Dreamcast Lukewarm Take: The Dreamcast controller is good.

ifelloffmybike

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Not in a nostalgic way, not with a caveat, but with a period. I do not think there is anything wrong with the Dreamcast controller.

The biggest complaint that i know of is the fact it has one analog stick. Purely from a modern perspective, this is hard to get used to. There indeed does feel like there was space to put another analog stick on the controller. I wont deny either of those things, but people act like developers didn't know that. Devs putting a game onto the Dreamcast knew there was no second analog stick. Problems with camera control that we know now can be solved by putting things onto a second analog stick was not as widely used then. Those problems are simply issues with the growing pains of 3D gaming, not the controller. The PS1 had two analog sticks in its lifetime, and it was still a couple years after the Dreamcast died that dual analog stick control for camera movement became a norm. So yes, looking at it now, dual analog sticks could have enhanced gameplay, but it is not necessary and majority of the games on the system are fine without it.

The second biggest complaint i hear about is the wire placement. I just plain do not understand this one? The wire comes out the bottom.. okay? Do you hold the controller tight to your stomach when you play? Do you need those two inches more of space that badly? No matter what, unless the controller is wireless there is going to be a wire hanging down, top or bottom. The wire being at the top would change basically nothing about it. I will never get why this is such a big detractor for some. There's also controller wire extension cords that are easily available if it's too short for you.

Not specifically a controller problem, but the VMU beep when you turn the console on. Putting batteries in your VMU gets rid of this problem. For people who are really sensitive to noise i can see how this would be annoying. If you're that sensitive to noise though, i imagine you already dont like the Dreamcast from how loud the laser and the fan are. You can also just unscrew the back of the VMU and snip one teeny little wire to get rid of the beeping all together. But this really isnt a controller issue, its a VMU issue moreso.

It would have been cool if they kept the classic sega d-pad, but the one they went with isn't bad either. I have used it plenty and have zero qualms with it. It's not mushy, but its not hard either. It's not too sharp, or too undefined like the duke controller d-pad. It's just a fine d-pad. Nothing wrong with it.

To end this, anyone is allowed to dislike whatever controller they want. Preferences are what make anything interesting. But saying the dreamcast controller is somehow objectively bad is just plain wrong in my eyes. I personally really dont like the ps2 controller, but it's in no way a bad controller. Just wish these things weren't such a common opinion i see about the Dreamcast.
 
I never understood either of those criticisms, to be honest -- wire placement just made sense when looking at the VMUs and other peripherals on the system... a wire coming at the top would have only gotten tangled there and gotten on the way.

And I think the one-analog complain is kinda BS, too. The GameCube had an even weirder controller and people embraced it.
 
The lack of a second analog stick already felt dated by the time of its introduction and made plenty of titles an absolute chore to play (like Quake 3) and what really adds to the grievances people had with it is that the Dualshock was already out by then (It released in late 1997)
 
Quake 3 plays just fine with one stick, I still play it today with just the original controller.
Why would you choose what's objectively the worst version of Quake 3 in the least efficient way possible? I am sorry but Quake 3 much like most other arena shooters are all about movement and that's simply impossible to pull off unless you are using a mouse and keyboard, both of which I believe you can use with a Dreamcast on Quake just fine.
 
The lack of a second analog stick already felt dated by the time of its introduction and made plenty of titles an absolute chore to play (like Quake 3) and what really adds to the grievances people had with it is that the Dualshock was already out by then (It released in late 1997)
First person shooters- or any first person game for that matter are hurt by the singular analog stick. But if you ask me, playing most first person games on a controller even with two analog sticks will never beat the good ol' keyboard and mouse. Which the dreamcast offered. I dont think it was a massive ask at the time to ask people to buy more computer-like peripherals if the system also had a web browser, MMO, typing of the dead, and was just generally going for a more PC style.
 
First person shooters- or any first person game for that matter are hurt by the singular analog stick. But if you ask me, playing most first person games on a controller even with two analog sticks will never beat the good ol' keyboard and mouse. Which the dreamcast offered. I dont think it was a massive ask at the time to ask people to buy more computer-like peripherals if the system also had a web browser, MMO, typing of the dead, and was just generally going for a more PC style.
I think that even non first person titles would benefit from a second analog stick. Having replayed SM64 with the decompilation port that adds native camera control with the second stick is seriously night and day. In my honest opinion the Dreamcast controller had a design that was rather dated on launch and had the console lasted longer, it would've probably gotten a redesigned controller like the Dualshock.
 
