I finished Shin Megami Tensei 1 for the ps1, what now?

Does anyone on this forum have suggestions on which Megaten I should play?

Have you ever tried SMT: Digital Devil Saga? I’ve been wanting to play that one for a while now.
 
Have you ever tried SMT: Digital Devil Saga? I’ve been wanting to play that one for a while now.
me too, but im deciding if i play the second game, kyuuyaku megami tensei, if, nocturne or the raidou kuzunoha duology.
 
me too, but im deciding if i play the second game, kyuuyaku megami tensei, if, nocturne or the raidou kuzunoha duology.

Nocturne seems interesting. But there are too many choices. ?
 
Shin megami tensei 2 sounds like the right step sadly there is no english translation for the ps1 version.
Only the Super famicom version.
 
Shin megami tensei 2 sounds like the right step sadly there is no english translation for the ps1 version.
Only the Super famicom version.
Yeah, pretty sad that the ps1 versions of 2 and if never got translated yet.
 
SMT if would be the logical next step.

For the Raidou games, you can skip the first one if you want, the second one gets you up to speed quick and has better gameplay.

Digital Devil Saga is also a solid choice.

Soulhackers 1 is alright.
 
Why if and not 2?
You won't be able to use the save data for bonuses (that's psx only), IF still takes place in modern day, you can jump to P1 if you want after being done with it, it can also be quite tiresome to go from SMT 1 to SMT 2 directly due to how tedious early SMTs can be, so IF provides enough variability to go fresh into 2.

But, if all you want is to follow up the story of 1, then you can just go to 2.

Nocturne is its own beast, so you can just choose to play IF after 2 if you want.

Boils down to personal preference.
 
If you play Kyuuyaku, I'm considering playing it soon myself. Or maybe Last Bible. It might be worth checking out the original novels that the games are based on if you're going to play Kyuuyaku.
 
Does anyone on this forum have suggestions on which Megaten I should play?
SMT2 SNES is decently playable without additional patches (unlike SMT1 SNES that absolutely needs them). Ideally, SMT2 and If would also see PS1 version releases, but I wouldn't hold my breath.

If on SNES is actually polished, surprisingly, and Kyuukyaku Megami Tensei is definitely worth playing.

SMT3 vanilla is a bit hard to recommend. There are a lot of ways to get screwed over by simply experimenting with things. If you can get the PC version of SMT3 on a sale or something, then add in the Quality of Death mod and it's absolutely worth playing then: it adds amenities like stat resetting (at a steep in game cost and only near the end game) and skill re-learning.
 
Why is that?
Without the SMT1 fix patch, you can't finish one of the routes or buy guns and ammunition early on (you'd have to wait until halfway through the game). The fix was done by a different author because AGTP had terrible beta testers for that patch and they never even bothered to test these things.

The other patch is a QoL patch that allows you to invoke the automap with a button instead of having to sift through the menu, bringing it closer to SMT2.
 


The actual shin megami tensei, i prefer to play persona 1 on the ppsspp emulator.
I'd recommend SMT 2 but honestly it wasn't as good. I'd recommend Soul Hackers I think, next.
Post automatically merged:

Without the SMT1 fix patch, you can't finish one of the routes or buy guns and ammunition early on (you'd have to wait until halfway through the game). The fix was done by a different author because AGTP had terrible beta testers for that patch and they never even bothered to test these things.

The other patch is a QoL patch that allows you to invoke the automap with a button instead of having to sift through the menu, bringing it closer to SMT2.
Just avoid the AeonGenesis version. That was the only one with a problem.
Post automatically merged:

SMT2 SNES is decently playable without additional patches (unlike SMT1 SNES that absolutely needs them). Ideally, SMT2 and If would also see PS1 version releases, but I wouldn't hold my breath.

If on SNES is actually polished, surprisingly, and Kyuukyaku Megami Tensei is definitely worth playing.

SMT3 vanilla is a bit hard to recommend. There are a lot of ways to get screwed over by simply experimenting with things. If you can get the PC version of SMT3 on a sale or something, then add in the Quality of Death mod and it's absolutely worth playing then: it adds amenities like stat resetting (at a steep in game cost and only near the end game) and skill re-learning.
Kyaaku Megami Tensei is also one of my favorites. I second this.
 
Just avoid the AeonGenesis version. That was the only one with a problem.
The GBA version has a few issues of its own, last I checked. If playing on SNES, at least, the only way to do it is AGTP + Bugfix + QoL, since the bugfix and QoL are built on top of AGTP's base, for better or worse (mostly worse).
 
Without the SMT1 fix patch, you can't finish one of the routes or buy guns and ammunition early on (you'd have to wait until halfway through the game). The fix was done by a different author because AGTP had terrible beta testers for that patch and they never even bothered to test these things.

The other patch is a QoL patch that allows you to invoke the automap with a button instead of having to sift through the menu, bringing it closer to SMT2.
Thanks for your explanation. So this was a bug caused by a fan translation and is not a problem in the original release of the game?

I haven't played it but I picked up a copy of the SFC version a while back because I was hoping to play. When I saw your comment I was worried that you were going to say it had balancing issues or something.
 
Thanks for your explanation. So this was a bug caused by a fan translation and is not a problem in the original release of the game?

I haven't played it but I picked up a copy of the SFC version a while back because I was hoping to play. When I saw your comment I was worried that you were going to say it had balancing issues or something.
No problem!
Yeah, sadly the bug was introduced by the translation patch, so, as I said above, I suggest you add in the bugfix and QoL for the best experience. I can point you in the right direction if needed, as I'm not sure if the Repo has the game with everything applied.
 
No problem!
Yeah, sadly the bug was introduced by the translation patch, so, as I said above, I suggest you add in the bugfix and QoL for the best experience. I can point you in the right direction if needed, as I'm not sure if the Repo has the game with everything applied.
No patches for me :) but thanks though!
 
I am honestly not a fan of If..., the game is unbelievably grindy, has tons of dumb mechanics and annoying dungeons and story is not that interesting. II has its problems, but at least story is great for the most part, but maybe since you already started with PS1 SMT, you should wait for PS1 SMTII to get translated?

I would recommend Nocturne on PS2 probably, which was the entry game for a lot of people including me.

SMT3 vanilla is a bit hard to recommend. There are a lot of ways to get screwed over by simply experimenting with things. If you can get the PC version of SMT3 on a sale or something, then add in the Quality of Death mod and it's absolutely worth playing then: it adds amenities like stat resetting (at a steep in game cost and only near the end game) and skill re-learning.
Unless he is playing on hard and going specifically for TDE in the first playthrough I see absolutely no necessity for this?
 
Unless he is playing on hard and going specifically for TDE in the first playthrough I see absolutely no necessity for this?
I guess necessity is relative. I like being able to experiment and change things around.
 
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