Game Development Stories

Waffles

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Sometimes it is easy to see why a game is the way it is.

Maybe the developers were in a time-crunch, or they weren't skilled enough, or they simply weren't handed the resources needed to polish and iron out their true artistic vision. Stuff like that would happen in an industry known for demanding results as fast as possible and hellbent on "fixing it later" whenever something ends up coming out in an inevitably broken state.

That's fine, that's part of the game... not a good part, but a part nonetheless.

However... I have found that sometimes there's more than meets the eye there, and that we can benefit enormously from taking a look at what was happening behind the scenes.

I have already mentioned how the programming team behind the PC port of Call of Cthulhu: Dark Corners Of The Earth finished the game out of sheer love, because the studio had gone bankrupt and was unable to pay them for their hard work. And, of course, you could write an entire novel on how hellish Daikatana's development was.

My favorite story, though? That has to be the one about StarCraft, and how it was changed from --according to the devs themselves-- "a poorly-made Warcraft in space" to the absolute, genre-definining juggernaut it ended up being.

It's actually amazing, looking back... but what happened was that Blizzard felt threatened by Ion Storm's proposal on that year's E3, as they took a look as the upcoming "Dominion" and it looked like it could blow StarCraft right out of the water, with its next-gen graphics and amazing gameplay. Indeed, Ion Storm's maiden voyage into the RTS genre spelled trouble for Blizzard with a capital entire alphabet.

But here's the thing: you probably never even heard about Dominion, whilst StarCraft is a household name. So, what happened? It turns out that StarCraft had to be reworked from the ground up because the developers had fallen from a trick, a mirage. Indeed, Dominion looked amazing, but because it wasn't actually what they said it was. The people showing it off weren't actually playing any build of the game, but a pre-rendered video that they just pretended to be operating whilst the final product was still being developed back in Texas, and with a tech and approach that wasn't anything to write home about (and, indeed, was quite dated). Knowing that they had to show SOMETHING for all their grandiose and antagonistic speeches about changing gaming forever, Ion Storm just went a made a pretty video, basically concept art for a game that was still in development and that they had acquired from a rival studio just to have something to their name. And it's amazing to me how that simple trick forced someone else to adapt and come up with a game that could destroy this phantom rival. Blizzard rose up to a non-existent challenge and we were all better off for it.

Do you have any other good development stories to share?
 
The Metroid Prime 1 one. Basically the guy who owned retro studios "Jeff Spangenberg" was using Retro's servers to host a website that featured pictures of scantily clad women. Obviously the guy was fired and then he made another company and they released "The guy game". And that games has another whole controversy.

Also I would like to add this one of the 2009 James Cameron's Avatar: The game.
Screenshot_2024-12-16-13-02-28-824_com.google.android.youtube-edit.jpg

Also when Acclaim was still alive they used to have a BMX franchise it was basically the pro skater series but for BMX fans. But all went to hell when they released BMX XXX a Mature game full of porn. And it was so bad that the face of the franchise "Dave Mirra" abandoned the project and sued Acclaim for 20 million dolars because "the game ruined his image" when the shift in tone happened. Obviously The game was a failure to Acclaim
 
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Rebecca Heinemann story, for the Doom 3DO

I don't know how she even handled that, deadlines, demands and the pressure behind it, to even finish it in 10 weeks?! That's insanity! And that's how the disaster happened

But even after all that…she's still standing, even gave the dedicated fans the source code! She's a really great and strong person
 
Rebecca Heinemann story, for the Doom 3DO
Absolute legend.

The people behind Jurassic Park: Trespasser had some interesting thoughts as well. Gaming as a whole would be so much better if devs would simply be given the time and resources to properly finish what they were asked to start!
 
Absolute legend.

The people behind Jurassic Park: Trespasser had some interesting thoughts as well. Gaming as a whole would be so much better if devs would simply be given the time and resources to properly finish what they were asked to start!
Exactly, unfortunately even if they were given time, some of them are just…impatient

I really feel bad for most of them that have to deal with that
 
Final Fantasy XV (Versus XIII)

Without a doubt, this is a pretty crazy development story and how sometimes not everything goes as planned and still the project came out and although it was not even close to what was shown, it is good to know that not everything was bad
 
Final Fantasy XV (Versus XIII)

Without a doubt, this is a pretty crazy development story and how sometimes not everything goes as planned and still the project came out and although it was not even close to what was shown, it is good to know that not everything was bad
This is what I was gonna suggest too. I really, really like XV but a lot of things definitely were not planned out or altered poorly. I wish we could've gotten those last few DLCs as well. I still load up the ol' save file from time to time because I know there's still bits and pieces left to accomplish.
 
I feel bad for last guardian
Japan studio worked really hard on it then Sony closed the studio like a bunch of ducks :(
Rip gravity falls and ape escape I guess….
 
Jurassic Park: Trespasser
If only they could have actually finished it, they had some ideas that were truly ahead of their time with the physics integration focus and what I think may have been some of the first immersive sim elements really. What might have been.

I mentioned this in another thread about game prototypes/unreleased versions, but it's wild to me the development of Devil May Cry and Onimusha started with both of them being Resident Evil games originally before breaking off and becoming their own thing.
 
The Famicom/NES version of Final Fantasy IV is really bizarre. I'm sorry if this comes off as very complex and difficult to wrap your head around, it hurts my head too.

After the FFIII was made, FFIV and FFV were being worked on, with V being on the Super Famicom/SNES. However, what eventually happened is the FC FFIV was cancelled and the development was then focused on FFV.

Then, FFV changed it's name to FIV, for the SFC. What confuses me greatly is the sheer lack of information on the famicom version, the only known intepretation?, visual confirmation?, is this mock up screenshot that was published. However Karoru Moriyama, who was a translator, stated in her perspective that the game never got off the ground, but on the other hand Hironobu Sakaguchi stated it was 80% complete.

Here's some sources I found, I recommend you read them In order to get both sides of the story and to understand better the making of FC FFIV.

You can find Moriyama's perspective here http://www.lostlevels.org/200311/200311-square.shtml

Sakaguchi's interview's with Famitsu (Famicom Tsuushin) in the early 90s which delve slightly into FC FFIV
https://shmuplations.com/ffiv/
Final_Fantasy_IV_NES_mockup.jpg


If the game did infact exist, then it would mean every game after III would actually be a number ahead. Plus I believe the job system from FFV originated from FC FFIV, in spite of the fact FFIV was originally FFV. Talking about this is so confusing!

I wonder if we will ever see footage, builds, or any leaks, but I think it's probable that it either A. Was abandoned early and doesn't fully exist, B. Was 80% complete and has for some reason, miraculously, been under top secret confinement for the past 35 years with zero leaks.

I'm mostly banking on A. What do you guys think? Thought It would be interesting to share!
 

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