Mental health representation in video games

yuyuhakuso

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what i do like video games it's not afraid to show how and what mental health affected to their character, the way mental health represent in video games are more resonant for we as the player, since we will playing with character, and witnessed the reason why they act like this.

My favorite example of this was Cloud Strife from Final Fantasy VII
many thing happened to cloud life, it set by piece to piece that led him the way we see in the games, how he's insecurity, dream, and trust that he make to people he care, was destroyed one by one, when zack died and leave him a legacy just a moment after wakes in coma, or when he failed to fulfilled his dream and promise to tifa to become a first class soldier, that he even embarrass for meet her again, or witnessed his mother died because sephiroth, the people that he always see as role model/hero.

that led Cloud suffers to mental problems that caused by his traumatic experiences including PTSD, he also have Dissociative Fugue State and identity distortion that he project zack identity to him (other reason its mako, but it really close to this), since cloud make a tough persona, and never try to talk about his problem, it just get worse and worse.

cloud is the man
images.jpeg


still many example of this, like sunny (omori) basically the theme of xenogears and xenoxaga, futaba (persona 5), kotone/makoto(p3p, literally this game explaining two different way of depressing, i like kotone more since it show what happened when you masking to much, and it can see to other people that seems happy and normal but was constantly have the same thoughts with people that have depression (smile depression), and squall (ff viii).

In short, these popular characters are great, but they already populat. so If you know of any other interesting, lesser-known characters, please feel free to share.
 
I don't think it's all that well done, but the main character in "Fahrenheit" suffers from a variety of PTSD-induced issues that affect the gameplay and can end the story if left unchecked.
 
From beginning to end, the game is a flashback recounted in a therapy session (with occasional tests for the doctor to assess your condition).
1783531354467.png
 
From the top of my head:

Psychonauts.

Spec Ops The Line.

I Have No Mouth, And I Must Scream.

The consuming shadow.
 

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