Hot takes

which I deliberately described as optional, worthless downloadable pack
not my best material
i know. i remember hearing about it long ago. but apparently it sold fairly well since the company went overboard with the dlc stuff in fallout 76.
you don't need the armor for your horse, but some people wanted it, whether for 100% completion, or just showing some support for a company that they like.
and then it snowballed from there.
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don't know why my posts merged together, thought that was a long enough gap to make a new one, but whatever. more lythero!!
 
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My favorite Devil May Cry game is the remake. From the campy, Hot Topic coated rip off of the plot of They Live to having in my opinion, the most fun combat mechanics in a Devil May Cry game, it is the only one in that series I even find myself going back to.
 
Saying that the classic Sonic games reward memorization and skill isnt an excuse for them to always interrupt your speed
 
My favorite Devil May Cry game is the remake. From the campy, Hot Topic coated rip off of the plot of They Live to having in my opinion, the most fun combat mechanics in a Devil May Cry game, it is the only one in that series I even find myself going back to.
*Reboot
 
I seen this many many times people giving praise to Diablo 1 atmosphere and seem to dismiss Diablo 2 atmosphere.

They say Diablo 1 had a type of "horror" atmosphere that was lost in 2 but i say NO that's not correct.

Another complaint i heard is in Diablo 2 you feel like "superman" or a "commando" and again NO

First Diablo 2 takes you across the world of sanctuary while Diablo 1 happens in tristram in westmarch which is also where act 1 of Diablo 2 takes place and more or less act 1 carries the same atmosphere of Diablo 1 go into a cave or visit the rouge monastery and you will get the same clusterphobic vibes especially the catacombs.

Each act has a different type of atmosphere that is very well done , act 2 has this mysterious vibe where you are constantly battling overwhelming numbers of undead and going into ancient tombs.

Act 3 has this dangerous and toxic jungle vibe also inspired by the Aztecs.

Act 4 has this hopeless feeling to it things look so different from previous acts even jars that you break in other acts are replaced by "trapped souls".

Act 5 is well chaotic , destruction and battle remains are spread everywhere layer of fortifications after layer instilled with that sense of pride you get from harrogath music.

Each act offers a different type of "horror" while act 1 is similar to Diablo 1 , act 2 offers these tall slender mummies that raise undead Idk about you but these mfs look nasty and play nasty they hit hard both from range and up close they can poison your butt and constantly raise undead that offer no XP after killed 1st time , act 3 is this dangerous and vicious jungle with corruption running rampant it's a scary place to be in alone and unarmed there is massive spiders , small demons armed with knives as large as they are , act 4 is well corpse eaters are enough horror , act 5 shows horrific imagery of what demons did to barbarian people it serves as a constant reminder that you can never feel bad for murdering demons in whatever way or shape.


Now to the "you feel like a commando" thing what this means usually is in Diablo 2 you can fight entire groups of enemies while in Diablo 1 you needed to be quite clever and careful not to fight too many enemies at the same time.

Well they are correct....only for act 1 though as act 1 serves as the game introductory act it should provide monsters that aren't difficult to kill allowing players to level up pretty well and get themselves up and running preparing them for more difficult acts , starting from act 2 and on basic enemies can't be killed by 1 hit or they can but they also don't run away like the fallen who despite being in large numbers very often get easily destroyed by their unique fear mechanic which forces them to run away when one of their kind is killed , from act 2 and on you can't get to the center of a large horde of demons and expect to make it , you will need to pick fights carefully enemies with magic attacks become more common depending on your resistance you may or may not be able to withstand fighting let's say many burning archers if your fire resistance is bad.

Enemies get progressively tougher and so you do but most enemies don't go over 3-5 hits each , enemies in Diablo are designed to deal high damage but are quick to kill so its a matter of not fighting too many of them and being able to parry or evade pretty well.

