It's a whole prologue chapter, the real game starts when it ends and no matter how fast you play it's still 2 hours
Then you get the title screen and the camp etc and you can free roam.
And I thought having to do a couple missions before you could change clothes in san andreas was annoying!
The story missions are like half wait for yapping, a bunch have unskippable "ride your horse to the destination while yapping for 5-10 minutes" on top of that. It's like playing a game that has a long loading screen every time you do something!
I'm gonna go on a little tangent:
That's why I called those games "passive"; a lot of the missions is just going to a location and listening to characters talk and do stuff, or do a scripted action.
The prologue is meant to be taken very very seriously and the characters have a bitrilion lines then the title screen is revealed with the epic music...it's just not what I think of when you tell me "videogame".
It's a shame because I do like the guns and the costumization, the first person mode, and the simulation stuff like all the different shops or the hunting; and how it doesnt have regenerating health. But it's trapped in a tv show I gotta sit through! They made such a detailed and "alive" game world yet you have no freedom
I never understood how much praise and 10/10 up the ass these kinds of games get. Everyone says it's because its got high production values and the best story ever made blah blah; arent those things you praise a movie for? Or because it has these super realistic simulation elements; yeah but you never really do anything cool with them! Theres never like a mission that takes advantage of the cougar ai
I already got sick of open words by the time I played far cry 3, since then just doubled down times infinity on the stuff I was tired of