Nintendo's "Two Floating Hands" type of bosses

Ikagura

Final Form
Level 7
100%
Joined
Dec 3, 2024
Messages
9,811
Reaction score
14,747
Points
11,977
I've noticed that in many games (especially from Nintendo but there are some rare non Nintendo cases) we get to see two floating hands that you have to fight against, sometimes with a giant head that is the main part of the boss (and the weak point to defeat it)
1783538210675.png

How come they do this often? Which is your favourite and what is your non-Nintendo example?
 
I love The Hand at the end of Super Smash Bros (although, I don't remember if it's actually from SSB or if it's something Remix added).

You also fight against a giant hand in The Legend Of Kyrandia 2.
 
I love The Hand at the end of Super Smash Bros (although, I don't remember if it's actually from SSB or if it's something Remix added).
Master Hand existed since the very first Smash Bros game.

Melee is the game that added Crazy and Giga Bowser as new staples of the franchise.
 
I've wondered the same thing, lol. I think my favorite one was in Odyssey (?) where there's the floating head that shoots the fists at you, and you have to take control of the fists and smash them into the head. The OOT boss was also interesting...
 
My fave one is definitely Bongo Bongo at the end of the Shadow Temple in OoT.

Non-Nintendo ones though...hmm... Well, you've got High Lord Wolnir in Dark Souls 3, The final boss of Taz-Mania for Sega Genesis (if wings count), plus Gol-lath and Gol-Set from Titan Souls.
 
It was their way to deal with giant enemies that needed to move their hands to attack you. Hell, this was common in other videogames not related to Nintendo, and still are

Way better to leave it as a giant head with two moving hands

Why they keep it for so long?. Easy enemy design
 
Nintendo: Two floating hands, is a great idea for bosses

Me: Nintendo's metaphor of gooning ::warcraft-skeleton
 
Not sure if he's going to count with this one but
Yami, the final boss of
Okami is an example of these, right?

It's design has puzzled me for years. It sure is not as striking as my favourite bosses in this game, like Orochi or Ninetails. I don't want to necessarily say it's a bad design either.
Yami.jpg
 

Users who are viewing this thread

  • Connect with us

    Support this Site

    RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

    Featured Video

    Latest Threads

    UK gaming magazines.

    Don't know how the rest of the world got it but we had the best
    magazines going in the 90s thats...
    Read more

    Ever had to share a PC? Was it awkward?

    Growing up, I had to share our only computer with two sisters, a brother, and our dad (mom...
    Read more

    Do the English know how to make chess openings?

    Genuinely, what does the London System opening bring to the world?
    Boredom?
    Enragement?
    This...
    Read more

    Online statistics

    Members online
    246
    Guests online
    3,911
    Total visitors
    4,157

    Forum statistics

    Threads
    21,027
    Messages
    531,691
    Members
    953,814
    Latest member
    Zxdiac

    Today's birthdays

    Advertisers

    Back
    Top