Some people are just too attached by nostalgia , i heard the same shit "uhh i opened the door and ahh fresh meat which was the scariest thing I've ever witnessed when i was 6" like shut up man you kept saying this until they made the worst ever reappearance of a gruesome enemy that was the butcher in Diablo 3.

While Diablo 1 is quite atmospheric and it's unique in that regard i find people dismissing Diablo 2 amazing atmosphere for "muh Diablo 1 had it more dArK and hOrRiFiC" shoves Diablo 2 visual and sound design under the rug which is unfair.
 
Pokemon is one of the worst monster collecting games, almost every other game, old or new in the genre surpasses it.
 
Saying that the classic Sonic games reward memorization and skill isn't an excuse for them to always interrupt your speed.
Sonic games aren't about speed but momentum or else the entire level would be long hallways, it's a platformer not an auto-runner. Wonderboy 1 on the Master System is basically that.

You get rewarded for your skill by having better items if you go in the upper lanes and punishes with spikes and bottomless pits with the lower ones when you fall.
 
I think that the biggest issue about forgiveness is that it's supposedly a mutual agreement, what's the point of forgiving someone who still wants to harm/take advantage over you?


And same thing with the polar opposite, asking apologies over the smallest issue and asks for respect as if they're their boss (while they're total stranger) can be seen as manipulative behaviour.

Like, something can be a hiccup but not made on purpose to hurt them yet if you apologise they could bring that back any time to request things or act as if they now have some authority over you. This is like you're now condemned to be eternally grateful towards them.
 
When I've started Twilight Princess (the original Gamecube version) I've noticed how when people asks for a gritty and realistic Zelda game they forgot that even this one had quite many colours and despite its more realistic approach there are some character design that looked quite stylised.


Even the more lighthearted looking games in the series have some darker sub-plots and implicit events so that's not like the games cannot have both. People shouldn't stop just with the visuals.
 
I think that the biggest issue about forgiveness is that it's supposedly a mutual agreement, what's the point of forgiving someone who still wants to harm/take advantage over you?


And same thing with the polar opposite, asking apologies over the smallest issue and asks for respect as if they're their boss (while they're total stranger) can be seen as manipulative behaviour.

Like, something can be a hiccup but not made on purpose to hurt them yet if you apologise they could bring that back any time to request things or act as if they now have some authority over you. This is like you're now condemned to be eternally grateful towards them.
i've seen the subject of forgiveness being brought up in the comment sections of some videos that i watch. it's more about letting go of the negative feelings that you have towards a person; putting yourself into a more neutral stance than a positive or negative one. it can never be a mutual agreement. a person does it to help let go of the past and start moving forward again. what the other person does is inconsequential in this matter.
 
Sonic games aren't about speed but momentum or else the entire level would be long hallways, it's a platformer not an auto-runner. Wonderboy 1 on the Master System is basically that.

You get rewarded for your skill by having better items if you go in the upper lanes and punishes with spikes and bottomless pits with the lower ones when you fall.
I know they are about momentum and all that, but still.
 
I know they are about momentum and all that, but still.
sonic games exist because a guy was speed running world 1-1 in mario bros 1, trying to get through the level in the least amount of time possible. speed and momentum would be important in a game based off of that. the most well liked levels in sonic adventure 2 are the sonic and shadow stages because you mostly run at full speed and do a bit of platforming here and there.
 
sonic games exist because a guy was speed running world 1-1 in mario bros 1, trying to get through the level in the least amount of time possible. speed and momentum would be important in a game based off of that. the most well liked levels in sonic adventure 2 are the sonic and shadow stages because you mostly run at full speed and do a bit of platforming here and there.
And lots of romhacks of the series are quite speed-focused as well, and the Rush duology is quite acclaimed for that too iirc.
 
I know they are about momentum and all that, but still.
And lots of romhacks of the series are quite speed-focused as well, and the Rush duology is quite acclaimed for that too iirc.
Sonic's speed was also a marketing thing for the Genesis' "blast processing" but even the first game tried to have slower paced levels for that reason. Same with CD in a bigger extent.

