Just as an example Sony turning franchises like GoW in to what they have become is disgraceful, whether that's the general narrative we see in these games, the writers thinly veiled twitter rants, dialogue that attacks the audience and plenty of "gameplay" that amounts to being a walking sim. I hate it. And we know the Japanese side of the company doesn't think highly of it either because when they sent a senior they trust (I forgot his name) to play the initial pre-release build he thought it was awful.
The norse duology is kind of interesting as an example given much of the team at the top worked on those original games and that the games themselves are far less nihilistic than the originals tended to be. Definitely agree with the walking sim complaints and such but I wouldn't really say that the exploration and evolution of Kratos as a character is on par with any number of really disingenuous genre-subversions or overly-ironic works that I assume you're trying to critique here (if I'm wrong on that lmk). I dislike a lot about the new duology but the way they explore the themes and characters are honestly the one thing I think they do super well.
For what it's worth it never really mattered if the Japanese side of Sony liked God of War or not because it was always a western franchise. I think it's fine for western divisions and eastern divisions to produce things on their own instead of forcing each side of the company to agree on everything, if anything I think most people would agree that the creative teams in each region being able to make what they want to without needing to compromise on any level for external forces would be best more often than it wouldn't.
The exec you're thinking of that played the early build is Shuhei Yoshida, who was President of SIE for like 15 years until recently retiring. His whole thing was traveling around to various studios both first, second and third party to see how things were progressing, vet projects to see if they should be greenlit or published etc. On GoW2018 in particular, Barlog - franchise director since GoW 2 and lead animator on the OG - was the one who mentioned the story about Shuhei hating it and even Cory admitted that the game was in a shit state because it was such an early build. He was lacking in confidence/focus and part of the reason he wanted Shuhei to play it was for general feedback. Calling it a pre-release build is a bit inaccurate given it was very early into development. Balrog also mentioned in that same interview that Yoshida came back several times to play builds that were further along, and he felt far more positively as time progressed and improvements were made.
And Yoshida himself isn't exactly someone who has a perfect 1000 rating at-bat. You can look through the man's history of games or studios he has championed that didn't pan out. That isn't a diss at him because of course his job is incredibly difficult and he has far more hits than misses, just don't wanna give some impression that he always knew best.
I know it was just given as an example but I'm just not sure it's the most effective one. While Jaffe was the director of the OG and heavily involved in the creation of Kratos, Barlog has again been there since the beginning and was given the reigns of the franchise in no small part because of Jaffe himself. Jaffe is still friends with Barlog and been super supportive of where he has taken the franchise. If anyone's allowed to do what he did to God of War, it would be Cory as in many ways that's his baby and it will reflect his journey as a person over the past 20 years of working on the franhchise (he's said as much himself). Hell, if we really wanted to take a certain reading of things we could say that Sony Santa Monica going in the direction they wanted to go in despite the backlash from superiors is a good thing, though again it would be a misunderstood reading of what actually happened with the Shuhei Yoshida visit.
And we can disagree with the direction that the franchise went in for any reason we want to, I certainly don't like the new games that much. In almost every way it does seem like Cory and his team are doing what they want to do with their franchise and I struggle to think of that being a bad thing overall.
Final anecdote that is meaningless but I think is a little funny to throw in is that Cory is Gen X.
Anyways I think we'd agree on this topic broadly, I just think the example given is off.