Myself. and @Waffles has seen the pic of my Dreamcast. I Honestly kinda don't like it.

Now don't get me wrong, i love the system, and no not the 1 AS, and the Wire as Stated, only makes Sense.

It's the Shape, it's i dunno, never fit my hands Right. It Cramped my hands for some reason, i had always wised it was more inline with the Sega Gen Controller, Shape-wise, thickness is fine, just like i can't get it in my hands just Right.
Now i been with the Dreamcast since the Get-go. the one i have is a Orig <albeit the laser has been replaced Twice> Since 9/9/99. and i always wanted a more As i said Sega Gen Controller type, with the same button layout as the DC controller.

More Akin to this.
hero-shot-scaled.jpg


I Think had this been the Orig Design, or Close to it. The DC would have been Perfect.
Thats just my Opinion, again i Love the System, just the Controller again Makes my hands Cramped.
 
First person shooters- or any first person game for that matter are hurt by the singular analog stick. But if you ask me, playing most first person games on a controller even with two analog sticks will never beat the good ol' keyboard and mouse. Which the dreamcast offered. I dont think it was a massive ask at the time to ask people to buy more computer-like peripherals if the system also had a web browser, MMO, typing of the dead, and was just generally going for a more PC style.
some people adapt to the control scheme of the system. it could be considered a challenge to play the games as they are designed like that.
 
Myself. and @Waffles has seen the pic of my Dreamcast. I Honestly kinda don't like it.

Now don't get me wrong, i love the system, and no not the 1 AS, and the Wire as Stated, only makes Sense.

It's the Shape, it's i dunno, never fit my hands Right. It Cramped my hands for some reason, i had always wised it was more inline with the Sega Gen Controller, Shape-wise, thickness is fine, just like i can't get it in my hands just Right.
Now i been with the Dreamcast since the Get-go. the one i have is a Orig <albeit the laser has been replaced Twice> Since 9/9/99. and i always wanted a more As i said Sega Gen Controller type, with the same button layout as the DC controller.

More Akin to this.
View attachment 15925

I Think had this been the Orig Design, or Close to it. The DC would have been Perfect.
Thats just my Opinion, again i Love the System, just the Controller again Makes my hands Cramped.
That's a great controller, I saw a similar redesign for the N64
1737512956029.jpeg
 
I think that even non first person titles would benefit from a second analog stick. Having replayed SM64 with the decompilation port that adds native camera control with the second stick is seriously night and day. In my honest opinion the Dreamcast controller had a design that was rather dated on launch and had the console lasted longer, it would've probably gotten a redesigned controller like the Dualshock.
I agree with the latter half. I can easily see there being an updated controller down the line if it had survived long enough. Especially if it could legitimately of gone head to head with ps2 and had a fighting chance then received ports from that system. But the last console being the sega saturn, with that 3d pad only having one analog stick, plus what i mentioned in the original post with a lot of problems spawning from us looking back retrospectively and knowing that dual analog is a preferred control method for games now, i can still see why they went with just one. The criticism makes sense and i get it, but i still dont think it makes it a bad controller.
 
I agree with the latter half. I can easily see there being an updated controller down the line if it had survived long enough. Especially if it could legitimately of gone head to head with ps2 and had a fighting chance then received ports from that system. But the last console being the sega saturn, with that 3d pad only having one analog stick, plus what i mentioned in the original post with a lot of problems spawning from us looking back retrospectively and knowing that dual analog is a preferred control method for games now, i can still see why they went with just one. The criticism makes sense and i get it, but i still dont think it makes it a bad controller.
I can see where you are coming from and in a sense I agree with you, but I also believe it might not entirely be a retrospective issue and more of a sudden realization issue by the time that the PS2 was announced, but yeah I agree somewhat.
 
I think it was one of the best looking controller but i must agree that the wire placement is weird. Like, they could place the VMU slot at the bottom.
 
not sure if id necessarily hate the dreamcast controller or really have a massive issue with the wire placement - but the dpad is such a massive downgrade over the saturn that its kinda baffling.
 
Not in a nostalgic way, not with a caveat, but with a period. I do not think there is anything wrong with the Dreamcast controller.

