I enjoy the older ones much more, world goes too much into trying to be overly realistic, having to smell monster dung to find them is a chore, the areas are annoying mazes to traverse to find your mon, the massive ammounts of cutscenes and text feels like a waste of time for a series that has always "grab quest punch monster" and removing the clunkyness makes the battles feels like.. you re not fighting the mon but more like you're doing your own stuff while the mon is there, stuff like you dont need to reposition to a safe distance to heal anymore, the large areas that let you move away from them easily...
For rise they tried to go back to the old but keeped the non-clunky combat and the mons are barely aggresive, that one is truly dancing around while the mon do its own stuff
The ones i like the most are p3rd, dos, and frontier, dont have a way to play XX properly but from what i played while its kinda fun it feels like it drags by being too long?