How was that "metal reflection" effect done back on the N64 (and late 90's PC games)?

Ikagura Ikagura

01001101 01100101
01001101 01100101
Level 6
85%
Joined
Dec 3, 2024
Messages
4,619
Level up in
381 posts
Reaction score
6,427
Points
5,977
Location
Universe
I really am fond of that effect before we got specular reflection on material and advanced shaders like Phong's.
IIbcs7.gif


126825_1659459886_9be066e0e44edb08c263236fd1167188.gif


How was it done and is it easy to produce by indie devs?
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Sega Offline Games List

Hi folks, was wondering if someone could help me find something. Years ago, on my older college...
Read more

Cool Dreamcast Hardware

The Dreamcast has a ton of great hardware variants. It’s like they saw what...
Read more

New Sales and Deals from Nintendo Store

Fullbleed-Sales-Desktop.jpeg

Nintendo launches huge blockbuster sale. There is a huge sale now running in the...
Read more

Is a Boku No Natsuyasumi PSP/PS1 English port being worked on?

So there is a Spanish patch of this once only Japanese PSP/PS1 game...
Read more

Where to find retro game magazine scans?

Anyone ave any idea where I could find an archive of old game magazines? I found a forum about 9...
Read more

Online statistics

Members online
127
Guests online
196
Total visitors
323

Forum statistics

Threads
12,627
Messages
308,030
Members
867,548
Latest member
Kan Jr

Advertisers

Back
Top