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The first two Megaman Starforce games and the first Digimon Story/World DS
Does anyone remember that senseless random battles during jumping?
In most of jrpg of fights when you are one or two levels higher it is faster to kill them all than to wait for the game to validate your escape and the escape animation.just escape!
And nobody mentioned XenogearsDoes anyone remember that senseless random battles during jumping?
Black Sigil, Breath of Fire 1 & 2, and Trials of Mana (YES, there are too many random encounters too).
I must have confused this game with another one, yes. I played so long ago, probably forgotTrials of Mana (obviously the SNES original) has random encounters?

Dragon Quest VII..![]()
The idea is that you grind for exp and money while travel to the planned destinations but this high encounter rate is in most jrpgs either time-filler and/or under-designed to had different other encounters which not always should end up in battles but in interactions too that could make it up .I don't get the thought process of making these random encounters so frequent. Jrpgs in general encourage the player to explore the map, for treasure and secrets, but if they get bombarded by enemies all the time, it's like the game is punishing the player for exploring![]()

That's what Diablo's 'Encounter-None' ability is for... maybe even specifically so..FF8 was usually pretty reasonable, but the Deep Sea Research Center was absurd. Not only were there random encounters nearly every step, but each screen had a number of forced encounters as well, leading to situations where you could be unlucky enough to come out of a battle and be sent directly into another battle.