miguk
Young Hero
- Joined
- Dec 1, 2024
- Messages
- 217
- Reaction score
- 372
- Points
- 727
The Dreamcast was, from my perspective at the time, the last big shining beacon of light before the world got harder to live in and adulthood had to be taken seriously instead of treated as something that will happen eventually. So I'm a bit biased in its favor. That said, I can still try to be objective about the controller.
The good: The VMU was a totally novel idea not tried outside of handhelds. (The Game & Watch was all we had for dual screen gaming.) The D-pad was more in line with Nintendo ones than previous Sega ones, which was comforting. The L+R buttons were the best on any system up to that time, as no one else had made them analog.
The bad: The wire was a bit annoying, but at least you could clip it to the back and then it was manageable. The D-pad could have used better placement a little to the right to make fighting game special moves a little easier to do. No second analog, but 3D camera control sucked in general back then because developers didn't get how to do it right, so it probably wouldn't have mattered. Two more face buttons would have given it the missing advantage of the Saturn controller. The VMUs endlessly failing batteries made it only useful as a second screen and memcard, not a supplemental portable device. Grips were only just comfortable enough, but could have been better.
Overall, I still think of it as a good controller. Flawed, but good enough for the games it was used for. I wouldn't want to use it now, even for DC games, but at the time it did its job.
The good: The VMU was a totally novel idea not tried outside of handhelds. (The Game & Watch was all we had for dual screen gaming.) The D-pad was more in line with Nintendo ones than previous Sega ones, which was comforting. The L+R buttons were the best on any system up to that time, as no one else had made them analog.
The bad: The wire was a bit annoying, but at least you could clip it to the back and then it was manageable. The D-pad could have used better placement a little to the right to make fighting game special moves a little easier to do. No second analog, but 3D camera control sucked in general back then because developers didn't get how to do it right, so it probably wouldn't have mattered. Two more face buttons would have given it the missing advantage of the Saturn controller. The VMUs endlessly failing batteries made it only useful as a second screen and memcard, not a supplemental portable device. Grips were only just comfortable enough, but could have been better.
Overall, I still think of it as a good controller. Flawed, but good enough for the games it was used for. I wouldn't want to use it now, even for DC games, but at the time it did its job.