Need for Speed: Most Wanted (2005) – A Good Game With Terrible Progression | Retro Review

1753060190157.png


Since the day I realized that investing in racing simulators just isn't for me, I’ve stuck with arcade racers like Daytona USA and the PERFECT OutRun 2, along with a few modern simcades like Forza Horizon (which has its flaws) and Gran Turismo, but that’s about it.

That said, Need for Speed has always been a constant in my life—but not so much in terms of actually playing. Back around 2004, the LAN house I frequented the most—RIP Orion Games in Vista Alegre, a neighborhood in Rio’s North Zone—had basically three games installed: Counter-Strike 1.5 (obviously), Warcraft III (with the then-unknown DotA mod), and Need for Speed Underground 1.

1753058754606.png


It was kind of weird, because playing NFSU in a LAN house meant always trying to sit at the same PC and hoping no one messed with your save. Or worse—deleted it.
I saw plenty of kid fights over that, back in a time when relationships were more personal—and in turn, more real.

That’s how I discovered my first Need for Speed of that generation. Yes, I had played Hot Pursuit III (1998) on the PS1, and I’d watched a lot of tv ads about the PC version of Need for Speed II (1997) about a thousand times, but this was my first contact with an actual fun NFS game (at least for me, sorry Hot Pursuit III).

But this was my first game of the so-called “PS2 generation,” and since it’d be years before I owned my own console, I got into the underground racing scene through a LAN house PC.


1753058775048.png


Need for Speed on the PS2 Era

After its early success on the 3DO and PC/PS1, the series got a new breath of life on PS2, thanks to the Canadian studio EA Black Box. They were responsible for the first PS2 entry, Need for Speed: Hot Pursuit 2, which was well received—at least on Sony’s console.

After that, Black Box kept the momentum going, developing Underground 1 and 2 (2003 and 2004), Most Wanted (2005), Carbon (2006), and ending that generation with Pro Street (2007).

Since they were all made by the same studio, these games share the same DNA and were built on the same engine: EAGL (EA Game Library), which evolved over the years.
1753058786913.png


From Underground to the Blacklist

As you know, Underground 1 and 2 were high points for the franchise, which had previously focused more on exotic cars and TV-inspired police chases.
With Underground, the tuning scene was all the rage—night races, neon lights, and those now-cringy flame decals on the side of cars. It pulled in a younger crowd.

Now it wasn’t just racing game fans buying Need for Speed, but also Fast & Furious fans—whose franchise, lacking good games, had lost ground to EA’s offerings.
After two games with the same vibe, Black Box decided it was time for a change. Out went the neon-lit night races, and in came the sepia/yellowish tone of games like NFS III: Hot Pursuit.

Rockport City is inspired by northeastern U.S. areas like Baltimore and Philadelphia, mixing industrial zones with leafy suburbs.
The sepia tone, often criticized today, was back then a visual novelty. The idea was to give an autumn vibe—most races happen during the day or in a warm, orange sunset, a far cry from the neon nights of the previous two games.
1753058797505.png



The Most Wanted Racer

The game’s story is told through stylized FMVs with real actors.
You play as an unnamed driver (nicknamed only “The Player”) who rolls into Rockport City to challenge the top street racers.

During a race against the local top dog, Razor Callahan, he sabotages your car (removing the oil block), causing you to lose and get arrested. While you’re locked up, Razor takes your highly tuned, fastest-in-the-city ride and uses it to climb to the top of the Blacklist—the ranking of Rockport’s 15 most wanted racers.

It’s a similar setup to the previous games, but this time the progression is clearly structured around these 15 racers. You might think, “Oh, so just 15 races?”
Oh no, my friend. This is an EA GAMES (challenge everything) title.

To face each Blacklist rival, you need to win several races and complete “milestones”—and these milestones are what drag a 9.0-worthy game down, and I’ll tell you why.

1753058806097.png


Race Modes

There are great ideas in this game. When it comes to regular races, there’s nothing to complain about. The game has a bunch of cool variations, some of which I haven’t seen in modern titles:

Circuit
Closed loop races (2 to 5 laps).
First to finish wins.

Sprint
Point-to-point race, one continuous route.
No laps—just get to the finish line first.

Lap Knockout
Last-place driver gets eliminated each lap.
Continues until only one remains.

Speedtrap
Winner is the one with the highest total speed through all the speed cameras on the track.
Final position doesn’t matter—just the speed sum.

Drag
Straight-line drag races with manual gear shifts.
Straight tracks with traffic and obstacles.
Requires quick reflexes for gear shifts and lane changes.

Tollbooth Time Trial (aka Tollbooth)
Time trial through several tollbooths (checkpoints).
Each booth has a time limit. Arrive early to gain extra seconds.

Lap Time Trial
Solo lap(s) against the clock.
Goal: finish one or more laps in the shortest time possible.
Rare in the main career mode.

All these modes appear throughout the campaign as part of the challenges to face each rival. Say you need to win 5 races to unlock a rival—the game presents 9 challenges, and you can pick which ones to complete.

