Nintendo now has a US patent on summoning characters and making them battle for you

Except no, because that's not what was patented.
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What was patented was being able to access two different battle systems based on whether the primary character or summoned character is the one to contact the opponent, and very specifically if you read the patent it's a command based system if the player character makes contact and an auto-battle system if the summoned character makes contact.

They did not patent summoning characters, that is not what happened.
I did read the patent. So, let's look at the breakdown of how this patent "works" - the numbered points I mostly lifted elsewhere and the non-italicized portions my own explanation on this:

(1) There must be a PC, console or other computing device and the game is stored on a drive or similar storage medium.

Pretty self-explanatory. It has to be a computer, console, dedicated electronic device, and/or any other electronic device that can store and run code This would include a graphics calculator.

(2) You can move a character in a virtual space.

Again self-explanatory - this part means that you must control a character/avatar.

(3) You must be able to summon another character - Nintendo calls it in the patent a “sub character”, by which they mean it’s not the player character. For example, a monster such as a Pokémon that the player character has at its disposal.

Self-explanatory again. You must be able to summon a character that is not your avatar. However, there is no specific definition to this part. You could be summoning a rat, another human character, a God, or even a taxi.
The next step, step 4, I have broken-up to 4a) & 4b) as the two options are mutually exclusive to one another:

(4a) This is about summoning the “sub character” in a place where there already is another character that it will then, when instructed to do so, fight.

This means you, as the player, summon a non-avatar "sub character" into a position where there is another character for the purpose of doing battle. In other words, summon a "monster" in a battlescreen/battlefield.

(4b) This alternative scenario is about summoning the “sub character” at a position where there is no other character to fight immediately.

This means you, as the player, summon a non-avatar "sub character" into a position where there is no other character for the simple purpose of summoning said "sub character" and not for battle. In other words, summoning a "monster" outside of battle for any other purpose, such as riding (recently patented), performing specific map actions like cutting down a tree in the avatars' way, or just for the hell of it.

(5) This final step is about sending the “sub character” in a direction and then letting an automatic battle ensue with another character. It is not clear whether this is even needed if one previously executed step (4a) where the “sub character” will basically be thrown at another character.

This is the part that is causing the most discussion. What does an "automatic battle ensue with another character" actually mean? This at first glance appears to be defining an "autobattler" system, where the game fights for the player/Avatar without player input. Which in itself is alarming as there are a TON of RPGs that offer an auto battle system (such as Dragon Quest XI). As point 5 also happens after point 4a, where the summoned monster/"sub character" is performed while in a battle screen, this would exempt the autobattle requirement as an autobattle wouldn't allow for player input to summon a "sub character" in the first place - which is part of the definition of part 4a.

"Sending the 'sub character' in a direction" simply means "target the enemy/object."

The next part to consider is that I'm only aware of a couple of Pokemon games that allow for autobattle - Scarlet and Violet. Every other Pokemon title that features a battle system (as opposed to, say, Pokemon Pinball or Pokemon Snap) is player/menu driven. This seems like an odd restriction...until you realize that the legalize of the wording describes any sort of battle that ensues automatically with another character - be it a random battle or by coming into contact with another character on screen. These battle occur automatically, therefore there are a form of "automatic battle." This WOULD allow Nintendo to claim patent on any game with any form of forced battle mechanic that allows for summoning a non-avatar "sub character."

TL;DR - Nintendo patented summoning.
 
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Nintendo need to be humbled in court. It's long overdue.
 
I did read the patent. So, let's look at the breakdown of how this patent "works" - the numbered points I mostly lifted elsewhere and the non-italicized portions my own explanation on this:

(1) There must be a PC, console or other computing device and the game is stored on a drive or similar storage medium.

Pretty self-explanatory. It has to be a computer, console, dedicated electronic device, and/or any other electronic device that can store and run code This would include a graphics calculator.

(2) You can move a character in a virtual space.

Again self-explanatory - this part means that you must control a character/avatar.

(3) You must be able to summon another character - Nintendo calls it in the patent a “sub character”, by which they mean it’s not the player character. For example, a monster such as a Pokémon that the player character has at its disposal.

Self-explanatory again. You must be able to summon a character that is not your avatar. However, there is no specific definition to this part. You could be summoning a rat, another human character, a God, or even a taxi.
The next step, step 4, I have broken-up to 4a) & 4b) as the two options are mutually exclusive to one another:

(4a) This is about summoning the “sub character” in a place where there already is another character that it will then, when instructed to do so, fight.

This means you, as the player, summon a non-avatar "sub character" into a position where there is another character for the purpose of doing battle. In other words, summon a "monster" in a battlescreen/battlefield.

(4b) This alternative scenario is about summoning the “sub character” at a position where there is no other character to fight immediately.

