I have a hard time playing games back in 4:3...

For me, 16:9, especially for platformers, run and gun and horizontal shmups is hell
I can only use one eye to see the screen and even with that eye I have to adjust my glasses often in a way that it decreases my field of view further.
4:3 is pure perfection
the move to 16:9 did absolutely nothing for me since I technically still see roughly the same portion of the screen I did back when everything was 4:3
 
For me, 16:9, especially for platformers, run and gun and horizontal shmups is hell
I can only use one eye to see the screen and even with that eye I have to adjust my glasses often in a way that it decreases my field of view further.
4:3 is pure perfection
the move to 16:9 did absolutely nothing for me since I technically still see roughly the same portion of the screen I did back when everything was 4:3
I don't see how the peripheral vision cannot work properly for platformers (unless you have your head right in front of the screen).

For shooters I can get it (although Darius had three monitors in its original arcade release).
 
I don't see how the peripheral vision cannot work properly for platformers (unless you have your head right in front of the screen).

For shooters I can get it (although Darius had three monitors in its original arcade release).
yeah I forgot to mention
I have to sit close to a screen, but because of the way my eyesight works even on say the steamdeck it's a problem.
We all have unique situations, bud, and mine is kind of very unique but that's not what this topic is about, I just said I prefer 4:3 for a reason is all.
 
I play on a CRT, so I have no choice but to use 4:3.

I believe it's very important to preserve the original experience of a game though, which is a big reason why I play on a CRT. So if a game was made when 4:3 was the only option, that's what I would use. I would never apply a widescreen patch, except maybe to PC games.
 
I'm fine with it as long as I remember it that way. For example, for me Clash at Demonhead has always lived in a square screen, but Link's Awakening is now very difficult for me to visualize in anything but widescreen:

1784338979427.png


VS

1784338931286.png
 
I'm fine with it as long as I remember it that way. For example, for me Clash at Demonhead has always lived in a square screen, but Link's Awakening is now very difficult for me to visualize in anything but widescreen:

View attachment 212336

VS

View attachment 212334
People also criticised the remake for looking like a small toy diorama yet I think this was one of the most clever idea for a remake as Kokolint Island easily looks like an actual diorama, a smaller scaled adventure for a handheld device.

I love the Oracle games but I always felt like they tried to be more like ALTTP in their respective kingdoms (the Past/Underwater for one and Subrosia for the other) which could fit the late life game but loses the minimalistic approach to adventure.

It feels nice to be able to zoom out a bit for that PC port, I still see that some areas were made with the screen resolution in mind but it's fine.
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yeah I forgot to mention
I have to sit close to a screen, but because of the way my eyesight works even on say the steamdeck it's a problem.
We all have unique situations, bud, and mine is kind of very unique but that's not what this topic is about, I just said I prefer 4:3 for a reason is all.
Ah, I understand. I am just so used to Forever/Absolute and Sonic 2 Community's Cut that I get a hard time going back:

1784362930497.png
 
I don't mind 4:3 at all. Perhaps I've got some sort of tunnel vision that lets me completely ignore the black bars on the side of the screen. I also just don't wish to mess with seeing things that weren't meant to be seen in a game screen at any given moment.
 
I like enjoying the games the way kid me saw them. Especially for arcade rail shooters, they induce that familiar panic. RE-RE-RELOAD!
 
It's the opposite for me, I like 4:3 and would like 16:9 games to properly display in a 4:3 without the black bars on the top and bottom of the screen and without squishing the image.
Same here really. Whenever I play on a 4:3 handheld device or run stuff on an emulator I feel like I've got to "get used" to 16:9 again. It just feels less natural to me.
 
Either aspect ratio is fine by me, but it feels kind of wasteful to have black bars on my monitor not displaying anything.
 
I enjoy a stylish overlay/background to fill the empty space myself. Widescreen hacks feel inauthentic to me (even if they do offer functional benefits like giving you more time to react) but a fake TV graphic to fill the black complements scan lines/CRT filters well while still technically filling the screen without changing the aspect ratio. It also reminds me of old games where the viewing area is only a small part of the screen and most of the screen is full of HUD.
 
I enjoy a stylish overlay/background to fill the empty space myself. Widescreen hacks feel inauthentic to me (even if they do offer functional benefits like giving you more time to react) but a fake TV graphic to fill the black complements scan lines/CRT filters well while still technically filling the screen without changing the aspect ratio. It also reminds me of old games where the viewing area is only a small part of the screen and most of the screen is full of HUD.
HUD used to be massive (both because of the lower resolution of games pre-HD era and because on a CRT you had to make things clear enough to be read properly whereas HD games can be fine with a lower scale).

This is something I wish indie games could do more often for their UI when they replicate the PS1 era.
Bloodborne PSX clearly understood the assignment and I love seeing the thick font for the menus
1784450427966.png

Also +10 for the gradient blue a la FFVII.
 
Aspect ratios never really bothered me much, at least as far as black bars are concerned.

Just don't slap those weird incredibly busy borders some retro compilations or NSO likes to do, they are immersion-breaking to the point of no return. For me anyway.
 
Just don't slap those weird incredibly busy borders some retro compilations or NSO likes to do, they are immersion-breaking to the point of no return. For me anyway.
I don't get why those are there either, maybe to show the person isn't using emulation but even then I'd prefer black bars with the player's icon in a semi transparent way.

I don't get my immersion broken when I'm into the game but I get what you mean.
 

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