This gives players variety and choice, letting you skip repetitive 3-lap races and focus on time trials or other interesting modes instead.

1753058815426.png



The Problem: Milestones and Bounty

On top of the regular races, the game forces you to complete “Bounty” and “Milestones,” which are police pursuit objectives like:
  • Stay in a pursuit for X minutes
  • Damage cop cars, break through roadblocks, or escape spike strips
  • Reach a specific bounty value
  • Pass speed cameras at high speeds
Speed camera challenges are fun—but good Lord, I hate the rest.

Getting chased by cops is annoying. Sometimes the AI just ignores you or runs away, making you lose the chase and have to start over.
Damaging cop cars is fine… but again, you risk losing progress at any moment due to the game’s inconsistent AI.

Bounty is its own nightmare. The game forces you to wander aimlessly dodging cops just to raise this arbitrary number, artificially padding the game’s length.
And that’s the real problem with Most Wanted: locking your progress behind milestones makes the player feel like a clown.

Many of my sessions while replaying the game for this review involved nothing but running from cops, circling a known “spawn point” to game the AI.
And even then, it got so boring that I muted the game and played YouTube videos on my second monitor.

1753058826904.png



Modern PC Mods

In the end, I got tired of fighting a game that clearly didn’t care about my enjoyment—and used several mods. Some were purely cosmetic, others were built to let me HAVE FUN despite all of EA Black Box’s nonsense.

The PC version runs fine on Windows 10 and 11 and has graphic packs, controller mods for PS4/PS5/Xbox, and a mod called Extra Options that even lets you tweak your wanted level, helping you skip hours of repetitive grinding just to avoid losing progress to a bugged-out police AI.

There’s a great mod pack over at moddb.com called 'Most Wanted HQ 1.19.6.1' that bundles everything together.
I recommend installing it over a clean copy of the game on Windows. Nothing else needed—it has everything for a solid experience.

1753058836127.png



Need for Speed: Most Wanted (2005) can be played on PC, PlayStation 2, GameCube, Xbox and Xbox 360. Other versions (not covered by this review) can be played on Gameboy Advance, Nintendo DS and PSP.
 
Pros
  • + Good arcade-style driving
  • + Realistic graphics that have aged well
  • + Varied race modes that go beyond the basics seen in other games of the time
Cons
  • - Intentionally padded progression to artificially extend gameplay
  • - Unremarkable soundtrack
  • - Terrible police AI
9
Gameplay
9
Graphics
5
Story
7
Sound
4
Replayability
7
out of 10
Overall
Need for Speed: Most Wanted was a big hit at launch. The arcade-style controls are great, the orange-hued Rockport City reflects the era’s aesthetics perfectly, and overall, it’s a fun game to play for a few hours. But its artificially padded progression system does more harm than good, and I’d bet most players from back then never actually finished the career mode due to how frustrating it gets. The milestone system is so painful that even the police chases—the game’s main selling point—become unbearable due to the police AI flipping from dumb to unstoppable in seconds based on your wanted level. The issue became so glaring that in its direct sequel, Need for Speed: Carbon, police chases were no longer mandatory. The progression was switched to a territory system, way more forgiving on your free time. The racing, however, is excellent—far better than modern entries like Unbounded (2022). And the hilariously cheesy cutscenes are a bonus, especially with eye candy like Mia, played by actress Josie Maran. If you want to dive into this game, protect yourself from frustration: install the mod pack, learn to use Extra Options, and only use it when needed. Despite everything I said, the game only really starts to drag around the 5th Blacklist rival—up to that point, it’s actually a blast.

Attachments

  • Need-for-Speed-Most-Wanted-Arquivos-do-Woo-1140x641.jpg
    Need-for-Speed-Most-Wanted-Arquivos-do-Woo-1140x641.jpg
    155.3 KB · Views: 13
Last edited:
I Must admit that your experience with Need for Speed: Most Wanted (2005) was not the best, especially that the story could have been improved, The AI of the cops that are a tacky thing even if you have the best car and some other flaws that you mentioned in your review although it has great gameplay and introduces the famous mechanic called the Speedbreaker that serves to slow down the game but to the benefit that you can better take the curve and also shoot down a police car with ease, which graphically was above the standards of the time and looks beautiful especially that yellow filter that makes the game feel alive with that aesthetic (Although the GC version is inferior graphically and with a variable frame rate). I understand that you have given it a 7/10 for everything you have reviewed but it is your rating and it is respected and also that this review is well done and objective.
 
