When Sonic Jam was released on the Sega Saturn in 1997, it was basically a compilation of the Sonic games from the Genesis/Mega Drive with a fun little 3D world in the mix. If Sonic Jam was a an actual 3D Sonic platformer instead of a compilation, it would help the Saturn boost sales a bit.
I had the idea of how a Sonic 3D Platformer could work. take the 3D hub world but with a plot twist. The 3D hub world was a hologram controlled by Dr. Robotnik (Eggman) as he locked 10 zones, and kidnapped Sonic's friends at his Robotic fortress. The only way Sonic can activate the zones, is the power of the pieces of the broken Master Emerald he collects that must be powered by the missing seven Chaos Emeralds hidden in Robotnik's special zones and enter the giant rings that reveal the zones which are locked behind closed doors of the fortress. When Sonic enters a zone there are 6 acts to clear. The acts will have Sonic roam around the zone in a 3D world collecting rings, defeat badniks and spindash through cracked walls to find hidden areas or items. The acts are the following
-Collecting 5 star rings hidden in the zone,
-Find the animal capsule,
-Defeat Robotnik's big badnik.
-Collect 50 rings and enter the checkpoint lampost or giant ring to enter a secret area to find the hidden emerald
-Reach the goal sign post within the time limit
-Complete or find a way to earn the emerald
Sure this sounds way too similar to Mario 64, but it would be an interesting idea, just change the Mario 64 formula and it could be sort of like the gameplay we got from Sonic Colors' and Sonic Adventure. What do you think? Should this idea work for a 3D Sonic Saturn game or should Sonic Jam just stayed as a prototype for the future 3D Sonic games we have today?
I had the idea of how a Sonic 3D Platformer could work. take the 3D hub world but with a plot twist. The 3D hub world was a hologram controlled by Dr. Robotnik (Eggman) as he locked 10 zones, and kidnapped Sonic's friends at his Robotic fortress. The only way Sonic can activate the zones, is the power of the pieces of the broken Master Emerald he collects that must be powered by the missing seven Chaos Emeralds hidden in Robotnik's special zones and enter the giant rings that reveal the zones which are locked behind closed doors of the fortress. When Sonic enters a zone there are 6 acts to clear. The acts will have Sonic roam around the zone in a 3D world collecting rings, defeat badniks and spindash through cracked walls to find hidden areas or items. The acts are the following
-Collecting 5 star rings hidden in the zone,
-Find the animal capsule,
-Defeat Robotnik's big badnik.
-Collect 50 rings and enter the checkpoint lampost or giant ring to enter a secret area to find the hidden emerald
-Reach the goal sign post within the time limit
-Complete or find a way to earn the emerald
Sure this sounds way too similar to Mario 64, but it would be an interesting idea, just change the Mario 64 formula and it could be sort of like the gameplay we got from Sonic Colors' and Sonic Adventure. What do you think? Should this idea work for a 3D Sonic Saturn game or should Sonic Jam just stayed as a prototype for the future 3D Sonic games we have today?