Dreamcast I feel like the OG Xbox is reincarnation of the Dreamcast.

Do you think the Yakuza Franchise would have existed if they were still in the console business?
I think it would have, personally. Sega management might have been concerned about the violence, but if they ahd been comfortable in their position for hardware they might have been less conservative, more willing to greenlight it earlier.
 
Wasn't it nicknamed the Dreamcast 2 by some fans back then?
 
Sonic Advance 2 is the worst of the trilogy.
My favorite game in the Sonic Advance series has to be Sonic Advanced 3
1758218779005.png
 
The character team mechanic was awesome in Advance 3! It's a shame that mechanic never came back.
I’ve always wondered why they didn’t bring it back. Maybe it was too complex for casual players? Or maybe the devs felt it was too tied to the GBA’s era.
 
I’ve always wondered why they didn’t bring it back. Maybe it was too complex for casual players? Or maybe the devs felt it was too tied to the GBA’s era.
They probably just see it as Advance 3's gimmick, and not a mechanic to reuse in future titles.
 
They probably just see it as Advance 3's gimmick, and not a mechanic to reuse in future titles.
That’s a solid observation. Sonic Advance 3’s team mechanic was likely designed as a unique selling point for that specific title, rather than a foundational system for future games. Sonic Team has a history of introducing innovative mechanics, like the partner system in Advance 3, the formation switching in Sonic Heroes, or the parkour in Sonic Lost World, but often treats them as standalone experiments.

It’s part of a broader design philosophy where each game explores a new gameplay twist, rather than refining or standardizing mechanics across titles. While that keeps the series fresh, it also means great ideas like Advance 3’s duo system don’t get revisited, even when they show real potential for depth and replayability.
 
Sorta was like the Dreamcast 2, those games on the OG Xbox were Dreamcast titles in development but the Dreamcast flopped and ran out of money. The easer way for them is to release them on the OG Xbox since Microsoft helped them make the Dreamcast, especially the ones that run Windows CE. Even the colors from the X,Y,A,B buttons on the OG Xbox controller were taken from the Dreamcast controller.
 
Sorta was like the Dreamcast 2, those games on the OG Xbox were Dreamcast titles in development but the Dreamcast flopped and ran out of money. The easer way for them is to release them on the OG Xbox since Microsoft helped them make the Dreamcast, especially the ones that run Windows CE. Even the colors from the X,Y,A,B buttons on the OG Xbox controller were taken from the Dreamcast controller.

Dreamcast games were mostly built for their own OS using their internal SDK. Sega's console didn't run an OS, and deferred to whatever was on the game disc being booted. Only a couple of games were built to use Windows CE.

Porting multiplatform games over to Xbox was easier moreso because the pipeline was built around Direct X and it ran conventional PC gaming hardware, rather than due to having worked with Sega while prototyping the Dreamcast hardware.

Sega screwed over 3dfx, and arguably Microsoft with the Dreamcast, and then they rejected acquisition and thought they were still worth something while talking to Microsoft.

The Xbox could be more strongly rooted in the Dreamcast, if they didn't already have games and peripherals like Sidewinder on PC. In reality, Sega had to get out of the way, because Xbox would have destroyed them.
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Not only the colours, the overall shape of both controllers is very similar.
250px-Ms_sidewinder.jpg
 
Dreamcast games were mostly built for their own OS using their internal SDK. Sega's console didn't run an OS, and deferred to whatever was on the game disc being booted. Only a couple of games were built to use Windows CE.

Porting multiplatform games over to Xbox was easier moreso because the pipeline was built around Direct X and it ran conventional PC gaming hardware, rather than due to having worked with Sega while prototyping the Dreamcast hardware.

Sega screwed over 3dfx, and arguably Microsoft with the Dreamcast, and then they rejected acquisition and thought they were still worth something while talking to Microsoft.

The Xbox could be more strongly rooted in the Dreamcast, if they didn't already have games and peripherals like Sidewinder on PC. In reality, Sega had to get out of the way, because Xbox would have destroyed them.
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250px-Ms_sidewinder.jpg
I happen to own that gamepad :loldog
As well as that horrendous Sidewinder made for FPS games
 
I sincerely doubt it.

Microsoft had the capital to buy up retail shelf space and marketing. Sega didn't have any money left.

Dreamcast failed and sold worse than Saturn did. PS1 was killing them, PS2 was killing them without even being on the market, Xbox was the elephant in the room, known to be in development and coming whether Sega stuck around or not.

There is no way they would have survived in the console market after 2001.
 
Even though I bought it, I think releasing Shenmue 2 on the Xbox and not PS2 killed he series.

I firmly believe that had Shenmue 2 been on PS2 it would have sold enough copies for Sega to continue the series.

(Let's not talk about Shenmue 3 on PS4. As someone who was a dedicated Shenmue fan, that game hurt me)
 
Dreamcast games were mostly built for their own OS using their internal SDK. Sega's console didn't run an OS, and deferred to whatever was on the game disc being booted. Only a couple of games were built to use Windows CE.

Porting multiplatform games over to Xbox was easier moreso because the pipeline was built around Direct X and it ran conventional PC gaming hardware, rather than due to having worked with Sega while prototyping the Dreamcast hardware.

Sega screwed over 3dfx, and arguably Microsoft with the Dreamcast, and then they rejected acquisition and thought they were still worth something while talking to Microsoft.

The Xbox could be more strongly rooted in the Dreamcast, if they didn't already have games and peripherals like Sidewinder on PC. In reality, Sega had to get out of the way, because Xbox would have destroyed them.
Post automatically merged:


250px-Ms_sidewinder.jpg
Christ, i remember i knew someone who had one of those to play games on Steam, mainly Jet Set Radio. And i agree on the last part, Sega were already been gutted by Sony and Microsoft would at been the final blow for them.
 
Christ, i remember i knew someone who had one of those to play games on Steam, mainly Jet Set Radio. And i agree on the last part, Sega were already been gutted by Sony and Microsoft would at been the final blow for them.
Sega kinda killed themselves already with several mismanagement.
 

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