How was that "metal reflection" effect done back on the N64 (and late 90's PC games)?

Ikagura

Persona Non Grata
Persona Non Grata
Level 7
100%
Joined
Dec 3, 2024
Messages
6,760
Reaction score
9,993
Points
10,977
I really am fond of that effect before we got specular reflection on material and advanced shaders like Phong's.
IIbcs7.gif


126825_1659459886_9be066e0e44edb08c263236fd1167188.gif


How was it done and is it easy to produce by indie devs?
 
I don't think the N64 used cube maps for this type of texture. Instead they overlayed a black and white cloud or streak texture (like this texture used on the master sword in OoT), and overlayed it on top of the base texture.
1759322025405.png

Then, instead of mapping that texture with normal UVs, they use the surface’s orientation relative to the camera (its normal direction) as if they were UVs. This way, when you rotate the object or the camera, the texture appears to slide.
Here;s a screenshot of the shader I found someone using in Unreal engine for the same effect, this time for the Mirror Shield:
1759321888874.png

I was able to recreate this set up in Blender like so, and it gave me the desired results like in the OP's first example with the Perfect Dark logo etc:
1759321917627.png
 
I don't think the N64 used cube maps for this type of texture. Instead they overlayed a black and white cloud or streak texture (like this texture used on the master sword in OoT), and overlayed it on top of the base texture.
View attachment 115508
Then, instead of mapping that texture with normal UVs, they use the surface’s orientation relative to the camera (its normal direction) as if they were UVs. This way, when you rotate the object or the camera, the texture appears to slide.
Here;s a screenshot of the shader I found someone using in Unreal engine for the same effect, this time for the Mirror Shield: View attachment 115506
I was able to recreate this set up in Blender like so, and it gave me the desired results like in the OP's first example with the Perfect Dark logo etc:
View attachment 115507
I'm quite impressed.
 
They used magic.
I know this because my uncle worked for Nintendo.
 
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

A take on Super Mario Bros. 2...

We all know the story of how Nintendo of America decided the Japanese SMB2 was too difficult for...
Read more

Stop-Motion

Any fans of stop-motion/clay-mation here? Been infatuated with it from a very early age and have...
Read more

Some of my Favorite Fonts to Use for Watching Anime

Fonts. The stylistic appearance of words featured on a product. They are ubiquitous and found in...
Read more

The Golden Age Of Video

This is likely to be one of the greatest videos ever made:


Just the fact...
Read more

If you could access your ancient, deleted posts and pictures...

A few years ago, Fotolog.com surprised the world by announcing that they'd allow anyone who ever...
Read more

Online statistics

Members online
167
Guests online
1,394
Total visitors
1,561

Forum statistics

Threads
16,422
Messages
396,141
Members
900,339
Latest member
PissStain2

Today's birthdays

Advertisers

Back
Top