This means you, as the player, summon a non-avatar "sub character" into a position where there is no other character for the simple purpose of summoning said "sub character" and not for battle. In other words, summoning a "monster" outside of battle for any other purpose, such as riding (recently patented), performing specific map actions like cutting down a tree in the avatars' way, or just for the hell of it.

(5) This final step is about sending the “sub character” in a direction and then letting an automatic battle ensue with another character. It is not clear whether this is even needed if one previously executed step (4a) where the “sub character” will basically be thrown at another character.

This is the part that is causing the most discussion. What does an "automatic battle ensue with another character" actually mean? This at first glance appears to be defining an "autobattler" system, where the game fights for the player/Avatar without player input. Which in itself is alarming as there are a TON of RPGs that offer an auto battle system (such as Dragon Quest XI). As point 5 also happens after point 4a, where the summoned monster/"sub character" is performed while in a battle screen, this would exempt the autobattle requirement as an autobattle wouldn't allow for player input to summon a "sub character" in the first place - which is part of the definition of part 4a.

"Sending the 'sub character' in a direction" simply means "target the enemy/object."

The next part to consider is that I'm only aware of a couple of Pokemon games that allow for autobattle - Scarlet and Violet. Every other Pokemon title that features a battle system (as opposed to, say, Pokemon Pinball or Pokemon Snap) is player/menu driven. This seems like an odd restriction...until you realize that the legalize of the wording describes any sort of battle that ensues automatically with another character - be it a random battle or by coming into contact with another character on screen. These battle occur automatically, therefore there are a form of "automatic battle." This WOULD allow Nintendo to claim patent on any game with any form of forced battle mechanic that allows for summoning a non-avatar "sub character."

TL;DR - Nintendo patented summoning.
No, they didn't, once again people are leaving out very critical information.
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The first two pages of diagrams describe standard turn based battles in a Pokemon game, the third describes the movement of the summoned character, the fourth describes the auto-battle mechanics of the summoned character, and the fifth describes what happens if both are happening simultaneously. Both a manual battle and an auto-battle need to be able to occur for the patent to take effect, you don't just get to cherry pick one part of it and say that's what they patented. The entire thing and the manner in which it works together is the patent.

Edited because I accidentally missed the third page
 

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No, they didn't, once again people are leaving out very critical information.
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The first two pages of diagrams describe standard turn based battles in a Pokemon game, the third describes the movement of the summoned character, the fourth describes the auto-battle mechanics of the summoned character, and the fifth describes what happens if both are happening simultaneously. Both a manual battle and an auto-battle need to be able to occur for the patent to take effect, you don't just get to cherry pick one part of it and say that's what they patented. The entire thing and the manner in which it works together is the patent.

Edited because I accidentally missed the third page
Charts are one thing, but the legalese is written in words and application of words. Defend Nintendo all you want. This patent is a massive overreach that gives Nintendo patent over summon mechanics in games. That is a fact, full stop. I'm waiting for Nintendo to get destroyed in court over this. Just as I would be if Square-Enix had tried to pull this stunt.
 
Childhood was enjoying Nintendo's games
Adulthood is hating Nintendo as a Mega-Corporation!
 
Honestly this decision makes zero fucking sense considering Shin Megami Tensei is older than Pokémon, pretty sure there are other monster taming franchises that are older than pokemon. What kind of moron would.......???????
 
the problem is to humble nintendo and get this shit slapped down you need to a) have the finances to deal with the legal battle you might not win and b) the will to outlast legal shenanigans intended to drain you of a.

and it's the lack of a means there's no will for b.
 
The patent is like 40 pages long and is pretty specific. Anyone claiming it's simply a patent on summoning is grifting.
 
You could read the patent, it would tell you literally everything.
Yes, this is what I've been saying. I agree with everyone that being able to patent game mechanics is stupid and Nintendo (nor Namco, Sega, Sony, nor anyone else) should be able to, but Nintendo is not stupid enough to patent something so generic that already exists. US patent law is clear that if something has already been done by other companies and/or is something regular people are already entirely familiar with it can't be patented. If they actually tried to patent summoning in general it would not hold up in court for 10 seconds.
 
The Guado people in FFX summoned enemies when they chased you after they believed you killed Seymour.

G-Darius had "capture balls" so you could use enemies against others.
 
A patent is something that needs to be enforced, it's not a blanket ban its something that used to stop competitors.
So you can make a monster battling game, just hope big N doesn't take notice.

Nintendo filed this patent so it could be wielded as a weapon against Palworld and another game it feels threatened by. Now imagine Ubisoft patenting assassins creed parkour system. If Nintendo uses the patent and successfully gets palworld removed from store shelves, then its going to set a dangerous prescient.
Between this & Nintendo normalising the remote, retroactive destruction of property you've purchased through the Switch 2.

Nintendo is the most harmful entity currently within the games industry and it's not even close.
 
