Final Fantasy V's job system has always been one of the best for me. The SaGa games are also heavier on gameplay than story. Romancing SaGa Minstrel Song has some of my favorite gameplay in a JRPG. The character and party system is ridiculously in depth. The game is based around a free event system that affects basically every choice you make in the game.
If grandia's 3 story wasn't complete dooky it would be a really good game, the combat system is interesting with the real time elements on it, plus the air combos look really cool.
A little bit more and it would be an excellent game.
I never, ever get tired of the gameplay found in Lost Kingdoms, and it's sequel for the Gamecube.
It's in my top 5 games of all time, and people walked all over this game like its a bad habit and didn't give it the chance it sorely deserved. a JRPG with using cards to fight is one of the coolest things I've ever seen and hardly anyone even tried after it. No real carbon copy exists.
You cards can do many things using the idea of monsters trapped in them and are assigned to your face buttons. You can summon creatures to fight with you in battle, use them for a quick strike, and summon bigger creatures for a well timed mighty blow. And the mechanics are so much fun to play with. When you're throwing a Independent creature on the field for example, you're immune to damage until that creature is summoned. So much more tricks to learn too.
For me tales of (any of them) is the best of the best. The simple fact that the combat isn't turn-based already makes it superior to any JRPG, but also Its fast real time combat with customizable artes and strategies is wonderful. Also, I could mention ys origins, which is not as good as tales of but, pretty enjoyable too.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.