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I almost thought this was strategist’s turn based thread for a sec.
I don’t mind them. The games are usually designed around them. It’s not really a one size fits all deal and I do legitimately think that your thoughts are gonna be shaped by which games that implement them because not all random encounters are created equal. In DQ3, FF7 and FFX, three of my favorite rpgs, they were visibly designed with a ton of thought put into them.
But playing Persona 1 for the first time was a title brain jolt because those random encounters were visibly made with a completely different mindset. I understand the reason is to have player well-equipped for bosses, but you have to wonder if random encounters in smt games are somehow making you over-leveled just because you’re both the type of person who makes unnecessary trips and never escapes battles, which was totally how I played a lot of JRPGs, so it’s not hard for me to get OP. That might be my one concern but it’s self inflicted so it’s probably moot.
I don’t mind them. The games are usually designed around them. It’s not really a one size fits all deal and I do legitimately think that your thoughts are gonna be shaped by which games that implement them because not all random encounters are created equal. In DQ3, FF7 and FFX, three of my favorite rpgs, they were visibly designed with a ton of thought put into them.
But playing Persona 1 for the first time was a title brain jolt because those random encounters were visibly made with a completely different mindset. I understand the reason is to have player well-equipped for bosses, but you have to wonder if random encounters in smt games are somehow making you over-leveled just because you’re both the type of person who makes unnecessary trips and never escapes battles, which was totally how I played a lot of JRPGs, so it’s not hard for me to get OP. That might be my one concern but it’s self inflicted so it’s probably moot.