The biggest complaint that i know of is the fact it has one analog stick. Purely from a modern perspective, this is hard to get used to. There indeed does feel like there was space to put another analog stick on the controller. I wont deny either of those things, but people act like developers didn't know that. Devs putting a game onto the Dreamcast knew there was no second analog stick. Problems with camera control that we know now can be solved by putting things onto a second analog stick was not as widely used then. Those problems are simply issues with the growing pains of 3D gaming, not the controller. The PS1 had two analog sticks in its lifetime, and it was still a couple years after the Dreamcast died that dual analog stick control for camera movement became a norm. So yes, looking at it now, dual analog sticks could have enhanced gameplay, but it is not necessary and majority of the games on the system are fine without it.

The second biggest complaint i hear about is the wire placement. I just plain do not understand this one? The wire comes out the bottom.. okay? Do you hold the controller tight to your stomach when you play? Do you need those two inches more of space that badly? No matter what, unless the controller is wireless there is going to be a wire hanging down, top or bottom. The wire being at the top would change basically nothing about it. I will never get why this is such a big detractor for some. There's also controller wire extension cords that are easily available if it's too short for you.

Not specifically a controller problem, but the VMU beep when you turn the console on. Putting batteries in your VMU gets rid of this problem. For people who are really sensitive to noise i can see how this would be annoying. If you're that sensitive to noise though, i imagine you already dont like the Dreamcast from how loud the laser and the fan are. You can also just unscrew the back of the VMU and snip one teeny little wire to get rid of the beeping all together. But this really isnt a controller issue, its a VMU issue moreso.

It would have been cool if they kept the classic sega d-pad, but the one they went with isn't bad either. I have used it plenty and have zero qualms with it. It's not mushy, but its not hard either. It's not too sharp, or too undefined like the duke controller d-pad. It's just a fine d-pad. Nothing wrong with it.

To end this, anyone is allowed to dislike whatever controller they want. Preferences are what make anything interesting. But saying the dreamcast controller is somehow objectively bad is just plain wrong in my eyes. I personally really dont like the ps2 controller, but it's in no way a bad controller. Just wish these things weren't such a common opinion i see about the Dreamcast.
The Dreamcast controller also had analog triggers which is real nice for racing games, and also kind of insane that the PS2 controller had every button but the triggers be fully analog now that I think about it
 
Can we stop calling it the Xbox layout, and start calling it the Dreamcast layout? They did it first didn't they?
 
Can we stop calling it the Xbox layout, and start calling it the Dreamcast layout? They did it first didn't they?
Actually, you are Correct.
Dreamcast - November 27, 1998 <Japan>
XBOX - November 15, 2001 <USA>
Even if we go by the U.S. Release of the DC, it came out on 9/9/99 So yes, Sega did do it First

The reason i think people Call it the Xbox Layout, the Dreamcast's Controller, is kinda Forgotten by 90% of people. and or Misremember the OG Xbox as coming out before the DC. People here, for the most part Don't, but i actully had to look up when the OG Xbox came out <knew the DC did but couldn't Recall what year the OGXB came out>

And the XBOX is more ingrained in Gaming history Memory than the DC has been for Along time now, due to it's short Lifespan. Sad but True.

zzzzz...z.gif
 
Actually, you are Correct.
Dreamcast - November 27, 1998 <Japan>
XBOX - November 15, 2001 <USA>
Even if we go by the U.S. Release of the DC, it came out on 9/9/99 So yes, Sega did do it First

The reason i think people Call it the Xbox Layout, the Dreamcast's Controller, is kinda Forgotten by 90% of people. and or Misremember the OG Xbox as coming out before the DC. People here, for the most part Don't, but i actully had to look up when the OG Xbox came out <knew the DC did but couldn't Recall what year the OGXB came out>

And the XBOX is more ingrained in Gaming history Memory than the DC has been for Along time now, due to it's short Lifespan. Sad but True.

View attachment 15982
Even now people just starting to find out the potential of the Dreamcast, especially from those homebrewers ::bigboss
 
Even now people just starting to find out the potential of the Dreamcast, especially from those homebrewers ::bigboss
<Nods> I Think if SEGA hadn't been.... Well SEGA. the Dreamcast may have very well been a Contender to have knocked XBOX off it's throne, But. again.. SEGA doing SEGA silly things, kinda killed it

coffin.gif
 

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