The actual shin megami tensei, i prefer to play persona 1 on the ppsspp emulator.SMT 1 on psx?
You mean Persona? Or the actual SMT
Does anyone on this forum have suggestions on which Megaten I should play?
me too, but im deciding if i play the second game, kyuuyaku megami tensei, if, nocturne or the raidou kuzunoha duology.Have you ever tried SMT: Digital Devil Saga? I’ve been wanting to play that one for a while now.
me too, but im deciding if i play the second game, kyuuyaku megami tensei, if, nocturne or the raidou kuzunoha duology.
i feel the same.Nocturne seems interesting. But there are too many choices. ?
Yeah, pretty sad that the ps1 versions of 2 and if never got translated yet.Shin megami tensei 2 sounds like the right step sadly there is no english translation for the ps1 version.
Only the Super famicom version.
Why if and not 2?SMT if would be the logical next step.
You won't be able to use the save data for bonuses (that's psx only), IF still takes place in modern day, you can jump to P1 if you want after being done with it, it can also be quite tiresome to go from SMT 1 to SMT 2 directly due to how tedious early SMTs can be, so IF provides enough variability to go fresh into 2.Why if and not 2?
SMT2 SNES is decently playable without additional patches (unlike SMT1 SNES that absolutely needs them). Ideally, SMT2 and If would also see PS1 version releases, but I wouldn't hold my breath.Does anyone on this forum have suggestions on which Megaten I should play?
Why is that?unlike SMT1 SNES that absolutely needs them
Without the SMT1 fix patch, you can't finish one of the routes or buy guns and ammunition early on (you'd have to wait until halfway through the game). The fix was done by a different author because AGTP had terrible beta testers for that patch and they never even bothered to test these things.Why is that?
I'd recommend SMT 2 but honestly it wasn't as good. I'd recommend Soul Hackers I think, next.The actual shin megami tensei, i prefer to play persona 1 on the ppsspp emulator.
Just avoid the AeonGenesis version. That was the only one with a problem.Without the SMT1 fix patch, you can't finish one of the routes or buy guns and ammunition early on (you'd have to wait until halfway through the game). The fix was done by a different author because AGTP had terrible beta testers for that patch and they never even bothered to test these things.
The other patch is a QoL patch that allows you to invoke the automap with a button instead of having to sift through the menu, bringing it closer to SMT2.
Kyaaku Megami Tensei is also one of my favorites. I second this.SMT2 SNES is decently playable without additional patches (unlike SMT1 SNES that absolutely needs them). Ideally, SMT2 and If would also see PS1 version releases, but I wouldn't hold my breath.
If on SNES is actually polished, surprisingly, and Kyuukyaku Megami Tensei is definitely worth playing.
SMT3 vanilla is a bit hard to recommend. There are a lot of ways to get screwed over by simply experimenting with things. If you can get the PC version of SMT3 on a sale or something, then add in the Quality of Death mod and it's absolutely worth playing then: it adds amenities like stat resetting (at a steep in game cost and only near the end game) and skill re-learning.
The GBA version has a few issues of its own, last I checked. If playing on SNES, at least, the only way to do it is AGTP + Bugfix + QoL, since the bugfix and QoL are built on top of AGTP's base, for better or worse (mostly worse).Just avoid the AeonGenesis version. That was the only one with a problem.
Thanks for your explanation. So this was a bug caused by a fan translation and is not a problem in the original release of the game?Without the SMT1 fix patch, you can't finish one of the routes or buy guns and ammunition early on (you'd have to wait until halfway through the game). The fix was done by a different author because AGTP had terrible beta testers for that patch and they never even bothered to test these things.
The other patch is a QoL patch that allows you to invoke the automap with a button instead of having to sift through the menu, bringing it closer to SMT2.
No problem!Thanks for your explanation. So this was a bug caused by a fan translation and is not a problem in the original release of the game?
I haven't played it but I picked up a copy of the SFC version a while back because I was hoping to play. When I saw your comment I was worried that you were going to say it had balancing issues or something.
No patches for me :) but thanks though!No problem!
Yeah, sadly the bug was introduced by the translation patch, so, as I said above, I suggest you add in the bugfix and QoL for the best experience. I can point you in the right direction if needed, as I'm not sure if the Repo has the game with everything applied.
Unless he is playing on hard and going specifically for TDE in the first playthrough I see absolutely no necessity for this?SMT3 vanilla is a bit hard to recommend. There are a lot of ways to get screwed over by simply experimenting with things. If you can get the PC version of SMT3 on a sale or something, then add in the Quality of Death mod and it's absolutely worth playing then: it adds amenities like stat resetting (at a steep in game cost and only near the end game) and skill re-learning.
I guess necessity is relative. I like being able to experiment and change things around.Unless he is playing on hard and going specifically for TDE in the first playthrough I see absolutely no necessity for this?