How much of a chance do you give games these days?

I know everything I need to know about most new games in 5 to 10 minutes of playing them.
 
I look at the game titles and watch some gameplay videos from those games .

If the attitude and style of this game speaks to me , then im in .

If the Gameplay is challenging and stays at the mainpoints of its genre and /or dares with a different concept , then im in .

If the design is very arcadey , then im in .
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It's a whole prologue chapter, the real game starts when it ends and no matter how fast you play it's still 2 hours

Then you get the title screen and the camp etc and you can free roam.
And I thought having to do a couple missions before you could change clothes in san andreas was annoying!

The story missions are like half wait for yapping, a bunch have unskippable "ride your horse to the destination while yapping for 5-10 minutes" on top of that. It's like playing a game that has a long loading screen every time you do something!

I'm gonna go on a little tangent:

That's why I called those games "passive"; a lot of the missions is just going to a location and listening to characters talk and do stuff, or do a scripted action.
The prologue is meant to be taken very very seriously and the characters have a bitrilion lines then the title screen is revealed with the epic music...it's just not what I think of when you tell me "videogame".

It's a shame because I do like the guns and the costumization, the first person mode, and the simulation stuff like all the different shops or the hunting; and how it doesnt have regenerating health. But it's trapped in a tv show I gotta sit through! They made such a detailed and "alive" game world yet you have no freedom

I never understood how much praise and 10/10 up the ass these kinds of games get. Everyone says it's because its got high production values and the best story ever made blah blah; arent those things you praise a movie for? Or because it has these super realistic simulation elements; yeah but you never really do anything cool with them! Theres never like a mission that takes advantage of the cougar ai

I already got sick of open words by the time I played far cry 3, since then just doubled down times infinity on the stuff I was tired of
You speak out the same gripes i have with modern gaming nowadays but i have some different reasons .

I like open worlds but i hate the time-wasting with walking like an idiot from point A to point B for many minutes and discovering nothing at all . Fallout 1 and 2 did it great with the map . Point where you wanna go and while the line hits to its wished spot , you discover different areas and even got random encounters . I hate bland places that serve nothing but deco in an huge field . A smaller map/area with depth to explore is much more interesting and you can focus on all the things they put in that area . More efficient design , not more quantity of empty space .

I despise walky-talky segments with a passion too . Wally-talky segments are anti-gameplay and should vanish as fast as possible . And what i saw about VtM:bloodlines 2 is next level anti-gameplay and horrible story-writing combined . The backseat gaming from that noir-detective dude in the game which nonstop talk me in my head gives me more reasons to blow my head irl with a 45. Caliber treatment . And people ask me why i prefer games to have almost till no story in it . THIS !!! EXACTLY THIS DRIVES ME NUTS !!! Even old JRPGs dont waste so much time with text-boxes and sometimes give the engrish chuckle-line here and there too because the translation was made by a drunken japanese american on heroin but its still fine and tolerable . Gameplay . Give me just gameplay .
 
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