- Joined
- Apr 19, 2025
- Messages
- 19
- Reaction score
- 19
- Points
- 52
pretty neutral. can be omega tedious or not but that's really kind of independent of the way the game throws battles at you. game could be throwing lots of static encounters at you or overworld enemies and it would be just as annoying. the true enemy is thoughtless enemy design that serves to do nothing but waste the player's time. Will say that there seems to be something about overworld enemies that tends to lead designers towards being less heavy-handed with the encounters. For the dev, I think having a visual representation of enemies on the screen goes a long way towards avoiding dropping so many that the amount of trash battles resembles the 'breath of fire 2' experience.
probably the best thing random encounters have going for them is the surprise factor. like stumbling on that weird cerberus thing in the first ffv desert or a 1/10000 chance of some super weird enemy appearing. worst thing is that it makes it more of a pain to do low level runs. think wild arms 3's system where you had random encounters but could pay gems (that you could refill by exploring the dungeon) to avoid them was pretty enjoyable.
probably the best thing random encounters have going for them is the surprise factor. like stumbling on that weird cerberus thing in the first ffv desert or a 1/10000 chance of some super weird enemy appearing. worst thing is that it makes it more of a pain to do low level runs. think wild arms 3's system where you had random encounters but could pay gems (that you could refill by exploring the dungeon) to avoid them was pretty enjoyable.
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