The patent is like 40 pages long and is pretty specific. Anyone claiming it's simply a patent on summoning is grifting.
Then go watch a video by a patent lawyer that's discussing this subject (of which there are a few). They all agree that Nintendo now owns summoning mechanics in video games (in the US), and can sic their lawyers on anyone to enforce it in court should they choose to do so.

The person stamping this patent should be investigated immediately, either for gross incompetence or bribery.
 
Then go watch a video by a patent lawyer that's discussing this subject (of which there are a few). They all agree that Nintendo now owns summoning mechanics in video games (in the US), and can sic their lawyers on anyone to enforce it in court should they choose to do so.

The person stamping this patent should be investigated immediately, either for gross incompetence or bribery.
I'm surprised they don't just try and patent the concept of a video game at this point with how much they get away with somehow.
 
I'm surprised they don't just try and patent the concept of a video game at this point with how much they get away with somehow.
To protect their lazy low effort cashcow they just might. Legal analysis has determined that the US Patent is an attempt to place ownership on the "pocket monster/sub-character" genre solely in the hands of Nintendo. The funny part is that, in Japanese court, Nintendo will likely win this lawsuit as Japanese law is vastly different than US law in terms of "copyright." But, if the patent is challenged in US court, most expect a US-based judge to shred the patent, and a few that I watched would expect punitive charges against Nintendo in some way as well. But it would take someone with infinite money to challenge Nintendo...

...Like the US Government! One can't help but wonder if the recent "Gotta Catch 'em All" commercial released by The Department of Homeland Security, featuring clips of ICE agents arresting (alleged) criminals to the music and video clips of the US Pokemon animated show, will cause a lawsuit by Nintendo against the US Government. The commercial includes "Pokecards" of certain (alleged) criminals with their mugshot, a description of their (accused) crimes (though that might've been of the ones who were convicted, I'm not sure), which also listed each one having "HP 1" & a "Weakness to Ice."

Yes, this would likely be protected (in the US) under Parody laws as the US Government has no market competition with Nintendo. Nintendo, however, can counter that the commercial, which compares their Pokemon to dangerously violent criminals (if the Pokecard entries are correct) and therefore causes harm to their image and brand. But will Nintendo sue an entity that literally prints money? Can they afford not to in terms of their alleged "IP protection stance" given their current similar lawsuit(s)?
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Quick addition since I can't edit:

Nintendo has never sued (to my knowledge) PETA for repeatedly doing the same regarding Pokemon and other Nintendo IPs. But that also wasn't without response statements made by Nintendo that would cause PETA to back-off for a time. But then, this is 2025, not 2012. Nintendo today is far more happy to sue companies today, when back then they sued ROM hackers and sharers - the easy soft targets who couldn't afford to fight back and their guilt was far easier to prove. Not like today, where Nintendo files a lawsuit then files patents after-the-fact to support said lawsuit.

Which I can't see how it possibly legal to begin with.
 
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That's really bad, even predatory.

There have been dozens of games in which "summoner" is a class that one can pick when making their character and a lot of them have become franchises or series (Hellgate: London comes to mind)... So, where does that leave us? Law-makers really need to understand that it shouldn't be really easy to copyright or protect common practices in benefit of a single party.
 
Childhood was enjoying Nintendo's games
Adulthood is hating Nintendo as a Mega-Corporation!

Nintendo was always an awful mega-corporation, same with Sony, Microsoft, etc. However, something has changed in the past 10-20 years. It's like corporations have gotten even more corrupted and they are so open about it too. It's like the masks are off and they don't even care anymore. Most companies today don't even pretend to care about what we as consumers want. They act like they are entitled to our money and don't try to win our favor anymore.
 
Back in 1994, Final Fantasy III (VI) came with a manual and a map!
In 1983, Suspended came with a creepy ass face in the box!
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Nintendo was always an awful mega-corporation, same with Sony, Microsoft, etc. However, something has changed in the past 10-20 years. It's like corporations have gotten even more corrupted and they are so open about it too. It's like the masks are off and they don't even care anymore. Most companies today don't even pretend to care about what we as consumers want. They act like they are entitled to our money and don't try to win our favor anymore.
What changed is you see it more because of social media and everyone being desperate to get eyes on their content. If this was 1985, this would be a 30-second blip in the middle of the 11 pm news. That, and media companies trading off nostalgia for money as the innovations are slower to market. The answer is the same as always, vote with your wallet. Even if it doesn't change anything, sometimes not contributing to a thing is peace of mind enough.
 
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Well, Archon: The Light and the Dark (1983) was the first game with a summon mechanic, allowing players to summon elementals to fight. In 1990, Final Fantasy III also let players summon creatures to fight alongside them. Since Pokémon was released in 1996, think Squaresoft, Paul Reiche III, Jon Freeman, and Anne Westfall who worked for The game company Free Fall Associates, now defunct, would technically own the patent on summoning, not Nintendo.
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Edit
Also Summoning creatures first appeared in Dungeons & Dragons in 1975
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