Ikagura
Dragon Slayer
Back when full polygonal 3D couldn't be viable to do consistently (thanks to hardware limitation, even the SNES struggled with the SuperFX and Sega CD could only do pseudo-3D via layering) devs made a sub-genre of 3D with a 3/4 angle to simulate all 3 axis.
It worked the best for RPGs and Strategy games but it worked less well with platformers (because of the lack of proper depth to judge distances).
What are your favourite games using this kind of trick? Personally I enjoyed Snake Rattle and Roll, Sonic 3D Blast, Mario RPG, Landstalker, Solstice/Equinox, Fallout 1&2, The Sims 1, Bastion (although that one isn't "retro" yet but still retro styled indie) and many others I forgot about.
It worked the best for RPGs and Strategy games but it worked less well with platformers (because of the lack of proper depth to judge distances).
What are your favourite games using this kind of trick? Personally I enjoyed Snake Rattle and Roll, Sonic 3D Blast, Mario RPG, Landstalker, Solstice/Equinox, Fallout 1&2, The Sims 1, Bastion (although that one isn't "retro" yet but still retro styled indie) and many others I forgot about.