Monster Hunter: Old World vs. New World

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A topic debated to death, but never once mentioned in RGT, I'll take my chances and plunge into the heart of the disscussion.

Monster Hunter is a game series that spans countless numbered and non-numbered games, all of which vary in quality and game ideias, some work (Faster Gathering, Drinking while running, No screen transitions) and other's not so much (The possibility of a meal failling, Underwater Combat, Silkbind Moves...) but alas it is safe to say that Monster Hunter is a game series that has come a long way... But there is a disscussion to be said about what it was lost during the 4th gen to the 5th, as players who played the originals found themselfs lacking in the new world, and returning back home from the same boat they took to the new frontier.

Personally, I enjoy both old and new world games, but I do have a slight bias for the old world since it was the one that I grew up playing with, but bias doesn't cut it here so I'll try and explain my preferences:
- If we talk exclusively about GenU, then it has the most monster in the entire series, many fan favourites and newcomers that became beloved by all hunters are in this game so it's really hard to beat this game's roster.
- The visuals seriouslly look way better, due to them being on a handheld device the team had to compensate by making everything very colourful and pop out, the monsters, the weapon models and the maps all where very beautifull even compressed on a original 3DS, and on Switch it was upscaled so it looked even better.
- The content on GenU was abundant, and the DLC quests where some of the best, so many collabs from many different creatives made up for some of the most fun quests I had played in the games, and the rewards where always fun and creative weapons and armor from said series, like the Varia Suit for the Metroid quest or the Makai Golden Armor for the Garo quest.

Those are my reasons why I prefer the older games, but what about you? If you have played the games, please comment on the thread and give us your reason for.
 
Old clunky good
New smooth bad

I grew up with Freedom Unite and Portable 3rd. I played 4U with friends at college. I was overjoyed with World, it felt so much better. I don't have any bias or nostalgia; the franchise just consistently gets better for me. Wilds Beta was insane.
 
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Old clunky good
New smooth bad

I grew up with Freedom Unite and Portable 3rd. I played 4U with friends at college. I was overjoyed with World, it felt so much better. I don't have any bias or nostalgia; the franchise just consistently gets better for me. Wilds Beta was insane.
I also played some of the Wilds beta, won't buy the game since I'm saving up for XCX next month, but the game is pretty fucking good. Maybe later this year when it goes on sale, who knows, I'll wait it out until we get Master Rank in the DLC.
 
I was introduced to the series with Monster Hunter Tri, then eventually played the older games for comparison's sake. The series has been continually improving; that said, World was okay and I'm no longer interested in the series. And no, it's not nostalgia because I started playing in my late teens.

The new games aren't bad. They simply lack the traits that drew me to the series in the first place, like slower, more methodical combat, item management, down-to-earth stories, etc. I understand that the series is targeting a different audience and that's okay. It's found mainstream success that way. I still have the older games I enjoy and people to play them with.
 
The order I played Monster Hunter in was World, Freedom Unite, Portable 3rd, 4U, GU, 3U, World again.
(FU and 4U being my favorites).
World was good. It got me into the series. But I prefer the older games for pretty much the same reason as trickybus. Slower, more methodical combat and difficulty.
 
I like both but I feel that I wouldn't like a game that older than 4/GU
 
I also played some of the Wilds beta, won't buy the game since I'm saving up for XCX next month, but the game is pretty fucking good. Maybe later this year when it goes on sale, who knows, I'll wait it out until we get Master Rank in the DLC.
I just tried some weapons and two hunts and was like "okay that's enough cocaine"
I can't wait to explore every inch of that world.
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I like both but I feel that I wouldn't like a game that older than 4/GU
Tri is pretty good, it's got "methodical" underwater combat
 
The only thing I can say here is that they almost fumble it in Iceborne, especially with clutch claw. Other than that, the franchise is still going strong. I'm looking forward to play Wilds someday, if the requirements aren't too demanding

To me, the new ones is definitely much more improved. But I just love how hard and unfair the old ones can be, especially the first one
1000023546.png
 
The only thing I can say here is that they almost fumble it in Iceborne, especially with clutch claw. Other than that, the franchise is still going strong. I'm looking forward to play Wilds someday, if the requirements aren't too demanding

To me, the new ones is definitely much more improved. But I just love how hard and unfair the old ones can be, especially the first one
View attachment 30334
I liked using the second analogue stick to attack.
 
ri is pretty good, it's got "methodical" underwater combat
That no one liked lmao
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The only thing I can say here is that they almost fumble it in Iceborne, especially with clutch claw. Other than that, the franchise is still going strong. I'm looking forward to play Wilds someday, if the requirements aren't too demanding

