I feel that the level design is just bs after bs
Like, if there was a rulebook on how level design should be, X6 would break every single rule ever, I'm not even sure how to begin...
Here's some changes:
-Amazon Area: Pretty fine as is, just make the green insects have less HP and regenerate more slowly and give Yammark some aggressive and fast movement just the way dragonflies actually are.
-Central Museum: No random sub-areas and no flying rocks everywhere, it should be completely redesigned imo and the boss scrapped.
-North Pole: Make the walls climbable and the rocks destructible, avalanches should be quicker, remove the ice blocks and change them for something else, give Wolfang a whole new sprite with better animations, he looks ugly as is.
-Inami Temple: Pretty decent, maybe if the rain didn't remove as much visibility, the boss should be less of a HP sponge with no way to dodge it.
-Recycle Lab: Just redesign it altogether, I won't bother...
-Magma Area: Scrap it entirely and give Heatnix a better setting than a cave, it should be more majestic, any ideas here? (Also, a better sprite)
Laser Institute: Make the lasers to not be damaging, also needs a redesign, Sheldon's fight is pretty good but he could have another resprite as well.
-Weapon Center: They clearly were onto something with this one, or else Ilumina wouldn't be the only thing in a background that they bothered spriting by hand with dedication and having such awesome piece of music, this needs a complete rework and Mijinion should be thrown outside of this realm, ugliest sprite in the whole series BY FAR.
I just gave up on half of them, Gate's lab can burn beyond hell i don't care anymore...