Hot takes

Eu jamais diria isso para você, Lod. Não precisa se desculpar por nada.
UEI am that problem that prevents me from expressing myself online, and after a problem that I had online, I was playing a game like I was a kid, and someone entered my house in the game, and I did...Offensive faces, and I was worried that person was thinking the worst.
 
Ohh, May I ask your take on the latest one ?
Silent Hill F? sure.
Some cool environments, audio design & monsters here. Story & combat are trash. Not scary or psychologically disturbing/creepy enough, Doesn't fully understand the premise of Silent Hill's use of subtly & symbolism. Overall, F for Forgettable. (Was initially very excited before launch, shame)
 
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It's your internet footprint.
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Sit down. We're gonna play ROMhacks together, and then you can leave.
Sorry, I only sit down for women with bigger guns. ::winkfelix
 
Silent Hill F? sure.
Some cool environments, audio design & monsters here. Story & combat are trash. Not scary or psychologically disturbing enough, doesn't fully understand the premise of Silent Hill's use of subtly & symbolism. Overall, F for Forgettable. (Was initially very excited before launch, shame)
F for fail, too then?
 
ComerOh dear, I found people who like the same thing.
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Bem, pessoal!Well folks, sometimes I feel lonely, but everyone says that the invention in my head...
 
F for fail, too then?
Hmm I suppose so? lol i don't want to hate on it, i should be grateful i'm getting Silent Hill anything at all, it's just frustrating when F looked as if it was going to do something special with the 1960's small japanese town aesthetic, then somehow just threw it all away.

I had a theory before the game launched that Hinako and the other students were already dead & the main character had not fully come to terms with dying/moving on & so was stuck in her old routine ways in a "silent hill' purgatory of sorts, but no instead we got literal slop instead. (ok gonna stop, i'm afraid i might spoil & wrong thread for this lol)
 
Hum, acho que sim? rsrs Não quero criticar, deveria ser grato por estar recebendo qualquer coisa de Silent Hill, é só frustrante porque parecia que o primeiro jogo da série 2 ia fazer algo especial com a estética de uma pequena cidade japonesa dos anos 60, e aí, de alguma forma, jogou tudo fora.

Antes do lançamento do jogo, eu tinha uma teoria de que Hinako e os outros alunos já estavam mortos e que a protagonista não tinha se conformado totalmente com a morte/seguir em frente, ficando presa à sua antiga rotina em uma espécie de purgatório "Silent Hill". Mas não, em vez disso, recebemos uma gororoba. (Ok, vou parar por aqui, tenho medo de dar spoilers e postar isso no tópico errado, rsrs).
ComIf I had the money I would buy a game, but it's very expensive.
 
I made a Squire in Final Fantasy Tactics to serve as my character's servant boy. He started out somewhat weak and frail, due to the boy not having the experience of battles due to all the other available slots taken by other players and guest characters.

I named him Peasley to start off, knowing that after the first chapter when we can use more than 4 characters, I could start training him up.

After he became a powerful force to be reckoned with, I renamed him in the shop (a thing you can do in the Switch remake) and now he became Chadley, my personal squire and servant knight.

What started out weak and frail, unable to hold it's own, has become the foundation of what holds the party together in almost every battle.
 
Hmm I suppose so? lol i don't want to hate on it, i should be grateful i'm getting Silent Hill anything at all, it's just frustrating when F looked as if it was going to do something special with the 1960's small japanese town aesthetic, then somehow just threw it all away.

I had a theory before the game launched that Hinako and the other students were already dead & the main character had not fully come to terms with dying/moving on & so was stuck in her old routine ways in a "silent hill' purgatory of sorts, but no instead we got literal slop instead. (ok gonna stop, i'm afraid i might spoil & wrong thread for this lol)
If....and only if...this game was made by a team of the OGs , not having anything holding them back, not taking sh from nobody in terms of consumerism and stupid stuff like that like back in the day, then the game would have been a masterpiece. Or maybe hiring the team that made evil within 1.
 
If....and only if...this game was made by a team of the OGs , not having anything holding them back, not taking sh from nobody in terms of consumerism and stupid stuff like that like back in the day, then the game would have been a masterpiece. Or maybe hiring the team that made evil within 1.
Yes I 100% agree, the secret sauce here is less is more, be subtle, use symbolism and use personal trauma for the protag, do that, you got a hell of a good shot.

No rituals shoving desperate gore scenes in attempt to shock the audience, no zelda otherworld dungeons and switch pushing constantly and no dark souls boss battles.

(god its so hard to stop myself when it comes to SH talk but I love it lol)

EDIT: THIS is my last SH post I swear.
 
Sim, concordo plenamente. O segredo aqui é que menos é mais: seja sutil, use simbolismo e explore traumas pessoais do protagonista. Se fizer isso, você terá uma ótima chance.

Nada de rituais com cenas de violência gratuita na tentativa de chocar o público, nada de dungeons de outro mundo ao estilo Zelda, nada de ficar mexendo no Switch o tempo todo e nada de batalhas contra chefes ao estilo Dark Souls.
(Nossa, é tão difícil me controlar quando o assunto é SH, mas eu adoro, rsrs)
SI just wanted to thank you for talking to me.
 
Yes I 100% agree, the secret sauce here is less is more, be subtle, use symbolism and use personal trauma for the protag, do that, you got a hell of a good shot.

No rituals shoving desperate gore scenes in attempt to shock the audience, no zelda otherworld dungeons and switch pushing constantly and no dark souls boss battles.

(god its so hard to stop myself when it comes to SH talk but I love it lol)

EDIT: THIS is my last SH post I swear.
That's actually great to hear/ read. That bright optimism from a topic actually means you really care for something. Don't ever shun it away. You need to find people who are as interested as you are.

Update: The companies also play it safe now a days, not trying the overwhelm the players with something new, staying on the safe spot as ever. Hence old games had more passion, more expressive means.
 

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