PC Modern Gaming

What's the point in having 300+ people teams if they're just gonna cut corners anyways
 
What's the point in having 300+ people teams if they're just gonna cut corners anyways
Hot Take.
Having that many people does not = quality, you can have a million heads all low paid (always are) and you will still get a sub par product. There is no motivation for companies to to encourage to be "creative" now adays, thats AI's job (to steal, couch). 9/10 this is a cost saving measure as they higher that many low paid contractors, who have little investment of intensive to care about what they are making, and just want to get the job down, and move on to the next contract.

This is the biggest problem with the gaming industry today, often blow hard leaders, who are obsessed with thier title, being given impossible deadlines to meet with little budget.

So you get what you get, and they expect others to eat it up just because of the brand name. Well we have had too much poop from this industry shoved in our mouths for too long, and as a result you get push back unless the game has had allot of effort, love and car put in, which in 2025 is far and few in between.

Lack of respect for the customer, lack of respect for the product, and a give me money and sh**t up attitudes. End of rant!
 
I hope the Kathy Rain sequel hits GOG soon after launch.
 
These companies are so greedy that it chokes up even the best indie games like Dontrel the Dolphin
 
I hope no one ever will. People in general are too lenient with the big guys, and this just enables them further.
I don't even think it's people being too lenient. I think it's just the companies promising just enough to sell through the launch window. Then pass the problem onto the crunched devs and if they don't do good enough? Close the studio and get the tax write off.

The industry in general focuses on making a game that sells rather than a game. To them a yacht by Q1 of next year is more important than a trusting community. That's why games like Silk Song sell so well despite the wait while pretty much any AAA game from the last 3 years isn't remembered past the month were it's on Twitch's home page
 
I don't even think it's people being too lenient. I think it's just the companies promising just enough to sell through the launch window. Then pass the problem onto the crunched devs and if they don't do good enough? Close the studio and get the tax write off.

The industry in general focuses on making a game that sells rather than a game. To them a yacht by Q1 of next year is more important than a trusting community. That's why games like Silk Song sell so well despite the wait while pretty much any AAA game from the last 3 years isn't remembered past the month were it's on Twitch's home page
Very good points, yes.
 

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