prnzo x BOOZE-o ka-BEER-o
Young Hero
ok v.3 was C.A.R.D. Revolution for GC only, right? played that on Dolphin n the actual card/TB-Tactics system is weird cuz it seems to make you have to forfeit your first turn or action or whatever, even though the initiative is supposed to be yours? wtf, so every battle encounter is like you goin "HEY computer-generated Parma monster! I'm so confident I'll win that I'll let you make the first move!! hoo hoo ha ha OH SHIZZ biggggg mistake aiiiieeee" n you start every fight from behind. SNK vs. Capcom Card Fighters Clash DS had a similar not-broken-but-damn-well-devoid-of-fun set of rules that shoots intuition in its big fat clumsy foot. or maybe I don't have enough cognitive reasoning aptitude to thrive in bamboozled, ridiculous, overcomplicated rules n systems that reminds me of that so-stupid-it's-legendary Flying Warriors 16-pg. pamphlet detailng the revolutionary "Hiryu no Ken" system n its Engrish glory ("you can choose many fighting actions!") goddammit, Culture Brain. if any of you are still alive - never change. keep it goin. ok wait what are we talkin about again, I flew off the geographic microcosm with 'tangentry' - plz forgive. now uhh... so what was v.4? you mean Phantasy Star Portable 1 & 2 n Phantasy Star Universe were not the next PS games after v.3? not counting compilation shit like Blue Burst. what was v.4 or so on like? did they... did they adopt the HIRYU NO KEN system? Yuji Naka lost his damn mind!!!! And Other Stories.
but no seriously, spill ze beans - what were these import-only PSOs like? *tape records your text for 60 Minutes interview*
but no seriously, spill ze beans - what were these import-only PSOs like? *tape records your text for 60 Minutes interview*