To me, the new ones is definitely much more improved. But I just love how hard and unfair the old ones can be, especially the first one
View attachment 30334
The old games would troll the shit out of the player, too. I miss that ::heart
 
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Freedom Unite being my favourite Monster Hunter game of all time is enough to tell you what I think. I was terribly disappointed personally with Rise. Wilds is looking like it's gonna be awesome though, but I won't lie and pretend like I won't go and play Freedom Unite again after I play 3 hours of Wilds, happened when I played World happened when I played Rise. So I guess I like old world more but that's just biased, considering everything I've said, it's mostly due to the fact a small little child me played MHFU to death it kinda stuck with me.
 
Dos is my favorite, I'll leave it at that.
For the weirdos like me who like 1 I really recommend it
 
Dos is my favorite, I'll leave it at that.
For the weirdos like me who like 1 I really recommend it
My main takeaways from MH1 is that egg quests are normal and bullfangos hate you enough to noclip through scenery.
 
TBH for me the series peaked was during Generations Ultimate because i feel like that was when its somewhat still grounded some over the top goofy styles and skills here and there
It's basically like a "best of" compilation album, where you wished some monsters like Monoblos or Hypnocatrice (theres even MORE) you know is good would show up and they could do a lot more but don't for whatever reason but i still enjoy it nonetheless, one last send off to the fans of old
1740244851276.png
1740244877506.png

until the franchise did like speedcreep thing with the claw like how Toukiden 2 Demon Hand and Freedom Wars Thorn did their own grapple hook to gain the upperhand during the hunt or for mobility for later titles like World
and got to try Rise recently with no knowledge or watched any videos or even knowing that it existed and immediately the biggest problem to me playing this was you cant "hunt" anymore
1740244120452.png

seeing this on the top right of the screen so hit r3
1740244410191.png

then it displays exactly where the monster is on the map then it illicit kind of a gut reaction, like this isnt 'hunting' anymore, its more akin to 'fighting' now, theres none of the going around the map segments for 5 minutes most to find it then the hunt (its the exact same thing but it gives you this idea that like "man im actively going around looking for this monster" and not hitting R3 or tap the screen to immediately know where it is) begins, now its just one big arena which is the exact opposite of my problem with World is just spending God knows how long tracking the monsters playing Wheres Waldo with the game before it decides to let you fight the monster and quests being on a random cycle and hunts aren't contained boss fights but until another monster shows up so it turns into this NatGeo spectacle...
.
.
.
.
.
Clutchclaw
it's in the name... Clutch
 
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I'm sort of a stereotype because I started with 4U and that has remained my favorite MonHun. However there are a lot of things I miss about classic MonHun compared to the new games. For example I really enjoyed Rise but I dropped it after ~60 hours (as opposed to the ~200 hours I put into GenU) because everything felt too streamlined and repetitive. There's no downtime, there's very little prepping, and the combat boiled down to using the wirebug to basically correct any mistakes.

To be fair some of these issues were already present in 4U (overly-reactive monsters which didn't reward positioning and strategy as much, slot machine-style ultra-rare drops, etc). But for me the third/fourth generations hit a sweet spot between survival/sim and action/RPG elements that the latter games have completely dropped. (MH1 and Dos, by comparison, are too "sim" for me.)

Also visually I really liked the clean, matte, mid-poly style of the pre-World MonHuns, as well as the beautiful lighting in some maps. World was way too dark and brown for me, which is a trend that Wilds seems to continue. Even Rise, with its overt ninja-fantasy aesthetic, is a surprisingly desaturated-looking game. But I understand this is personal preference and Monster Hunter wasn't going to stay behind in terms of graphics.
 
I enjoy the older ones much more, world goes too much into trying to be overly realistic, having to smell monster dung to find them is a chore, the areas are annoying mazes to traverse to find your mon, the massive ammounts of cutscenes and text feels like a waste of time for a series that has always "grab quest punch monster" and removing the clunkyness makes the battles feels like.. you re not fighting the mon but more like you're doing your own stuff while the mon is there, stuff like you dont need to reposition to a safe distance to heal anymore, the large areas that let you move away from them easily...

For rise they tried to go back to the old but keeped the non-clunky combat and the mons are barely aggresive, that one is truly dancing around while the mon do its own stuff

The ones i like the most are p3rd, dos, and frontier, dont have a way to play XX properly but from what i played while its kinda fun it feels like it drags by being too long?
 

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