I once counted that Konami had made something like 19 VS fighters across their history. The only one that was really a hit, AFAIK, was TMNT Tournament Fighters on the SNES. Most of them were competent but unexceptional, and you barely ever heard of them. There were worse fighters with more presence and marketing push than most of theirs. I never even heard of Fighting Bujutsu or Battle Tryst at the time. I don't know why they could never crack the genre; they were one of the giants of the Japanese arcade scene, and had plenty of great games in different genres.The main issue with Kensei was that the 3d fighter boom was already fizzling out really outside of what would become the big names going forward. Tekken as mentioned had risen and achieved its final form of genre dominance, with VF having legacy strength in Japan. Dead or Alive and Soul Calibur were going strong but they were running on the more visually impressive hardware with a previous game in their pocket which is something Kensei couldn't match with any amount of character design arriving too late on the scene to really do anything.
Konami took a number of stabs at fighting games with shit like Lightning Legend: Daigo no Daibouken and Battle Tryst having louder characters, Kensei seems to be a deliberate attempt to make a more grounded character set because they failed to get anything else to work.
Unless you want people to show interest in and purchase your product, obviously. If you skip that part it never finds any meaningful audience and just becomes a footnote in Konami's corporate history, like this did.
You just arbitrarily decided that it would have been a hit with flashier characters, though. You don't know that. Virtua Fighter is less flashy than Kensei and was always more popular than Tekken in Japan. Even in the West, VF4 sold well on the PS2 - the first entry to come out on a console with a wide userbase here. If a popular series goes all the way into flash and overly complicated controls, then the opposite is just what might works. Konami's 3D fighters are sort-of halfway between Virtua Fighter and Tekken in terms of controls, mechanics and overall feel. I think it's more likely that they just never found their lane in the genre.Unless you want people to show interest in and purchase your product, obviously. If you skip that part it never finds any meaningful audience and just becomes a footnote in Konami's corporate history, like this did.
I kind of liked the normalcy of the characters. I think they're cool. It felt more grounded. There was also a total knock-off of Jacky and I think also Sarah from Virtua Fighter, too.
Tekken was already the flashy 3D fighter series, no need to do the same thing.
I kind of liked the normalcy of the characters. I think they're cool. It felt more grounded. There was also a total knock-off of Jacky and I think also Sarah from Virtua Fighter, too.A solid and competently-designed game, it just suffered from a rather serious "zazz" deficiency for a fighter that came out the same year as Tekken 3.
Mean to say, no matter how sound the gameplay is (easily-cheesed A.I. notwithstanding), you aren't exactly setting out to build an enduring following when the majority of your character designs can be summed up with "regular person in street clothing", your stages mainly consist of "completely ordinary location", and your idea of a cool unlockable fighter is just "a really, really big Jimmy Buffett fan".
The main issue with Kensei is that it doesn't feel quite responsive enough, like the delay between input and moves is just a little too long for the fighting to be really satisfying. But in every other area, I always felt like it was solid. Large cast, nice moveset, the different stances gimmicks, solid graphics and animations. Konami also made a couple 3D fighters around that time in the arcades that never got home ports, but I never got to play them so I don't know if they got the responsiveness right or not. It always seemed like they were a little half-assed when it came to VS fighters - they made more than you'd think, but never pushed them that much or had their hit series like Capcom, Sega, Namco or SNK. It's weird considering they made great beat-'em-ups.
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The main issue with Kensei is that it doesn't feel quite responsive enough, like the delay between input and moves is just a little too long for the fighting to be really satisfying. But in every other area, I always felt like it was solid. Large cast, nice moveset, the different stances gimmicks, solid graphics and animations. Konami also made a couple 3D fighters around that time in the arcades that never got home ports, but I never got to play them so I don't know if they got the responsiveness right or not. It always seemed like they were a little half-assed when it came to VS fighters - they made more than you'd think, but never pushed them that much or had their hit series like Capcom, Sega, Namco or SNK. It's weird considering they made great beat-'em-ups.Konami had laid a solid foundation for a series here. It wasn't quite as good as Tekken 3, but it could have been something.
What?L0L the stealth game has a fighting game spinoff
It's better/worse than Johnny cages nut punch. Kicks are always worse on the nutsI felt that kick in the second pic
You are welcome!Thank you, Alma!![]()

