I’m bored just say a random fun fact about an obscure game

I always thought of that detail as immigrants seeing America as this big land of opportunity only to be slapped with the cold hard truth. So like GTA IV ig.
Yes, a big land of opportunity for pew pew action and drugging!!! lol
 
Obscure II: The Aftermath has the shortest but one of the most important cut-scenes on PS2/Wii:
Why spoiler a YT link? Because of the content, duh. In the PS2 era it wasn't exactly common on console games to show a major playable protagonist
end themselves
without cut-away - which didn't happen in this game. It pushed the already M-rated nature of the game even further (which already had an implied r*p* scene, gratuitous violence and gore, swearing, etc.). Again, uncommon on consoles in the early-to-mid 2000's. Characters killing others was par-for-the-course...but
themselves
?

The game with the non-subjected but factually BEST cutscene ever is Shadow Hearts Covenant. However, I cannot share it as it would be considered highly offensive today (don't get me started...). However, If You Know You Know. Which is why I semi-list it here, as a spotlight on the changing of values in Western culture. Where once something was considered comedy (and many still do), others will (loudly) decry it as "hate." While SH:C isn't exactly obscure, it is old by modern standards and forgotten by todays' generation. I find this IYKYK cutscene as a "fun fact" due to the changing of culture and values in a post "knee-jerk social media emergent" society.
 
The DS versions of crash of the Titans and the Madagascar 2 game use the same engine
 
This guy's corpse

iu


can be found in this game

AliceMadnessReturns.jpg
 
According to Working Designs, Magic Knight Rayearth was their most gruelling, daunting, and toughest translation ever. Working Designs had snapped up the license to translate and publish Rayearth from Sega, and had given it a "pending 1996 release date". But then fate turned against them: Sega of Japan lost about 60% of the main code for the game in a major hard drive crash, causing a massive scramble there to gather the code from elsewhere. Then, a translation of the anime series for U.S. Saturday morning TV was announced by Nelvana, a Canadian animation studio. Working Designs was going to use the original characters' names in the game; Nelvana insisted that they use their translated names; the two companies ended up in a legal scuffle over this. Then, after finally winning the court battle and gathering the data from Sega...the Saturn market had died. Working Designs finished the game anyway, and thanks to a new translation from Pioneer, they kept the game the way they wanted. Magic Knight Rayearth was released in December of 1998, 8 months after the Saturn market died, with the original character names, and as the last Saturn game to ever be released in the U.S.

(Yes, I know it's a wall of text lol)

(And this was taken from the Moby Games page of said game)
 
"Pokemon Mystery Dungeon" is part of the larger "Mystery Dungeon" franchise, which typically adapts its gameplay to licensed franchises. They started as a Dragon Quest spin-off and have since been adapted to include spin-offs for Final Fantasy & Etrian Odyssey.
The one "original character" Mystery Dungeon series is Shiren. The Shiren games are arguably the best of them, at least starting with 2 on the N64.
Post automatically merged:

According to Working Designs, Magic Knight Rayearth was their most gruelling, daunting, and toughest translation ever. Working Designs had snapped up the license to translate and publish Rayearth from Sega, and had given it a "pending 1996 release date". But then fate turned against them: Sega of Japan lost about 60% of the main code for the game in a major hard drive crash, causing a massive scramble there to gather the code from elsewhere. Then, a translation of the anime series for U.S. Saturday morning TV was announced by Nelvana, a Canadian animation studio. Working Designs was going to use the original characters' names in the game; Nelvana insisted that they use their translated names; the two companies ended up in a legal scuffle over this. Then, after finally winning the court battle and gathering the data from Sega...the Saturn market had died. Working Designs finished the game anyway, and thanks to a new translation from Pioneer, they kept the game the way they wanted. Magic Knight Rayearth was released in December of 1998, 8 months after the Saturn market died, with the original character names, and as the last Saturn game to ever be released in the U.S.

(Yes, I know it's a wall of text lol)

(And this was taken from the Moby Games page of said game)
I remember the game was already overexpensive shortly after it came out cause it was instantly rare. Really good game though, and I don't even like the anime.
 
in several konami games, the number 573 is usually the top score, while being an unassuming number its actually a pun standing for their name being 5=Ko 7= Na and 3=Mi so KoNaMi similarly namco has 765 which stands for Na Mu (or Roku) Go
 
If you spend too much time fighting Awakened Zero in Mega Man X5, he will start spamming an instant kill move and you basically can't win

In Viva Pinata Pocket Paradise there is a pinata many players will never see because when you create your save at the beginning of the game it is randomly determined whether or not it will ever show up on your save file

In the original Viva Pinata on the Xbox 360, you can cause a pinata to leave your garden if you harass it enough. Their whole body will turn the color white and they will leave the boundary of your garden while crying and you will NEVER see that particular one again.

Some bosses can be instantly taken out in Puppeteer if you have the right head equipped, almost Mega Man style

The Hong Kong Massacre game inspired the top down, Dragon's Breath, apartment shoot out in John Wick 4

Harley Quinn's weird escape sequence in the second Suicide Squad movie was inspired by Lollipop Chainsaw
 
Trades in fighting games can be linked all the way back to Asuka 120 as a selling point for the FM Towns Marty version. It wasn’t the first fighting game to have all women though as Variable Geo predates it by a year and Metal & Lace by 2 years.

Also the song names in Dodonpachi DaiOuJou reference companies that also make shmups.

Mukei (NMK)
Toa(plan)
Saikou Psikyo
Seibu Kaihatsu
Sakusetsu (complete misspelling of Success)
Taito
Takumi Corp
Raijin Raizing Eighting 8ing
Awaremu (aka Irem)
 

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