I’ve spent countless hours in this game and it left me with a sea of emotions and unforgettable joy.
I can’t agree with the phrase “unremarkable soundtrack”: dozens of amazing tracks are still etched in my memory and give me goosebumps to this day. But of course, everyone has their own taste.
For me, this game became something much more than just entertainment. Years later, it actually influenced my choice of car and inspired me to chase my dream of competing in the Pro-Am Drift Series.
I’ve never been a huge BMW fan, but thanks to the memories of this game, the BMW E46 body became a symbol for me the foundation of my drift project and a way to fulfill a childhood dream.
A8D9CA15-C67E-43D1-A6FE-D548163FFF9C.jpeg

97A81CF1-D349-4308-8EB2-8A5A29120098.jpeg
 
I’ve spent countless hours in this game and it left me with a sea of emotions and unforgettable joy.
I can’t agree with the phrase “unremarkable soundtrack”: dozens of amazing tracks are still etched in my memory and give me goosebumps to this day. But of course, everyone has their own taste.
For me, this game became something much more than just entertainment. Years later, it actually influenced my choice of car and inspired me to chase my dream of competing in the Pro-Am Drift Series.
I’ve never been a huge BMW fan, but thanks to the memories of this game, the BMW E46 body became a symbol for me the foundation of my drift project and a way to fulfill a childhood dream.

Hehe, I guess that playing the game seriously in 2025 didn't help me finding enjoyment out of the soundtrack, since it doesn't have any nostalgic effect on me.

But this was a case for most NFS games from that era IMO; plenty of hip hop and nu metal tracks that weren't too popular outside of the games, but they at least helped to set the game's tone.

It's funny because I enjoy Burnout 3 and Dominator's soundtracks a lot more, and they were also published by EA.
 
Hehe, I guess that playing the game seriously in 2025 didn't help me finding enjoyment out of the soundtrack, since it doesn't have any nostalgic effect on me.

But this was a case for most NFS games from that era IMO; plenty of hip hop and nu metal tracks that weren't too popular outside of the games, but they at least helped to set the game's tone.

It's funny because I enjoy Burnout 3 and Dominator's soundtracks a lot more, and they were also published by EA.
It’s hard to give a definite assessment it all depends on one’s taste and how well the game design and its soundtrack complement each other. For example, take Need for Speed: Undercover a project that isn’t considered a masterpiece of the series, yet its soundtrack, with vibrant tracks by Pendulum, often felt more impressive than the gameplay itself.
This is less about a classic “game review” and more about a retrospective look years later - when the music and atmosphere gain a special value, resonating beyond scores and ratings.
 
Most Wanted (2005) is one of those timeless classics... in our minds. The soundtrack, the angsty-teen vibes, the fact that each racer had a personality (mind you, they were basic, but they had one, nonetheless), the selection of cars, the tension of the police chases and, to an extent, Rockport City are permanently engraved in the brains of all of those who played the game when we were younger. Myself included. I still like to cling to the idea that the game is still remotely good, but the fantasy might get shattered the moment I get past Victor Vasquez. Nowadays, I prefer ProStreet, in spite of its flaws.

Great article. Will you cover the aforementioned ProStreet? I might do it if that's not the case.
 
The "problem" with this review is that it talks about a 2005 game from today's perspective, and I think that's a mistake.

I played it back in the day and was blown away by the graphics, with those intros featuring real people; it looked like an official Fast & Furious game. You'd have to compare the AI from that era with the games that were available at the time, but that said, I don't recall any issues with it.

Regarding the milestones, they're there to add variety to the game so it's not all about running around, to give the open world a sense of purpose. You may like them or not, of course, but I don't think they're a flaw.

I still love these reviews, keep them coming.
 
I respect you opinion, but , back when I was 15, this game was enough fun with me, heck , even my siblings enjoyed this game a lot and they were under-10 , at least for me the game still has quite replaybility and I intend to play it soon ( I just finished Carbon s Career mode and Challenge Series) right after finishing Undercover which is next.

Anyways , this game is a gem of the past and thus, should be preserved as one of the greatest racing games ever done.
 
Great article. Will you cover the aforementioned ProStreet? I might do it if that's not the case.

Hmm, not in the near future. I'll probably play Carbon since it is MW direct sequel (even storywise), but I need to move away from the genre for a while since it took me WAY more time to beat this game than I thought it would.

And guys, it's ok if your experience with the game wasn't as frustrating as mine. Damn wish I didn't see any issues with the milestones and stuff. But it is what it is.
 
Last edited:
Hmm, not in the near future. I'll probably play Carbon since it is MW direct sequel (even storywise), but I need to move away from the genre for a while since it took me WAY more time to beat this game than I thought it would.

And guys, it's ok if your experience with the game wasn't as frustrating as mine. Damn wish I didn't see any issues with the milestones and stuff. But it is what it is.
No worries, maybe you got better luck on other kind of racing games, that used to happens to me, but I discovered a hidden skill named - Adapt - in my famliy inheritance tree. lol
 

Users who are viewing this thread

Game Cover

Game Info

  • Game: Need for Speed: Most Wanted (2005)
  • Publisher: Electronic Arts
  • Developer: EA Black Box
  • Genres: Racing
  • Release: 2005

Featured Video

Online statistics

Members online
77
Guests online
430
Total visitors
507

Forum statistics

Threads
10,617
Messages
262,082
Members
840,290
Latest member
Jawiricikiwir

Advertisers

Back
Top