Sure, Sonic 2 and 3&K had a better balance with fast and slow parts but if the level design was only focused on speed it would end up being boring.

Even some of the modern games like Generations' Modern Sonic levels had slower 2.5D sections as a way to bridge two main parts of a level.

That's why it's not exactly a racing game as a platformer.
 
Sonic's speed was also a marketing thing for the Genesis' "blast processing" but even the first game tried to have slower paced levels for that reason. Same with CD in a bigger extent.

Sure, Sonic 2 and 3&K had a better balance with fast and slow parts but if the level design was only focused on speed it would end up being boring.

Even some of the modern games like Generations' Modern Sonic levels had slower 2.5D sections as a way to bridge two main parts of a level.

That's why it's not exactly a racing game as a platformer.
Ok you might have a point but the character is always centered to the screen and it makes your reaction times shorter or something
 
Sub shops are mostly a waste. Unless they do hot subs that utilize a conveyor, griddle, or both you should just grab what you need from the market and make your own.
 
Ok you might have a point but the character is always centered to the screen and it makes your reaction times shorter or something.
Usually the obstacles aren't in the road so you couldn't react to them.
 
Yes they are
I've replayed the game not long ago and I don't recall having a surprise obstacle that I couldn't react to.

More often people's least favourite levels in the first game were the slower paced like Marble and Labyrinth and for the sequel Metropolis because both had a slower pace yet never talked about the obstacles in the middle of a fast section.

I'd still say that the third game has drastically improved the pacing and level design.
 
The difference between resident evil 1 and 2 is staggering resident evil went from mediocre at best to decent in just 2 years.

To me people seem blinded by nostalgia when they talk about how RE1 is good or scary idk about you the only thing that can get the scare out of me is chimeras and tyrants in RE1 the whole lab is uncanny everything else isn't scary , hunters are very frustrating to deal with they rely on shock type of horror since they can decapitate you and you know seeing your virtual body headless isn't a pretty sight really even if it's virtual it's hurts the ego man ::angrygenjin


The only thing RE1 did better was puzzles are more difficult than 2 and 3 everything else it did worse.
 
Probably going to be eaten alive for this one, but here goes. For as ambitious as Xenogears is, all it really has is that ambition. A lot of the dialogue has that "bad YA novel" stilted feel to it, especially in the beginning. The second disk is a mess, and the philosophical and psychological themes throughout the story are presented as if they were written by someone who got a C- in a 100 level class. Beating it in the mid 2000s left me with more of a, "That's it?" feeling as opposed to the top shelf RPG experience most others took away. Oh well, different strokes for different folks.
 
Probably going to be eaten alive for this one, but here goes. For as ambitious as Xenogears is, all it really has is that ambition. A lot of the dialogue has that "bad YA novel" stilted feel to it, especially in the beginning. The second disk is a mess, and the philosophical and psychological themes throughout the story are presented as if they were written by someone who got a C- in a 100 level class. Beating it in the mid 2000s left me with more of a, "That's it?" feeling as opposed to the top shelf RPG experience most others took away. Oh well, different strokes for different folks.
I would blame 90's localisation.


The difference between resident evil 1 and 2 is staggering resident evil went from mediocre at best to decent in just 2 years.

To me people seem blinded by nostalgia when they talk about how RE1 is good or scary idk about you the only thing that can get the scare out of me is chimeras and tyrants in RE1 the whole lab is uncanny everything else isn't scary , hunters are very frustrating to deal with they rely on shock type of horror since they can decapitate you and you know seeing your virtual body headless isn't a pretty sight really even if it's virtual it's hurts the ego man
::angrygenjin



The only thing RE1 did better was puzzles are more difficult than 2 and 3 everything else it did worse.
RE1's remake on the Gamecube (and later modern consoles) fixes many issues and I am glad RE:7 goes back to the feelings of the first.

RE2/3 were maybe too much action focused but also felt like expansions sold as separate games.

RE4 could've been an entirely different franchise if they wanted to.
 

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