it.Yes, and they'll proceed to make one about these things.
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I mean, take, for example, Vampire Survivors. I absolutely detest the game, it feels boring and brainless (I do enjoy roguelikes with good engagement levels, say, something like Shovel Knight Pocket Dungeon or Super Hot MCD), but Vampire Survivors is just boring.
Yet, it created a deluge of games like it! why? because development stakes are low and it is good value proposition if the person gets a kick out of the loop of the game.
Not very, I imagine LOL.That's the game people think of when someone brings up Italian devs in a discussion, try to imagine of happy I am about it.
That's the game people think of when someone brings up Italian devs in a discussion, try to imagine of happy I am about it.