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I like then in games that rely on resource managing in order to survive the dungeons, after all SMT:Nocturne PS2 is my favorite JRPG and surviving from one save point to another with random encounters that aren't complete pushovers is completely valid gameplay and much more interesting than just having punching bags for grinding to prepare for the bosses.
Sadly in most JRPGs random encounters are exactly just that, punching bags for grinding and annoyances to waste your time. One of the reasons I can't stand a lot of SNES~PS1 era JRPGs.
Sadly in most JRPGs random encounters are exactly just that, punching bags for grinding and annoyances to waste your time. One of the reasons I can't stand a lot of SNES~PS1 era JRPGs.