How much of a chance do you give games these days?

I look at the game titles and watch some gameplay videos from those games .

If the attitude and style of this game speaks to me , then im in .

If the Gameplay is challenging and stays at the mainpoints of its genre and /or dares with a different concept , then im in .

If the design is very arcadey , then im in .
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It's a whole prologue chapter, the real game starts when it ends and no matter how fast you play it's still 2 hours

Then you get the title screen and the camp etc and you can free roam.
And I thought having to do a couple missions before you could change clothes in san andreas was annoying!

The story missions are like half wait for yapping, a bunch have unskippable "ride your horse to the destination while yapping for 5-10 minutes" on top of that. It's like playing a game that has a long loading screen every time you do something!

I'm gonna go on a little tangent:

That's why I called those games "passive"; a lot of the missions is just going to a location and listening to characters talk and do stuff, or do a scripted action.
The prologue is meant to be taken very very seriously and the characters have a bitrilion lines then the title screen is revealed with the epic music...it's just not what I think of when you tell me "videogame".

It's a shame because I do like the guns and the costumization, the first person mode, and the simulation stuff like all the different shops or the hunting; and how it doesnt have regenerating health. But it's trapped in a tv show I gotta sit through! They made such a detailed and "alive" game world yet you have no freedom

I never understood how much praise and 10/10 up the ass these kinds of games get. Everyone says it's because its got high production values and the best story ever made blah blah; arent those things you praise a movie for? Or because it has these super realistic simulation elements; yeah but you never really do anything cool with them! Theres never like a mission that takes advantage of the cougar ai

I already got sick of open words by the time I played far cry 3, since then just doubled down times infinity on the stuff I was tired of
You speak out the same gripes i have with modern gaming nowadays but i have some different reasons .

I like open worlds but i hate the time-wasting with walking like an idiot from point A to point B for many minutes and discovering nothing at all . Fallout 1 and 2 did it great with the map . Point where you wanna go and while the line hits to its wished spot , you discover different areas and even got random encounters . I hate bland places that serve nothing but deco in an huge field . A smaller map/area with depth to explore is much more interesting and you can focus on all the things they put in that area . More efficient design , not more quantity of empty space .

I despise walky-talky segments with a passion too . Wally-talky segments are anti-gameplay and should vanish as fast as possible . And what i saw about VtM:bloodlines 2 is next level anti-gameplay and horrible story-writing combined . The backseat gaming from that noir-detective dude in the game which nonstop talk me in my head gives me more reasons to blow my head irl with a 45. Caliber treatment . And people ask me why i prefer games to have almost till no story in it . THIS !!! EXACTLY THIS DRIVES ME NUTS !!! Even old JRPGs dont waste so much time with text-boxes and sometimes give the engrish chuckle-line here and there too because the translation was made by a drunken japanese american on heroin but its still fine and tolerable . Gameplay . Give me just gameplay .
 
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Depends of the kind of game, if it looks like my kind of thing I will give it at least one hour, I def hate how modern games feel like they gotta sell themselves in 1 minute by having the most flashy gameplay trailer possible with the most particle effects and explosions. One of the reason we only get runner type platformers instead of something like Banjo.

At the same time I've seen so much games that I can already know what to expect just from looking at the screenshots, plus for stuff like RPGs it's not like you can't feel the quality of writing and the overall design early on. If I hated all the characters and didn't like the gameplay elements presented in the first two hours of VtM:Bloodlines 2, does it make any sense to continue? Nah.
 
My brain takes a little while to click whenever I start a new game so I give it a few play sessions. If it has not grabbed me by then and I feel I could be playing something better I move on.
 
I don't play videogames. I just watch my favorite 8th grade dropouts on youtube play them and base my opinions on whatever they think.
 
I find myself being quite transient with how I approach games at the moment - I'm often lucky to make it an hour in if it's not grabbing me. There's been a real shift I think in how easily available games are, particularly with emulation, free to play stuff, and the internet; there's a much more palpable sense of 'why would I waste my time with this when there's other games I could be playing?' I think though this speaks to attention spans in the 2020s more than anything, and what content overload does. As a regular emulator, it's one of the more positive things I think about original hardware, you are limited by space, availability and budget as to what you can physically have.
 
Just used my 15 minute rule with Neon Inferno, long enough for me to know that is sucks.
 

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