Can't we all agree that liking a game depends on the person preferences? What objectivity some of you try to bring up? Innovation? OK resident evil 1 was innovative but does it play good today? No......some will disagree some will agree , personally i like RE1 the least it's combat is so clunky and this feeling stems from the fact that enemies have way too slow animation that doesn't sync with their hitbox , try shooting a zombie when it's in the process of going down you won't harm it and the bullet is gone to waste! , try shooting a hunter when it's midway through the getting up animation , since you think it's getting up so you aim the shotgun straight without aiming down and BAM bullet gone and no damage done and 50% chance your head got sliced talk about walking middle finger aka the hunters.
I think it's fair to hand out what X game done when it comes to reinventing the genre or changing it , and also your own opinion i seen some fellas talk smack about half life and while you may not like it we need to remember half life were groundbreaking at the time , with HL1 encompassing some of that arena shooter movement speed and half life 2 interactive mechanics and impressive source engine physics for its time that is.
One thing we need to understand and learn on the internet is people exaggerate things , next we hear how FF7 invented nuclear submarines? Lol i seen more hate on FF7 on this site than admiration so much for "overrated"
I would say an overrated game FROM MY PERSPECTIVE is Final Fantasy tactics! , the world doesn't get utilized as much as i want , the gameplay has some legitimate RNG that mean winning or defeat , i use save states a lot and saving mid fight meant certain characters do some passive ability and BAM you have a chance of winning now , admittedly this is the case with the more late part of the game but i used mustadio extensively as his leg/hand shot was of utmost importance and i will sometimes or most of the time save before using it and load if it doesn't work , yeah it's not perfect by any means and me deciding to use leg shot is a risk of itself because tactics is a strategy game meaning actions have consequences that are pretty visible and clear.
Not to mention the need to grind if you hire a new recruit as they start on level 1! Even by act 3!!! This means spending some half hour bullying a chocobo to milk XP out of it......this may be just me doing some optimization but having shoes equipped all the time made other accessories less valuable because shoes = more move and more move = better battle control and better battle control = higher chance of winning , there was only Henry the archer who i gave strength increasing accessory instead of shoes cuz range.
All in all your choices during gameplay determine your experience , if i was more hesitant to shoot immediately in resident evil 1 things may be different , if i was less reliant on mustadio FF tactics may be different.
I can't force people to change their opinions on certain games like if FF7 gameplay or story didn't click with you well what else remains? , but for what reason it didn't click with you?
I'm starting to think some people just want to criticize a game and pick flaws just to add to the conversation , no game is perfect and even a perfect game will not appeal to everyone.
Difference of opinion was seen with a member saying SH gameplay is trash while the other held the opposite opinion , something silent hill 1 does that RE doesn't was it enabled firing when moving and has accuracy system of sorts implemented to decide if you can hit the target or not , this means enemies in the dark will be hard to hit , and firing rapidly causes Harry to miss so you are encouraged to shoot in a rather calm way well what this does is make you even more nervous and stressed because that monster is trying to kill you and the radio is going crazy and some unholy sounds the town is conjuring up is haunting you , not to mention silent hill offers more melee weapons than resident evil this may or may not be a decision on the developers end to force the player to get close to spooky monsters to again make player more scared , it's a neat way to add tension and make things more rough for the player but all this requires silent hill to click with you , if it doesn't well nothing i said above will change your mind.
All in all
STOP WITH YOUR SHIT TAKES YOU DON'T KNOW HOW TO PLAY.