How many have played through Doom II and encountered these B**ches?

Iguana-0

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Seriously these things piss me off! Even more than the Vores [Yeah that's an enemy] and Shamblers in Quake. Their Ability to resurrect Enemies is horse dookey. Especially that freakin' Fire attack that they do! Although i shouldn't be complaining about that though because they can't resurrect Cyberdemons... {THANKFULLY SO] Although i'm sure some Doom modders have made them do such a thing!
 

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I hate them. I always made sure to gun them down first, as well as the dudes with rocket launchers for shoulders.
 
I hate them. I always made sure to gun them down first, as well as the dudes with rocket launchers for shoulders.
The Mancubus? Yeah they're pretty annoying too! Especially the first time they appear!
[MAP 07 Dead Simple]
 
Yeah, that thing (Archvile?) needs to die as soon as you start seeing the fire thing all over the place ?
 
Now i'm not Vinesauce Joel or anything. But I think we can all agree Archviles are the biggest A**holes in DOOM. Maybe more so than even the Pain Elemental. And they spit out Enemies!
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It's funny the manual for DOOM II mentions they are rare. But anyone who has played Plutonia Experiment knows that's bullcrap... Mainly because of Map 11 [PTSD kicks in]
 
If you hate Archviles now, stay away from half of the expansions for Doom II.
In the main campaign, you learn to break line-of-sight to avoid their primary fire attack.
In the expansions? Don't even get me started. Hope you like killing the same chaingunner twelve times.

Personally, my vote for "most annoying enemy I don't want to deal with" goes to Pain Elementals.
 
Currently playing through Doom 1 and my biggest enemy are those invisible Pinkies that the game always conviniently hides in big groups so they can catch you off guard, everytime i realize one of em is in the room with me i let out the biggest groan imaginable lol.

Fuck those dark armored shotgun soldiers too
 
Yeah I think Archviles are pretty annoying. Feels like a quick and brainless way to prolong already difficult combat encounters.
 
If you hate Archviles now, stay away from half of the expansions for Doom II.
In the main campaign, you learn to break line-of-sight to avoid their primary fire attack.
In the expansions? Don't even get me started. Hope you like killing the same chaingunner twelve times.

Personally, my vote for "most annoying enemy I don't want to deal with" goes to Pain Elementals.
Pain Elementals are probably the 2nd worst. Mostly cause they spit out Enemies and make you waste Ammo.
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Yeah I think Archviles are pretty annoying. Feels like a quick and brainless way to prolong already difficult combat encounters.
Yeah especially if you're trying to duke it out with say a Cyberdemon.
 
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Seriously these things piss me off! Even more than the Vores [Yeah that's an enemy] and Shamblers in Quake. Their Ability to resurrect Enemies is horse dookey. Especially that freakin' Fire attack that they do! Although i shouldn't be complaining about that though because they can't resurrect Cyberdemons... {THANKFULLY SO] Although i'm sure some Doom modders have made them do such a thing!
What an asshole!
 
Currently playing through Doom 1 and my biggest enemy are those invisible Pinkies that the game always conviniently hides in big groups so they can catch you off guard, everytime i realize one of em is in the room with me i let out the biggest groan imaginable lol.

Fuck those dark armored shotgun soldiers too
Episodes 1 and 2 are Peak.
 
I remember my buddy showing me that I could block the fire attack by hiding behind any size pillar and it was like God himself had shown me the path to salvation. Still hate those fuckers but at least I know how to fight em a bit better than I once did.
 
I remember my buddy showing me that I could block the fire attack by hiding behind any size pillar and it was like God himself had shown me the path to salvation. Still hate those fuckers but at least I know how to fight em a bit better than I once did.
Right, they need proper line of sight to attack. That said, the fact they have a chance to revive enemies is the larger problem, if you ask me.
 
Hmmm.... I've used the Doom editor to make my own levels, and i've beaten all the levels included with the Demo....

So no i haven't encountered them. Never bothered going further. It was somewhere around that time i concluded i didn't like FPS games as much.
 
I remember my buddy showing me that I could block the fire attack by hiding behind any size pillar and it was like God himself had shown me the path to salvation. Still hate those fuckers but at least I know how to fight em a bit better than I once did.
You can WHAT?! That's a good friend right there. Also, they ain't shit on me now!
200.gif
 
Hmmm.... I've used the Doom editor to make my own levels, and i've beaten all the levels included with the Demo....

So no i haven't encountered them. Never bothered going further. It was somewhere around that time i concluded i didn't like FPS games as much.
As a genre I don't like them much either, just particular games in that space (Doom earns my love for being so insanely moddable you could turn it into an ice cream delivery game if you wanted to).
 
As a genre I don't like them much either, just particular games in that space (Doom earns my love for being so insanely moddable you could turn it into an ice cream delivery game if you wanted to).
Don't give me any ideas!
 
As a genre I don't like them much either, just particular games in that space (Doom earns my love for being so insanely moddable you could turn it into an ice cream delivery game if you wanted to).
That actually sounds fun lmao, imagine shooting ice creams out of the shotgun
 
but, are they worse than pain elementals?
Good question. I guess it depends a lot on the particular combat encounter and the kind of room you are in. Still, if a lot of hitscanners get revived by the Archvile, the player will likely be torn to shreds faster than if they are chased by Lost Souls.
 
I'm a little girl who hasn't played Doom...
Somebody help me...?
Give me a bit. I'll set up the shareware version with a source port and share it if that's allowed.
Edit: Here! It's the free shareware version with LZDoom, so it should run on a potato while still having modern mouse and keyboard controls. You can also enable controller support in the options menu. Happy demon killing everyone!
 
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