I think it would have, personally. Sega management might have been concerned about the violence, but if they ahd been comfortable in their position for hardware they might have been less conservative, more willing to greenlight it earlier.
I’ve always wondered why they didn’t bring it back. Maybe it was too complex for casual players? Or maybe the devs felt it was too tied to the GBA’s era.
I’ve always wondered why they didn’t bring it back. Maybe it was too complex for casual players? Or maybe the devs felt it was too tied to the GBA’s era.
That’s a solid observation. Sonic Advance 3’s team mechanic was likely designed as a unique selling point for that specific title, rather than a foundational system for future games. Sonic Team has a history of introducing innovative mechanics, like the partner system in Advance 3, the formation switching in Sonic Heroes, or the parkour in Sonic Lost World, but often treats them as standalone experiments.
It’s part of a broader design philosophy where each game explores a new gameplay twist, rather than refining or standardizing mechanics across titles. While that keeps the series fresh, it also means great ideas like Advance 3’s duo system don’t get revisited, even when they show real potential for depth and replayability.
Sorta was like the Dreamcast 2, those games on the OG Xbox were Dreamcast titles in development but the Dreamcast flopped and ran out of money. The easer way for them is to release them on the OG Xbox since Microsoft helped them make the Dreamcast, especially the ones that run Windows CE. Even the colors from the X,Y,A,B buttons on the OG Xbox controller were taken from the Dreamcast controller.
Sorta was like the Dreamcast 2, those games on the OG Xbox were Dreamcast titles in development but the Dreamcast flopped and ran out of money. The easer way for them is to release them on the OG Xbox since Microsoft helped them make the Dreamcast, especially the ones that run Windows CE. Even the colors from the X,Y,A,B buttons on the OG Xbox controller were taken from the Dreamcast controller.
Dreamcast games were mostly built for their own OS using their internal SDK. Sega's console didn't run an OS, and deferred to whatever was on the game disc being booted. Only a couple of games were built to use Windows CE.
Porting multiplatform games over to Xbox was easier moreso because the pipeline was built around Direct X and it ran conventional PC gaming hardware, rather than due to having worked with Sega while prototyping the Dreamcast hardware.
Sega screwed over 3dfx, and arguably Microsoft with the Dreamcast, and then they rejected acquisition and thought they were still worth something while talking to Microsoft.
The Xbox could be more strongly rooted in the Dreamcast, if they didn't already have games and peripherals like Sidewinder on PC. In reality, Sega had to get out of the way, because Xbox would have destroyed them.
Dreamcast games were mostly built for their own OS using their internal SDK. Sega's console didn't run an OS, and deferred to whatever was on the game disc being booted. Only a couple of games were built to use Windows CE.
Porting multiplatform games over to Xbox was easier moreso because the pipeline was built around Direct X and it ran conventional PC gaming hardware, rather than due to having worked with Sega while prototyping the Dreamcast hardware.
Sega screwed over 3dfx, and arguably Microsoft with the Dreamcast, and then they rejected acquisition and thought they were still worth something while talking to Microsoft.
The Xbox could be more strongly rooted in the Dreamcast, if they didn't already have games and peripherals like Sidewinder on PC. In reality, Sega had to get out of the way, because Xbox would have destroyed them.
Microsoft had the capital to buy up retail shelf space and marketing. Sega didn't have any money left.
Dreamcast failed and sold worse than Saturn did. PS1 was killing them, PS2 was killing them without even being on the market, Xbox was the elephant in the room, known to be in development and coming whether Sega stuck around or not.
There is no way they would have survived in the console market after 2001.
Dreamcast games were mostly built for their own OS using their internal SDK. Sega's console didn't run an OS, and deferred to whatever was on the game disc being booted. Only a couple of games were built to use Windows CE.
Porting multiplatform games over to Xbox was easier moreso because the pipeline was built around Direct X and it ran conventional PC gaming hardware, rather than due to having worked with Sega while prototyping the Dreamcast hardware.
Sega screwed over 3dfx, and arguably Microsoft with the Dreamcast, and then they rejected acquisition and thought they were still worth something while talking to Microsoft.
The Xbox could be more strongly rooted in the Dreamcast, if they didn't already have games and peripherals like Sidewinder on PC. In reality, Sega had to get out of the way, because Xbox would have destroyed them.
Christ, i remember i knew someone who had one of those to play games on Steam, mainly Jet Set Radio. And i agree on the last part, Sega were already been gutted by Sony and Microsoft would at been the final blow for them.
Christ, i remember i knew someone who had one of those to play games on Steam, mainly Jet Set Radio. And i agree on the last part, Sega were already been gutted by Sony and Microsoft would at been the final blow for them.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.